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* half-working alpha on windowswin32-alphawm42015-12-191-0/+21
* vo_opengl: cocoa: output premultiplied alphawm42015-12-193-0/+4
* vo_opengl: prefix per-backend source files with context_wm42015-12-1910-0/+0
* vo_opengl: split backend code from common.c to context.cwm42015-12-1913-274/+342
* vo_opengl: x11egl: retrieve framebuffer depthwm42015-12-193-0/+47
* vo_opengl: refactor how framebuffer depth is passed from backendswm42015-12-196-28/+22
* vo_opengl: cocoa: implement alpha window supportwm42015-12-191-2/+5
* vo_opengl: fix "win" backend namewm42015-12-191-1/+1
* vo_opengl: dxinterop: prevent crash after lost deviceJames Ross-Gowan2015-12-141-0/+13
* vo_opengl: dxinterop: prevent crash with 0-size windowJames Ross-Gowan2015-12-141-2/+3
* vo_opengl: enable brightness/contrast controls for RGBwm42015-12-121-1/+1
* vo_opengl: add dxinterop backendJames Ross-Gowan2015-12-113-0/+675
* vo_opengl: remove one more XYZ special-casewm42015-12-091-7/+2
* vo_opengl: fix precision loss of fruit dithering matrixBin Jin2015-12-091-2/+9
* csputils: rename "yuv2rgb" functionswm42015-12-091-1/+1
* csputils, vo_opengl: remove XYZ special case in color matrix retrievalwm42015-12-091-6/+1
* vo_opengl: fix shader compilation regressionwm42015-12-082-4/+5
* vo_opengl: enable colormatrix even for RGB inputwm42015-12-071-15/+13
* vo_opengl: fix issues with some obscure pixel formatswm42015-12-071-6/+6
* vo_opengl: decrease default lookup texture size to 64Bin Jin2015-12-071-2/+2
* vo_opengl: make LOOKUP_TEXTURE_SIZE configurableBin Jin2015-12-072-4/+5
* vo_opengl: Fix minor LUT sampling errorBin Jin2015-12-073-11/+22
* vo_opengl: improve boundary check for polar filtersBin Jin2015-12-051-2/+2
* win32: remove dwmapi.dll dynamic loadingwm42015-12-041-34/+5
* vo_opengl: require --enable-gpl3 for nnediwm42015-12-033-2/+31
* vo_opengl: fix backend=x11 on Intelwm42015-12-021-1/+1
* vo_opengl: add credits to NNEDI3 shaderBin Jin2015-12-021-0/+16
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Bin Jin2015-12-023-14/+19
* vo_opengl: make tscale=mitchell:tscale-clamp the defaultwm42015-11-291-2/+4
* vo_opengl: warn if interpolation is enabled, but not display-syncwm42015-11-281-0/+10
* vo_opengl: fix interpolation with display-syncwm42015-11-281-12/+6
* vo: change vo_frame field unitswm42015-11-271-4/+3
* vo_opengl: disable interpolation without display-syncwm42015-11-251-2/+4
* vo_opengl: win32: test for exclusive modeJames Ross-Gowan2015-11-261-0/+6
* vo_opengl: angle: don't load libGLESv2.dllJames Ross-Gowan2015-11-261-17/+1
* vo_opengl: fix superxbr on GLESwm42015-11-211-6/+6
* vo_opengl: angle: allow using D3D9 backendwm42015-11-211-22/+31
* vo_opengl: use ANGLE by default if available (except for "hq" preset)wm42015-11-212-9/+10
* vo_opengl: enable dumb-mode automatically if possiblewm42015-11-191-6/+44
* vo_opengl: support 3D textures on ANGLEwm42015-11-192-3/+13
* vo_opengl: switch FBO format on GLESwm42015-11-191-5/+11
* vo_opengl: make 1D textures completely optionalwm42015-11-192-5/+6
* vo_opengl: fix some more GLES shader issueswm42015-11-191-6/+6
* vo_opengl: create FBOs in a more GLES conformant waywm42015-11-191-2/+40
* vo_opengl: better check for float texture supportwm42015-11-191-7/+8
* vo_opengl: check shader string before sscanfing itKevin Mitchell2015-11-191-1/+1
* vo_opengl: add missing log newlineKevin Mitchell2015-11-191-1/+1
