| Commit message (Collapse) | Author | Age | Files | Lines |
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Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.
This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)
Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
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Most contributors have agreed. vo.c requires a "driver" entry for each
video output - we assume that if someone who didn't agree to LGPL added
a line, it's fine for vo.c to be LGPL anyway. If the affected video
output is not disabled at compilation time, the resulting binary will be
GPL anyway.
One problem are the changes by Nick Kurshev (usually using "nick" as SVN
username). He could not be reached. I believe all changes to his files
are actually gone, but here is a detailed listing:
fa1d5742bc: nick introduces a new VO API. It was removed in 64bedd9683.
Some of this was replaced by VOCTRLs are introduced in 7c51652a1b,
obviously replacing at least some functionality by his API.
b587a3d642: nick adds a vo_tune_info_t struct. Removed in 64bedd9683
too.
9caad2c29a: nick adds some VOCTRLs, which were silently removed in
8cc5ba5ab8 (they became unused probably with the VIDIX removal).
340183b0e9: nick adds VO-based screenshots, which got removed in
2f4b840f62. Strangely the same name was introduced in 01cf896a2f again,
but this is a coincidence and worked differently (also it was removed
yet again in 2858232220).
104c125e6d: nick adds an option for "direct rendering". It was renamed
in 6403904ae9 and fully removed in e48b21dd87.
5ddd8e92a1: nick adds code to check the VO driver preinit arg to every
single VO driver. The argument itself and any possibly remaining code
associated with it was removed in 1f5ffe7d30.
f6878753fb: nick adds header inclusion guards. We assume this is not
relevant for copyright.
Some of nick's code was merely moved to other files, such as the
equalizer stuff added in 555c676683 and moved in 4db72f6a80 and
12579136ff, and don't affect copyright of these files anymore.
Other notes:
fef7b17c34: a patch by someone who wasn't asked for relicensing added a
symbol that was removed again in 1b09f4633.
4a8a46fafd: author probably didn't agree to LGPL, but the function
signature was changed later on anyway, and nothing of this is left.
7b25afd742: the same author adds a symbol to what is vo.h today, which
this relicensing commit removes, as it was unused. (It's not clear
whether the mere symbol is copyrightable, but no need to take a risk.)
3a406e94d7, 9dd8f241ac: slave mode things by someone who couldn't be
reached. This aspect of the old slave mode was completely removed.
bbeb54d80a: patch by someone who was not asked, but the added code was
completely removed again.
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This fixes a race condition created by the previous commit, and possibly
others. Sometimes interpolated frames weren't redrawn as uninterpolated
ones.
The problem is that redrawing/drawing a frame can't reset the VO
want_redraw flags, because logically these have to happen after the core
acknowledged and explicitly reissued a redraw. The core needs to be
involved because the OSD text and drawings could depend on the playback
or window state.
Change it such that it always goes through the core.
Also, VOs inconsistently called vo_wakeup() when setting want_redraw,
which is also taken care of by this commit.
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When pausing, we sent BOCTRL_PAUSE and VOCTRL_RESTORE_SCREENSAVER. These
essentially wait until the video frame has been rendered. This is a
problem with the opengl-cb, if GL rendering is done in the same thread
as libmpv uses. Unfortunately, it's allowed to use opengl-cb this way.
Logically speaking, it's a deadlock situation, which is resolved with a
timeout. This can lead to quite ugly effects, like the on-pause frame
not being rendered until the timeout has passed. It has been interpreted
as video continuing to play.
Resolve this by simply not blocking on pause. Make the screensaver
controls async, and handle sending VOCTRL_PAUSE in the VO thread.
(All this could be avoided by redoing the internal VO API.)
Also see #4152.
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Found those useful.
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Using vo_opengl + MMAL overlay didn't quite work out.
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Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
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- win32-console-wrapper.c was inconsistently using the explicit Unicode
versions of some Windows API functions and structures.
- vo.c should use llabs for int64_t, since long is 32-bit on Windows.
- vo_direct3d.c had a potential use of an uninitialized variable if it
took the first goto error_exit.
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This makes no sense, as the flag is supposed to be used for vsync
purposes only (when literally outputting the screen again with no
changes at all), and redrawing is often used for OSD updates.
