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* video/out: remove VOFLAG_FLIPPINGwm42015-05-011-1/+0
| | | | | | | I think this used to be quite important, because the ancient VfW support in MPlayer used to output flipped frames. This code has been dead in mpv for quite some time (because VfW decoders were removed, and the --flip option was dropped too), so get rid of it.
* Update license headersMarcin Kurczewski2015-04-131-5/+5
| | | | Signed-off-by: wm4 <wm4@nowhere>
* video/out: remove unused colorspace reportingwm42015-03-311-5/+0
| | | | | | | | Rarely used and essentially useless. The only VO for which this was implemented correctly and for which this did anything was vo_xv, but you shouldn't use vo_xv anyway (plus it support BT.601 only, plus a vendor specific extension for BT.709, whose presence this function essentially reported - use xvinfo instead).
* command: fix display-fps property (again)wm42015-03-131-0/+2
| | | | | | | This caused complaints because the fps was basically rounded on microsecond boundaries in the vsync interval (it seemed convenient to store only the vsync interval). So store the fps as float too, and let the "display-fps" property return it directly.
* vo: update FPS only on state changeswm42015-03-121-1/+1
| | | | | | | | I'm not comfortable with VOCTRL_GET_DISPLAY_FPS being called every frame. This requires the VO to set VO_EVENT_WIN_STATE if the FPS could have changed. At least the X11 backend does this.
* cocoa: add support for querying ambient lightingStefano Pigozzi2015-03-041-0/+3
| | | | | | | | | This will be pretty useful to let mpv automatically change VO parameters based on ambient lighting conditions. The conversion code and polinomial equation from Apple LMU values to Lux is taken from Firefox: their license, MPL is GPL compatible and allows relicensing to GPL (MPL is more liberal).
* vo_opengl: fix smoothmotion coefficient calculationStefano Pigozzi2015-02-131-0/+1
| | | | | Using prev_pts as the start of the scale was plain wrong. Change it to prev_vsync.
* video/out: cosmetics: rename VO_EVENT_ICC_PROFILE_PATH_CHANGEDwm42015-01-261-1/+1
| | | | | Remove the "PATH" bit, because VOCTRL_GET_ICC_PROFILE returns an in- memory profile, and not a path. (This was changed a while ago.)
* vo_opengl: remove remnants of dropped stereo buffer supportwm42015-01-241-1/+0
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* vo: generic redraw supportwm42015-01-241-2/+2
| | | | | | | | | | | | | | | | | | | | Usually, a VO must react to VOCTRL_REDRAW_FRAME in order to redraw the current screen correctly if video is paused (this is done to update OSD). But if it's not supported, we can just draw the current image again in the generic vo.c code. Unfortunately, this turned out pretty useless, because the VOs which would benefit from this need to redraw even if there is no image, in order to draw a black screen in --idle --force-window mode. The way redrawing is handled in the X11 common code and in vo_x11 and vo_xv is in the way, and I'm not sure what exactly vo_wayland requires. Other VOs have a non-trivial implementation of VOCTRL_REDRAW_FRAME, which (probably) makes redrawing slightly more efficient, e.g. by skipping texture upload. So for now, no VO uses this new functionality, but since it's trivial, commit it anyway. The vo_driver->untimed case is for forcibly disabling redraw for vo_lavc and vo_image always.
* vo: simplify VOs by adding generic screenshot supportwm42015-01-241-3/+2
| | | | | | | | | | | At the time screenshot support was added, images weren't refcounted yet, so screenshots required specialized implementations in the VOs. But now we can handle these things much simpler. Also see commit 5bb24980. If there are VOs in the future which can't do this (e.g. they need to write to the image passed to vo_driver->draw_image), this still could be disabled on a per-VO basis etc., so we lose no potential performance advantages.
