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coverity_scan
master
mruby
rc
rcombs/macos-fixes
rcombs/swift
read_stats_new
read_stats_old
release/0.1
release/0.2
release/0.27
release/0.28
release/0.29
release/0.3
release/0.30
release/0.31
release/0.32
release/0.33
release/0.34
release/0.35
release/0.36
release/0.37
release/0.38
release/0.39
release/0.4
release/0.5
release/0.6
release/0.7
release/0.8
release/0.9
stream_debug_stuff
stream_no_size_caching
stream_size_fstat
stream_size_fstat_nocache
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a free, open source, and cross-platform media player
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Commit message (
Expand
)
Author
Age
Files
Lines
*
vo_gpu: add RA_CAP for gl_NumWorkGroups
Niklas Haas
2018-02-05
1
-0
/
+1
*
video: rewrite filtering glue code
wm4
2018-01-30
2
-2
/
+13
*
osx: code cleanups and cosmetic fixes
Akemi
2018-01-20
1
-1
/
+0
*
vo_gpu: rpi: defer gl_ctx_resize until after gl_ctx_init
Niklas Haas
2018-01-15
1
-1
/
+3
*
vo_gpu/context_android: replace both options with android-surface-size
sfan5
2018-01-02
1
-4
/
+3
*
vo_gpu/android: fallback to EGL_WIDTH/HEIGHT
Aman Gupta
2018-01-01
1
-3
/
+15
*
vo_gpu/context: Let embedding application handle surface resizes
sfan5
2017-12-27
1
-10
/
+20
*
vo_gpu: EGL: provide SwapInterval to generic code
wm4
2017-12-27
1
-0
/
+10
*
vo_gpu: attempt re-using the FBO format for p->output_tex
Niklas Haas
2017-12-25
1
-0
/
+3
*
vo_gpu: allow invalidating FBO in renderpass_run
Niklas Haas
2017-12-25
1
-0
/
+4
*
vo_gpu: win: remove exclusive-fullscreen detection hack
James Ross-Gowan
2017-12-20
1
-6
/
+0
*
vo_gpu: hwdec_drmprime_drm: don't crash for non-GL contexts
wm4
2017-12-17
1
-0
/
+3
*
msg: reinterpret a bunch of message levels
Niklas Haas
2017-12-15
1
-1
/
+1
*
vo_gpu: hwdec_drmprime_drm: silence error on failed autoprobing
wm4
2017-12-11
1
-1
/
+1
*
Fix various typos in log messages
Nicolas F
2017-12-03
1
-1
/
+1
*
video: probe format of primary plane in drm/egl context
Anton Kindestam
2017-12-03
1
-3
/
+59
*
hwdec: whitespace cleanup in hwdec_drmprime_drm.c
Anton Kindestam
2017-12-03
1
-2
/
+2
*
video: fix use of possibly-NULL pointer in drm_egl_init
Anton Kindestam
2017-12-03
1
-1
/
+2
*
video: remove some more hwdec legacy stuff
wm4
2017-12-02
2
-8
/
+2
*
hwdec: don't require setting legacy hwdec fields
wm4
2017-12-02
5
-21
/
+10
*
video: move d3d.c out of decode sub directory
wm4
2017-12-01
4
-4
/
+4
*
vo_gpu: hwdec: remove redundant fields
wm4
2017-12-01
11
-12
/
+1
*
vo_opengl: hwdec_vaegl: Reenable vaExportSurfaceHandle()
Mark Thompson
2017-11-30
1
-3
/
+3
*
vo_gpu: remove hwdec_vaglx interop
wm4
2017-11-30
1
-232
/
+0
*
vo_gpu/context_android: Process surface resizes correctly
sfan5
2017-11-14
1
-10
/
+11
*
vo_gpu: ra_gl: remove stride hack
wm4
2017-11-12
1
-4
/
+1
*
vo_gpu: move d3d11_screenshot to shared code
James Ross-Gowan
2017-11-07
1
-80
/
+6
*
vo_gpu: d3d11: add RA caps for ra_d3d11
James Ross-Gowan
2017-11-07
1
-0
/
+5
*
vo_gpu: d3d11: initial implementation
James Ross-Gowan
2017-11-07
3
-457
/
+1
*
vo_gpu: export the GLSL format qualifier for ra_format
James Ross-Gowan
2017-11-07
1
-0
/
+2
*
vo_gpu: add namespace query mechanism
James Ross-Gowan
2017-11-07
1
-1
/
+6
*
vo_gpu: ra_gl: fix minimum GLSL version to 120
wm4
2017-11-03
1
-1
/
+1
*
vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1
wm4
2017-11-03
1
-2
/
+7
*
vd_lavc: remove need for duplicated cuda GL interop backend
wm4
2017-10-30
1
-17
/
+1
*
hwdec_drmprime_drm: fix segv with --hwdec
Ryo Munakata
2017-10-30
1
-1
/
+4
*
vd_lavc: add support for nvdec hwaccel
wm4
2017-10-28
1
-1
/
+17
*
video : Move drm options to substruct.