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Also, replace the UTF8 half block char at the source code with C escape.
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Fixes Windows build.
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Seems useful. (This was possibly added ages ago and then removed.)
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We think that this allows simpler logic than using the redraw and repeat
fields. Not used yet.
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Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
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And since there's no proper fine-grained option change notification
mechanism yet, intercept updates to "framedrop" manually.
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I decided that it's too much work to convert all the VO/AOs to the new
option system manually at once. So here's a shitty hack instead, which
achieves almost the same thing. (The only user-visible difference is
that e.g. --vo=name:help will list the sub-options normally, instead of
showing them as deprecation placeholders. Also, the sub-option parser
will verify each option normally, instead of deferring to the global
option parser.)
Another advantage is that once we drop the deprecated options,
converting the remaining things will be easier, because we obviously
don't need to add the compatibility hacks.
Using this mechanism is separate in the next commit to keep the diff
noise down.
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And remove the difference between the aliases. This is needed to make
the sub-option changes less painful.
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Instead of requiring each VO or AO to manually add members to MPOpts and
the global option table, make it possible to register them automatically
via vo_driver/ao_driver.global_opts members. This avoids modifying
options.c/options.h every time, including having to duplicate the exact
ifdeffery used to enable a driver.
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vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.
--vo=opengl-hq is also deprecated.
There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.
These changes also affect opengl-cb.
The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).
Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
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This is still rather basic.
run_reconfig() and run_control() update the options because it's needed
for panscan (and other video scaling options), and fullscreen, border,
ontop updates. In the old model, these options could be accessed only
while both playback thread and VO threads were locked (i.e. during
synchronous calls like vo_control()), so this should be sufficient in
order not to miss any updates. In the future, a more fine-grained update
mechanism could be added to handle these updates "exactly".
x11_common.c contains an evil hack, as I see no reasonable way to handle
this properly. The VO thread can't "lock" the main thread, so this is
not simple.
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Normally I'd prefer a bunch of smaller functions with fewer parameters
over a single function with a lot of parameters. But future changes will
require messing with the parameters in a slightly more complex way, so a
combined function will be needed anyway. The now-unused "global"
parameter is required for later as well.
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Positional parameters cause problems because they can be ambiguous with
flag options. If a flag option is removed or turned into a non-flag
option, it'll usually be interpreted as value for the first sub-option
(as positional parameter), resulting in very confusing error messages.
This changes it into a simple "option not found" error.
I don't expect that anyone really used positional parameters with --vo
or --ao. Although the docs for --ao=pulse seem to encourage positional
parameters for the host/sink options, which means it could possibly
annoy some PulseAudio users.
--vf and --af are still mostly used with positional parameters, so this
must be a configurable option in the option parser.
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Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.
(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
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Shouldn't matter. Was pointed out by someone. The change should help
avoiding extra unneeded wakeups on the VO thread.
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This should actually be rather safe - we already check whether the
estimated value jitters less than the (possibly untrustworthy) nominal
one. Remove a "safety" check that disabled this code for small
deviations, and make it trigger sooner into playback. Also lower the log
level of messages about using the estimated display FPS down to verbose.
Normally there's another mechanism for smoothing out minor estimation
differences, but that is not good enough here.
This possibly improves behavior as reported in #3433, which can be
reproduced with --vo=null:fps=48.426 --display-fps=48 (though it doesn't
consider the jitter introduced by a real VO).
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Doing this required synchronizing with the VO thread, which could lead
to audio dropouts if the VO was frozen (which can happen in practice if
e.g. an opengl_cb user is not doing what the API demands).
Add a way to send asynchronous VOCTRLs, and use that for the playback
state. In theory, it would be better to make this status update a
several function and to "merge" several queued update, but that would be
slightly more effort/code, and the update is so infrequent that the
merging would never happen anyway.
The change to vo_destroy() is to make sure all queued asynchronous
reuqests are finished before making the vo_thread exit.
Even though it's only used on MS Windows, it's run on any platform with
any VO, which makes this worse.
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run_control() dereferences an uint32_t as int. Whether this is allowed
depends on what uint32_t is typedefed to (dereferencing an unsigned int
as int should be fine). Fix it by always using int. The uint32_t type
never really made sense.