* video: separate screenshot modeswm42015-01-231-20/+4
| | | | | | | | | Use different VOCTRLs for "window" and normal screenshot modes. The normal one will probably be removed, and replaced by generic code in vo.c, and this commit is preparation for this. (Doing it the other way around would be slightly simpler, but I haven't decided yet about the second one, and touching every VO is needed anyway in order to remove the unneeded crap. E.g. has_osd has been unused for a long time.)
* vo: fix disabling/enabling smoothmotion at runtimewm42015-01-231-3/+1
| | | | | | | | | | | | | vo.c queried the VO at initialization whether it wants to be updated on every display frame, or every video frame. If the smoothmotion option was changed at runtime, the rendering mode in vo.c wasn't updated. Just let vo_opengl set the mode directly. Abuse the existing vo_set_flip_queue_offset() function for this. Also add a comment suggesting the use of --display-fps to the manpage, which doesn't have anything to do with the rest of this commit, but is important to make smoothmotion run well.
* vo_opengl: add smoothmotion frame blendingStefano Pigozzi2015-01-231-0/+13
| | | | | | | | | | | | | | | | | | | SmoothMotion is a way to time and blend frames made popular by MadVR. It's intended behaviour is to remove stuttering caused by mismatches between the display refresh rate and the video fps, while preserving the video's original artistic qualities (no soap opera effect). It's supposed to make 24fps video playback on 60hz monitors as close as possible to a 24hz monitor. Instead of drawing a frame once once it's pts has passed the vsync time, we redraw at the display refresh rate, and if we detect the vsync is between two frames we interpolated them (depending on their position relative to the vsync). We actually interpolate as few frames as possible to avoid a blur effect as much as possible. For example, if we were to play back a 1fps video on a 60hz monitor, we would blend at most on 1 vsync for each frame (while the other 59 vsyncs would be rendered as is). Frame interpolation is always done before scaling and in linear light when possible (an ICC profile is used, or :srgb is used).
* video: remove vfcap.hwm42015-01-211-2/+2
| | | | | | | | | | | | | | | | | And remove all uses of the VFCAP_CSP_SUPPORTED* constants. This is supposed to reduce conversions if many filters are used (with many incompatible pixel formats), and also for preferring the VO's natively supported pixel formats (as opposed to conversion). This is worthless by now. Not only do the main VOs not use software conversion, but also the way vf_lavfi and libavfilter work mostly break the way the old MPlayer mechanism worked. Other important filters like vf_vapoursynth do not support "proper" format negotation either. Part of this was already removed with the vf_scale cleanup from today. While I'm touching every single VO, also fix the query_format argument (it's not a FourCC anymore).
* x11: add --on-all-workspaces option and propertywm42015-01-161-2/+3
| | | | Fixes #1469.
* vo: add functions to increment drop_countxylosper2015-01-081-0/+1
| | | | | Add two functions which increment drop_count thread-safely. This is for the commit followed.
* vo_opengl: add support for in memory icc profilesStefano Pigozzi2015-01-071-1/+1
| | | | | | | | | | | Previously we just forced loading a profile from file, but that has poor integration for querying the OS / display server for an ICC profile, and generating profiles on the fly (which we might use in the future for creating preset 3dluts). Also changed the previous icc-profile-auto code to use this mechanism, and moved gl_lcms to be an opaque type with state instead of just providing pure functions.
* video: batch query_format callswm42015-01-031-1/+1
| | | | | | | There are currently 568 pixel formats (actually fewer, but the namespace is this big), and for each format elaborate synchronization was done to call it synchronously on the VO. This is completely unnecessary, and we can do with just a single call.
* vo_opengl_cb: pass context directlywm42014-12-311-2/+1
| | | | | This is simpler than setting the context after VO creation, which requires the code to check for the context on every entrypoint.
* video: pass some VO params as structwm42014-12-311-4/+8
| | | | | Not particularly elegant, but better than adding more and more stuff to the relevant function signatures.