* vo_opengl: add RGBA8 framebuffer format, enable non-dumb mode for ES 3.0wm42015-11-191-1/+2
* vo_opengl: don't mix floats and integers in dither shaderwm42015-11-191-3/+3
* vo_opengl: fix ANGLE GLES3 modeJames Ross-Gowan2015-11-192-2/+9
* vo_opengl: add initial ANGLE supportJames Ross-Gowan2015-11-182-0/+219
* videotoolbox: make decoder format customizablewm42015-11-173-8/+33
* vo_opengl: osx: error out if there is no IOSurfacewm42015-11-171-0/+4
* vo_opengl: force dumb mode if RG textures are not availablewm42015-11-161-3/+3
* vo_opengl: attempt to improve GLX vs. EGL backend detectionwm42015-11-163-37/+57
* vo_opengl: fix backend autoprobingwm42015-11-161-0/+9
* vo_opengl: use glBlitFramebuffer to draw repeated frameswm42015-11-153-16/+27
* vo_opengl: move the glFlush() call to the rendererwm42015-11-101-0/+5
* vo_opengl: limit GLSL to version 3.3wm42015-11-101-0/+2
* vo_opengl: fix 10-bit video prescalingBin Jin2015-11-095-24/+21
* vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versionswm42015-11-095-6/+19
* vo_opengl: fix extension namewm42015-11-091-1/+1
* vo_opengl: simplify GLSL version detectionwm42015-11-091-10/+4
* vo_opengl: never load vaapi GLX interop by defaultwm42015-11-095-8/+8
* vo_opengl: rename "drm_egl" to "drm-egl"wm42015-11-091-1/+1
* vo_opengl: disable drm_egl autopickuprr-2015-11-091-0/+4
* vo_drm: relicense to LGPLrr-2015-11-081-4/+5
* vo_drm: use bool rather than integer return valuesrr-2015-11-081-3/+2
* vo_opengl: add DRM EGL backendrr-2015-11-082-0/+439
* vo_opengl: fix typorr-2015-11-071-1/+1
* vo_opengl: rename fancy-downscaling to correct-downscalingwm42015-11-072-10/+9
* vo_opengl: fancy-downscaling: enable also for anamorphic clipsAvi Halachmi (:avih)2015-11-071-4/+9
* vo_opengl: x11: silence error messages when using legacy GL contextwm42015-11-061-1/+3
* vo_opengl: simplify function loader slightlywm42015-11-061-6/+0
* vo_opengl: glBindBufferBase is not part of GL 2.1/GLES 2.0wm42015-11-062-2/+2
* vo_opengl: implement NNEDI3 prescalerBin Jin2015-11-059-5/+368
* vo_opengl: add Super-xBR filter for upscalingBin Jin2015-11-056-7/+499
* vo_opengl: make image size dynamic during renderingBin Jin2015-11-051-24/+33
* vo_opengl, vo_opengl_cb: drop unneeded vo_frame fieldswm42015-11-041-3/+2
* vo_opengl: win32: fix cross-compilationwm42015-11-011-1/+1
* vo_opengl: win32: always request MMCSS for DWMwm42015-11-011-0/+5
* vo_opengl: win32: try to enable DwmFlush by defaultwm42015-11-011-8/+45
* vo_opengl: add vsync-fences optionwm42015-10-302-0/+14
* vo_opengl: cache frames only in display-sync modewm42015-10-301-1/+3
* vo_opengl: do not attempt to cache frames in FBO in dumb-modewm42015-10-301-1/+1
* vo_opengl: remove source shader leftoverBin Jin2015-10-242-3/+0
* vo_opengl: always cache to an FBO when not interpolatingNiklas Haas2015-10-231-4/+29
* vo_opengl: wayland: use a more standard symbolwm42015-10-231-1/+2
* vo_opengl: vaapi: fix compilation failure on older systemswm42015-10-231-1/+2
* vo_opengl: make the default debanding settings less excessiveNiklas Haas2015-10-211-2/+2
* vo_opengl: support all kinds of GBRP formatswm42015-10-181-10/+4
* vo_opengl: x11egl: fix confused error status codeswm42015-10-121-2/+2
* vo_opengl: x11egl: reject nvidia drivers when autoprobingwm42015-10-121-0/+6
* video/out: remove an unused parameterwm42015-10-038-11/+17
* vo_opengl: drop old backend APIwm42015-10-022-86/+26