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In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).
The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.
This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
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Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
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For clang, it's enough to just put (void) around usages we are
intentionally ignoring the result of.
Since GCC does not seem to want to respect this decision, we are forced
to disable the warning globally.
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Instead of implicitly resetting the options to defaults and then
applying the options, they're always applied on top of the current
options (in the same way adding new options to the CLI command line
will).
This does not apply to vo_opengl_cb, because that has an even worse mess
which I refuse to deal with.
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The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
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The sync-by-display mode relies on using the vsync statistics for
timing. As a consequence discontinuities must be handled somehow. Until
now we have done this by completely resetting these statistics.
This can be somewhat annoying, especially if the GL driver's vsync
timing is not ideal. So after e.g. a seek it could take a second until
it locked back to the proper values.
Change it not to reset all statistics. Some state obviously has to be
reset, because it's a discontinuity. To make it worse, the driver's
vsync behavior will also change on such discontinuities. To compensate,
we discard the timings for the first 2 vsyncs after each discontinuity
(via num_successive_vsyncs). This is probably not fully ideal, and
num_total_vsync_samples handling in particular becomes a bit
questionable.
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This change helps avoiding conflict with talloc.h from libtalloc.
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MPlayer traditionally always used the display aspect ratio, e.g. 16:9,
while FFmpeg uses the sample (aka pixel) aspect ratio.
Both have a bunch of advantages and disadvantages. Actually, it seems
using sample aspect ratio is generally nicer. The main reason for the
change is making mpv closer to how FFmpeg works in order to make life
easier. It's also nice that everything uses integer fractions instead
of floats now (except --video-aspect option/property).
Note that there is at least 1 user-visible change: vf_dsize now does
not set the display size, only the display aspect ratio. This is
because the image_params d_w/d_h fields did not just set the display
aspect, but also the size (except in encoding mode).
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It always was a weird artifact - VOCTRLs are meant _not_ to require
special handling in the code that passes them through (like in vo.c).
Removing it is also interesting to further reduce the dependency of
backends on struct vo. Just get rid of it.
Removing it is somewhat inconvenient, because in many situations the UI
window is created after the first VOCTRL_UPDATE_WINDOW_TITLE. This means
these backends have to store it in a new field in their own context.
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Split two huge chunks from the update_vsync_timing_after_swap()
function. There should be no functional changes.
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Don't use the average FPS if there are likely skipped vsyncs. Note that
we don't use the normal skip detection, as it is unreliable if the real
and assumed display FPS differ too much. The normal skip detection is
still in place as it's more reliable in the case when vsync jitters
much, but the display FPS is relatively exact.
Further improvement over commit 41f2c653.
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This was stupid.
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Instead of just when switching away from it.
Further improvement over commit 41f2c653.
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Further improvement over commit 41f2c653.
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This was just converting back and forth between int64_t/microseconds and
double/seconds. Remove this stupidity. The pts/duration fields are still
in microseconds, but they have no meaning in the display-sync case (also
drop printing the pts field from opengl/video.c - it's always 0).
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If we switched away from the system FPS, we were remaining in this mode
ssentially forever. There's no reason to do so; switch back if the
estimated FPS gets worse again. Improvement over commit 41f2c653.
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Call it once instead of 3 times.
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Commit 12eb8b2d accidentally disabled framedropping in the audio timing
case. It tried to replace the last_flip field with the prev_vsync one,
which didn't work because prev_sync is reset to 0 if the timing code is
used. Fix it by always setting it properly. This field must (or should)
be reinitialized to something sensible when switching to display sync
timing mode; since prev_vsync is not reset anymore, the check when to
reinitialize this field has to be adjusted as well.
It's a bit weird that update_vsync_timing_after_swap() now does some
minor work for timing mode too, but I guess it's ok, if only to avoid
additional fields and timer calls.
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If the system-reported display FPS (returned by the VO backends, or
forced with --display-fps) is too imprecise (deviating frame duration by
more than 1%). This works if the display FPS is off by almost 1 (typical
for old/bad/broken OS APIs). Actually it even works if the FPs is
completely wrong.
Is it a good idea? Probably not. It might be better to only output a
warning message. But unless there are reports about it going terribly
wrong, I'll go with this for now.
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