* vo: fix some nonsensewm42014-12-101-2/+0
| | | | | | | | | Commit d38bc531 is incorrect: the 50ms queue-ahead value and the flip queue offset have different functions. The latter is about calling flip_page in advance, so the change attempted to show video frames 50ms in advance on all VOs. The change was for vo_opengl_cb, but that can be handled differently.
* client API: expose OpenGL rendererwm42014-12-091-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds API to libmpv that lets host applications use the mpv opengl renderer. This is a more flexible (and possibly more portable) option to foreign window embedding (via --wid). This assumes that methods like context sharing and multithreaded OpenGL rendering are infeasible, and that a way is needed to integrate it with an application that uses a single thread to render everything. Add an example that does this with QtQuick/qml. The example is relatively lazy, but still shows how relatively simple the integration is. The FBO indirection could probably be avoided, but would require more work (and would probably lead to worse QtQuick integration, because it would have to ignore transformations like rotation). Because this makes mpv directly use the host application's OpenGL context, there is no platform specific code involved in mpv, except for hw decoding interop. main.qml is derived from some Qt example. The following things are still missing: - a way to do better video timing - expose GL renderer options, allow changing them at runtime - support for color equalizer controls - support for screenshots
* vo: include normal render-ahead time in flip_queue_offsetwm42014-12-091-0/+2
| | | | | | A small refactor; shouldn't change any behavior. Do this so immediate display can be achieved.
* video/out: minor simplification to event query functionwm42014-11-091-1/+1
| | | | The "clear" parameter is confusing and useless.
* vo/x11: implement VOCTRL_GET_DISPLAY_NAMES with xrandr names (e.g., "LVDS1")Kevin Mitchell2014-11-071-0/+4
| | | | | | | | XRRGetOutputInfo contains a "name" element which corresponds to to the display names given to the user by the "xrandr" command line utility. Copy it into the xrandr_display struct for each display. On VOCTRL_GET_DISPLAY_NAMES, send a copy of the names of the displays spanned by the mpv window on.
* command: add window-minimized property (X11 only)wm42014-11-021-1/+8
| | | | | | More or less requested by #1237. Should be simple to extend this to other backends.
* command: make window-scale property observablewm42014-11-021-0/+8
| | | | | | | | | | | | Add a generic mechanism to the VO to relay "extra" events from VO to player. Use it to notify the core of window resizes, which in turn will be used to mark all affected properties ("window-scale" in this case) as changed. (I refrained from hacking this as internal command into input_ctx, or to poll the state change, etc. - but in the end, maybe it would be best to actually pass the client API context directly to the places where events can happen.)
* video: return responsibility of video redraw back to playloopwm42014-10-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | When the VO was moved it its own thread, responsibility for redrawing was given to the VO thread itself. So if there was a condition that indicated that redrawing was required, like expose events or certain VOCTRLs, the VO thread was redrawing itself. This worked fine, but there are some corner cases where this works rather badly. E.g. if I fullscreen the player and hit panscan controls with mpv's default autorepeat rate, playback stops. This happens because the VO redraws itself after every panscan change command. Running each (repeated) command takes so long due to redrawing and (involuntary) waiting on vsync, that it never leaves the input processing loop while the key is held down. I suspect that in my case, redrawing in fullscreen mode just gets slow enough that it takes 2 vsyncs instead of 1 on average, and the processing time gets larger than the autorepeat delay. Fix this by taking redraw control from the VO, and instead let the playloop issue a "real" redraw command to the VO if needed. This basically reverts redraw handling to what it was before moving the VO to a thread. CC: @mpv-player/stable
* vo_vdpau: better integration with the generic framedrop codewm42014-09-201-3/+9
| | | | | | | | | | | | | | | | | | | | vo_vdpau uses its own framedrop code, mostly for historic reasons. It has some tricky heuristics, of which I'm not sure how they work, or if they have any effect at all, but in any case, I want to keep this code for now. One day it might get fully ported to the vo.c framedrop code, or just removed. But improve its interaction with the user-visible framedrop controls. Make --framedrop actually enable and disable the vo_vdpau framedrop code, and increment the number of dropped frames correctly. The code path for other VOs should be equivalent. The vo_vdpau behavior should, except for the improvements mentioned above, be mostly equivalent as well. One minor change is that frames "shown" during preemption are always count as dropped. Remove the statement from the manpage that vo_vdpau is the default; this hasn't been the case for a while.