Lionel CHAZALLON
2017-10-23
2
-3
/
+9
*
Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
Lionel CHAZALLON
2017-10-23
2
-16
/
+311
*
video : allow drm primary plane to be transparent for egl context
Lionel CHAZALLON
2017-10-23
1
-2
/
+2
*
vo_opengl: hwdec_vaegl: Disable vaExportSurfaceHandle()
Mark Thompson
2017-10-23
1
-3
/
+3
*
Add checks for HAVE_GPL to various GPL-only source files
wm4
2017-10-10
1
-0
/
+5
*
vo_opengl: hwdec_vaegl: Use vaExportSurfaceHandle() if present
Mark Thompson
2017-10-09
1
-0
/
+80
*
vo_opengl: context_drm_egl: Don't create a new framebuffer for every frame
Mark Thompson
2017-10-09
1
-22
/
+27
*
vo_gpu: add android opengl backend
Aman Gupta
2017-10-09
1
-0
/
+151
*
wayland_common: implement output tracking, cleanups and bugfixes
Rostislav Pehlivanov
2017-10-09
1
-5
/
+1
*
wayland_common: rewrite from scratch
Rostislav Pehlivanov
2017-10-03
1
-110
/
+83
*
vo_gpu: gl: implement proper extension string search
wm4
2017-10-02
3
-10
/
+23
*
video: remove old videotoolbox support
wm4
2017-09-26
2
-8
/
+0
*
video: drop old D3D11/DXVA2 support
wm4
2017-09-26
1
-1
/
+0
*
vo_gpu: angle: fix misleading struct name
James Ross-Gowan
2017-09-23
1
-2
/
+2
*
vo_gpu: simplify structs / names
Niklas Haas
2017-09-22
3
-8
/
+8
*
Revert "cocoa: re-enable double buffering"
James Ross-Gowan
2017-09-22
1
-1
/
+3
*
vo_gpu: override ra_swapchain_fns for the d3d11 surface
James Ross-Gowan
2017-09-22
1
-89
/
+112
*
vo_gpu: opengl: fix possible screenshot window crash
Niklas Haas
2017-09-22
1
-1
/
+1
*
vo_opengl_cb: hwdec_ios: fix build
Aman Gupta
2017-09-22
1
-3
/
+5
*
vo_gpu: fix memleak in ra_gl_ctx
Niklas Haas
2017-09-21
1
-2
/
+5
*
cocoa: re-enable double buffering
James Ross-Gowan
2017-09-21
1
-2
/
+1
*
vo_gpu: convert windows/osx hwdecs/contexts to new API
James Ross-Gowan
2017-09-21
8
-327
/
+396
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
43
-10204
/
+1128
*
vo_opengl: make the ra_renderpass names consistent
Niklas Haas
2017-09-13
3
-3
/
+3
*
vo_opengl: use GLX_MESA_swap_control where available
Niklas Haas
2017-09-13
1
-0
/
+9
*
vo_opengl: always initialize uniforms on first use
Niklas Haas
2017-09-12
1
-1
/
+3
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
6
-70
/
+122
*
vo: avoid putting large voctrl_performance_data on stack
Niklas Haas
2017-09-11
1
-1
/
+1
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
1
-4
/
+6
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
1
-1
/
+2
*
vo_opengl: fix out-of-bounds read in update_uniform
Niklas Haas
2017-09-11
1
-2
/
+1
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
2
-15
/
+14
*
vo_opengl: add a gamut warning feature
Niklas Haas
2017-09-10
4
-4
/
+12
*
vo_opengl: add support for vulkan GLSL dialect
Niklas Haas
2017-09-04
4
-12
/
+31
*
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Niklas Haas
2017-09-04
2
-6
/
+6
*
vo_opengl: refactor scaler LUT weight packing/loading
Niklas Haas
2017-09-04
2
-32
/
+16
*
vo_opengl: scale deband-grain to the signal range
Niklas Haas
2017-09-03
3
-4
/
+8
*
vo_opengl: fix overlay mode (again)
wm4
2017-08-30
1
-7
/
+8
*
vo_opengl: don't discard buffered video on redundant resize calls
wm4
2017-08-29
1
-0
/
+5
*
vo_opengl: don't assume imgfmt=0 is valid
wm4
2017-08-29
1
-1