* vo_opengl: rpi: switch to new internal APIwm42015-10-023-39/+35
* win32: cleanup: remove some unneeded thingswm42015-10-021-1/+1
* vo_opengl: w32: switch to new internal APIwm42015-10-023-20/+35
* vo_opengl: refactor DwmFlush crapwm42015-10-022-34/+43
* vo_opengl: remove leftover variable from vaglx in vaeglEmmanuel Gil Peyrot2015-10-021-1/+0
* vo_opengl: wayland: switch to new internal APIwm42015-10-013-46/+38
* vo_opengl: cocoa: switch to new internal APIwm42015-10-013-24/+31
* vo_opengl: make sw suboption work without explicit backend selectionwm42015-10-011-1/+1
* vo_opengl: debanding requires GLSL 1.30wm42015-10-011-0/+4
* x11: separate window creation and configurationwm42015-09-302-5/+8
* vo_opengl: cosmetics: coding stylewm42015-09-301-46/+45
* vo_opengl: do not reset video queue when changing video equalizerwm42015-09-301-1/+0
* vo_opengl: videotoolbox: cleanupswm42015-09-281-43/+26
* vo_opengl: rename hwdec_vda.c to hwdec_osx.cwm42015-09-281-0/+0
* video: remove VDA supportwm42015-09-283-10/+2
* vo_opengl: vaapi: add Wayland supportwm42015-09-272-0/+18
* vo_opengl: refactor EGL context information callbackwm42015-09-273-16/+33
* vaapi: remove dependency on X11wm42015-09-273-7/+26
* vo_opengl: vaapi: provide symbols for missing extensionswm42015-09-271-0/+14
* vo_opengl: vaapi: redo how EGL extensions are loadedwm42015-09-275-60/+35
* vo_opengl: rpi: fix EGL commentwm42015-09-271-4/+2
* vo_opengl: probe for EGL by defaultwm42015-09-262-5/+6
* vo_opengl: x11egl: cleanup uninit pathwm42015-09-261-30/+26
* vo_opengl: vaapi: probe the surface formatwm42015-09-261-2/+68
* vo_rpi, wayland: fix buildwm42015-09-251-2/+2
* vo_opengl: vaapi: undo vaAcquireBufferHandle() correctly on errorwm42015-09-251-2/+4
* vo_opengl: vaapi: handle YV12 correctlywm42015-09-251-0/+3
* vo_opengl: vaapi: document DRM fourcc upstream defineswm42015-09-251-3/+4
* vo_opengl: vaapi: use dummy image to determine plane layoutwm42015-09-251-9/+8
* vo_opengl: vaapi: remove unnecessary loopwm42015-09-251-2/+1
* vo_opengl: vaapi: fix cleanupwm42015-09-251-0/+2
* vo_opengl: support new VAAPI EGL interopwm42015-09-252-0/+251
* vo_opengl: add mechanism to retrieve Display from EGL contextwm42015-09-251-0/+18
* vo_opengl: load certain EGL extensions needed for VAAPI EGL interopwm42015-09-254-1/+50
* vo_opengl: actually set hardware decoder mapped texture formatwm42015-09-244-3/+6
* client API: rename GL_MP_D3D_interfaceswm42015-09-243-4/+12
* vo_opengl: remove sharpen scalers, add sharpen sub-optionwm42015-09-234-46/+34
* vo_opengl: move deband_opts declaration to where it's usedwm42015-09-232-8/+8
* vo_opengl: remove unsued chroma_location fieldwm42015-09-232-2/+0
* vo_opengl: move shader file caching to video.cwm42015-09-233-49/+43
* vo_opengl: fix shader compilation with debanding and OSX hwdecwm42015-09-103-8/+10
* vo_opengl: move sampler type mapping to a functionwm42015-09-102-7/+14
* vo_opengl: fix deband sub-option handlingwm42015-09-091-1/+6
* vo_opengl: implement debanding (and remove source-shader)Niklas Haas2015-09-096-84/+195
* vo_opengl: move self-contained shader routines to a separate fileNiklas Haas2015-09-094-348/+424
* vo_opengl: reduce code duplication for scaler optionsNiklas Haas2015-09-091-33/+16
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-0924-31/+31
* vo_opengl: move gl_* files to their own subdirNiklas Haas2015-09-0924-0/+8361