* video: rename VOCTRL_GET_WINDOW_SIZEwm42014-09-051-2/+4
| | | | Make it clear that this accesses the un-fullscreened window size.
* video: don't assume query_format is thread-safewm42014-08-201-0/+1
| | | | Although it's probably safe for most VOs, there's no guarantee.
* video: add VOCTRL_GET_RECENT_FLIP_TIMEwm42014-08-181-0/+1
| | | | | | This could be used by VO implementations to report a recent vsync time to the generic VO code, which in turn will use it and the display FPS to estimate at which point in time the next vsync will happen.
* video: take refresh rate changes into accountwm42014-08-171-0/+1
| | | | | | | | | | | | | | | This works only on X11, and only if the refresh rate changes due to the window being moved to another screen (detected by us). It doesn't include system screen reconfiguration yet. This calls VOCTRL_GET_DISPLAY_FPS on every frame, which makes me uneasy. It means extra thread communication with the win32 and Cocoa backends. On the other hand, a frame doesn't happen _that_ often, and the communication should still be pretty cheap and fast, so it's probably ok. Also needs some extra fuzz for vo_vdpau.c, because that does everything differently.
* video: add VO framedropping modewm42014-08-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | This mostly uses the same idea as with vo_vdpau.c, but much simplified. On X11, it tries to get the display framerate with XF86VM, and limits the frequency of new video frames against it. Note that this is an old extension, and is confirmed not to work correctly with multi-monitor setups. But we're using it because it was already around (it is also used by vo_vdpau). This attempts to predict the next vsync event by using the time of the last frame and the display FPS. Even if that goes completely wrong, the results are still relatively good. On other systems, or if the X11 code doesn't return a display FPS, a framerate of 1000 is assumed. This is infinite for all practical purposes, and means that only frames which are definitely too late are dropped. This probably has worse results, but is still useful. "--framedrop=yes" is basically replaced with "--framedrop=decoder". The old framedropping mode is kept around, and should perhaps be improved. Dropping on the decoder level is still useful if decoding itself is too slow.
* video: fix and simplify video format changes and last frame displaywm42014-08-121-8/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | The previous commit broke these things, and fixing them is separate in this commit in order to reduce the volume of changes. Move the image queue from the VO to the playback core. The image queue is a remnant of the old way how vdpau was implemented, and increasingly became more and more an artifact. In the end, it did only one thing: computing the duration of the current frame. This was done by taking the PTS difference between the current and the future frame. We keep this, but by moving it out of the VO, we don't have to special-case format changes anymore. This simplifies the code a lot. Since we need the queue to compute the duration only, a queue size larger than 2 makes no sense, and we can hardcode that. Also change how the last frame is handled. The last frame is a bit of a problem, because video timing works by showing one frame after another, which makes it a special case. Make the VO provide a function to notify us when the frame is done, instead. The frame duration is used for that. This is not perfect. For example, changing playback speed during the last frame doesn't update the end time. Pausing will not stop the clock that times the last frame. But I don't think this matters for such a corner case.
* video: move display and timing to a separate threadwm42014-08-121-29/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
* video: don't keep multiple pointers to hwdec info structwm42014-08-111-1/+1
| | | | This makes a certain corner case simpler at a later point.