/
+1
*
vo_opengl: fix the renderpass target format at creation time
Niklas Haas
2017-08-27
3
-4
/
+19
*
vo_opengl: fix misleading comment in ra.h
Niklas Haas
2017-08-27
1
-6
/
+6
*
vo_opengl: use UBOs where supported/required
Niklas Haas
2017-08-27
4
-14
/
+167
*
vo_opengl: add support for UBOs
Niklas Haas
2017-08-27
5
-11
/
+33
*
vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
Niklas Haas
2017-08-27
1
-1
/
+2
*
vo_opengl: refactor shader_cache binding
Niklas Haas
2017-08-27
3
-22
/
+40
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
3
-8
/
+13
*
vo_opengl: use size_t offset for vertex offsets
Niklas Haas
2017-08-27
2
-1
/
+2
*
vo_opengl: allow selection of true 32 bit float if float16 unavailable
wm4
2017-08-24
1
-13
/
+9
*
video: redo video equalizer option handling
wm4
2017-08-22
2
-23
/
+3
*
options: add a thread-safe way to notify option updates
wm4
2017-08-22
1
-1
/
+0
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
7
-84
/
+124
*
context_angle: remove unused variable
James Ross-Gowan
2017-08-20
1
-2
/
+0
*
context_angle: replace hard-coded array size
James Ross-Gowan
2017-08-19
1
-1
/
+1
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
3
-9
/
+8
*
vo_opengl: clarify the ra_fns.debug_marker
Niklas Haas
2017-08-18
1
-1
/
+2
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
11
-189
/
+221
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
3
-6
/
+10
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
2
-1
/
+4
*
vo_opengl: remove redundant #defines in unsharp_hook
Niklas Haas
2017-08-17
1
-3
/
+0
*
vo_opengl: extract non-ANGLE specific D3D11 code
James Ross-Gowan
2017-08-17
3
-232
/
+489
*
vo_rpi: fix operation
wm4
2017-08-15
3
-2
/
+7
*
vo_opengl: fix incorrect glBindFramebuffer() call
wm4
2017-08-15
1
-1
/
+1
*
vo_opengl: fix dangling pointers when VAOs are not available
wm4
2017-08-15
2
-4
/
+4
*
vo_opengl: support float pixel formats
wm4
2017-08-15
1
-6
/
+32
*
vo_opengl: remove DR image layouting code to renderer
wm4
2017-08-14
2
-5
/
+30
*
vo_opengl: hwdec_vdpau: use correct source texture size
wm4
2017-08-14
1
-42
/
+45
*
vo_opengl: hwdec_ios: fix build
wm4
2017-08-11
1
-1
/
+1
*
vo_opengl: remove some dead code
wm4
2017-08-11
2
-187
/
+0
*
vo_opengl: handle probing GL texture formats better
wm4
2017-08-11
4
-36
/
+46
*
vo_opengl: remove another unneeded GL include
wm4
2017-08-11
2
-1
/
+7
*
rpi: fix build
wm4
2017-08-11
5
-12
/
+39
*
vo_opengl: move strictly private ra_gl structs to .c file
wm4
2017-08-11
2
-35
/
+35
*
vo_opengl: remove some indirect GL header inclusions from core renderer
wm4
2017-08-10
6
-7
/
+4
*
vo_opengl: separate hwdec context and mapping, port it to use ra
wm4
2017-08-10
17
-1131
/
+1418
*
vo_opengl: hwdec_cuda: fix filtering mode
wm4
2017-08-09
1
-1
/
+1
*
vo_opengl: shrink the hwdec overlay API
wm4
2017-08-09
3
-25
/
+20
*
vo_opengl: add a hack for Apple's broken iOS hwdec stuff
wm4
2017-08-08
2
-1
/
+11
*
vo_opengl: go back to using GL_TIME_ELAPSED
Niklas Haas
2017-08-08
2
-16
/
+26
*
vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0
wm4
2017-08-08
1
-2
/
+4
*
vo_opengl: cosmetics to comments
wm4
2017-08-08
1
-5
/
+3
*
vo_opengl: call ra_free() in the correct context
wm4
2017-08-07
1
-1
/
+0
*
client API: more opengl_cb clarifications