* vdpau: don't upload video images in advancewm42014-07-291-14/+0
| | | | | | | | | | | | With software decoding, images were uploaded to vdpau surfaces as they were queued to the VO. This makes it slightly more complicated (especially later on), and has no advantages - so stop doing it. The only reason why this was done explicitly was due to attempts to keep the code equivalent (instead of risking performance regressions). The original code did this naturally for certain reasons, but now that we can measure that it has no advantages and just requires extra code, we can just drop it.
* vo: remove vo_mouse_movement() wrapperwm42014-07-271-3/+0
| | | | So that VO backends don't have to access the VO just for that.
* vo: different hack for VOs which need to mangle mouse inputwm42014-07-271-3/+0
| | | | | | | | Follow up on commit 760548da. Mouse handling is a bit confusing, because there are at least 3 coordinate systems associated with it, and it should be cleaned up. But that is hard, so just apply a hack which gets the currently-annoying issue (VO backends needing access to the VO) out of the way.
* vo: hack to avoid threading issues with mouse inputwm42014-07-261-0/+2
| | | | | | VO backends which are or will run in their own thread have a problem with vo_mouse_movement() calling vo_control(). Restrict this to VOs which actually need this.
* vo: make draw_image and vo_queue_image transfer image ownershipwm42014-06-171-2/+1
| | | | Basically a cosmetic change. This is probably more intuitive.
* video: introduce failure path for image allocationswm42014-06-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Until now, failure to allocate image data resulted in a crash (i.e. abort() was called). This was intentional, because it's pretty silly to degrade playback, and in almost all situations, the OOM will probably kill you anyway. (And then there's the standard Linux overcommit behavior, which also will kill you at some point.) But I changed my opinion, so here we go. This change does not affect _all_ memory allocations, just image data. Now in most failure cases, the output will just be skipped. For video filters, this coincidentally means that failure is treated as EOF (because the playback core assumes EOF if nothing comes out of the video filter chain). In other situations, output might be in some way degraded, like skipping frames, not scaling OSD, and such. Functions whose return values changed semantics: mp_image_alloc mp_image_new_copy mp_image_new_ref mp_image_make_writeable mp_image_setrefp mp_image_to_av_frame_and_unref mp_image_from_av_frame mp_image_new_external_ref mp_image_new_custom_ref mp_image_pool_make_writeable mp_image_pool_get mp_image_pool_new_copy mp_vdpau_mixed_frame_create vf_alloc_out_image vf_make_out_image_writeable glGetWindowScreenshot
* video/out: change aspects of OSD handlingwm42014-06-151-7/+8
| | | | | | | | | Let the VOs draw the OSD on their own, instead of making OSD drawing a separate VO driver call. Further, let it be the VOs responsibility to request subtitles with the correct PTS. We also basically allow the VO to request OSD/subtitles at any time. OSX changes untested.
* Add more constwm42014-06-111-3/+0
| | | | | | | While I'm not very fond of "const", it's important for declarations (it decides whether a symbol is emitted in a read-only or read/write section). Fix all these cases, so we have writeable global data only when we really need.
* player: remove VO from seeking code pathwm42014-05-071-1/+0
| | | | | | | | | | | | | | | Until recently, the VO was an unavoidable part of the seeking code path. This was because vdpau deinterlacing could double the framerate, and hr- seek and framestepping etc. all had to "see" the additional frames. But we've removed the frame doubling from the vdpau VO and moved it into a video filter (vf_vdpaupp), and there's no reason left why the VO should participate in seeking. Instead of queuing frames to the VO during seek and skipping them afterwards, drop the frames early. This actually might make seeking with vo_vdpau and software decoding faster, although I haven't measured it.
* vo: remove old stuffwm42014-05-061-8/+0
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* vo: get rid of config_count fieldwm42014-05-061-1/+0
| | | | | | | | Doesn't really seem to be much of use. Get rid of the remaining uses of it. Concerning vo_opengl_old, it seems uninitGl() works fine even if called before initialization.
* video: change everythingwm42014-05-021-4/+3