wm4
2017-08-07
1
-1
/
+1
*
vo_opengl: add another ra_format field to exclude insane formats
wm4
2017-08-07
3
-2
/
+6
*
vo_opengl: further GL API use separation
wm4
2017-08-07
10
-111
/
+116
*
vo_opengl: fix minor memory leak
wm4
2017-08-07
1
-1
/
+4
*
vo_opengl: nuke ra_gl->first_run
Niklas Haas
2017-08-07
2
-7
/
+12
*
vo_opengl: better formatting for enum RA_CAP
Niklas Haas
2017-08-07
1
-7
/
+7
*
vo_opengl: also support RA_VARTYPE_INT vertex attribs
Niklas Haas
2017-08-07
1
-0
/
+3
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
7
-65
/
+76
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
3
-13
/
+2
*
vo_opengl: generalize ra_buf to support other buffer objects
Niklas Haas
2017-08-07
7
-111
/
+182
*
vo_opengl: only mark frames as fresh if they contain a new image
Niklas Haas
2017-08-06
1
-1
/
+1
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
6
-25
/
+23
*
vo_opengl: measure pass_draw_osd as a whole
Niklas Haas
2017-08-06
1
-1
/
+8
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
9
-168
/
+247
*
vo_opengl: ra_gl: make getting GL ptr slightly less tedious
wm4
2017-08-05
1
-35
/
+20
*
vo_opengl: move GL state resetting to vo_opengl_cb
wm4
2017-08-05
2
-20
/
+0
*
vo_opengl: move shader handling to ra
wm4
2017-08-05
11
-617
/
+1016
*
vo_opengl: organize ra PBO flag slightly differently
wm4
2017-08-05
5
-19
/
+8
*
vo_opengl: make OSD code use ra for textures
wm4
2017-08-05
5
-44
/
+78
*
vo_opengl: restore OSX "old" hwdec
wm4
2017-08-05
1
-1
/
+1
*
vo_opengl: split utils.c/h
wm4
2017-08-05
12
-1602
/
+1645
*
vo_opengl: always use GL_TRIANGLES for all primitives
wm4
2017-08-05
1
-2
/
+5
*
vo_opengl: pass ra objects during rendering instead of GL objects
wm4
2017-08-05
4
-144
/
+274
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
8
-135
/
+158
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
2
-19
/
+2
*
vo_opengl: always print when getting embedded ICC profile data
Rostislav Pehlivanov
2017-08-04
1
-1
/
+2
*
vo_opengl: support embedded ICC profiles
Niklas Haas
2017-08-03
3
-13
/
+70
*
vo_opengl: use GL_CLIENT_STORAGE_BIT for DR
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: remove unused ra_mapped_buffer.preferred_align field
wm4
2017-08-03
2
-2
/
+0
*
vo_opengl: don't hardcode texmap0 for polar compute
Niklas Haas
2017-08-03
1
-1
/
+3
*
vo_opengl: don't precompute texcoord in global scope
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
5
-32
/
+52
*
vo_opengl: add legend for texture format debug dump
wm4
2017-08-03
1
-0
/
+4
*
vo_opengl: give special Apple name a more appropriate name
wm4
2017-08-03
1
-1
/
+1
*
vo_opengl: simplify/fix user shader textures
wm4
2017-08-03
3
-69
/
+50
*
vo_opengl: fix constexprs on ANGLE
Niklas Haas
2017-08-03
1
-6
/
+6
*
vo_opengl: fix HLG OOTF inverse
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: generalize HDR tone mapping to gamut mapping
Niklas Haas
2017-08-03
3
-17
/
+23
*
vo_opengl: implement HLG OOTF inverse
Niklas Haas
2017-08-03
1
-8
/
+3
*
cocoa: fix the support of multiple renderers (GPU switch)
Alex Notes
2017-07-31
1
-6
/
+15
*
vo_opengl: manage user shader textures with ra
wm4
2017-07-30
3
-51
/
+28
*
vo_opengl: fix dither texture filter
wm4
2017-07-30
1
-1
/
+0
*
vo_opengl: manage IC