Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | vo_opengl: fix shader compilation regression | wm4 | 2015-12-08 | 1 | -4/+0 |
* | vo_opengl: Fix minor LUT sampling error | Bin Jin | 2015-12-07 | 1 | -7/+15 |
* | vo_opengl: improve boundary check for polar filters | Bin Jin | 2015-12-05 | 1 | -2/+2 |
* | vo_opengl: make 1D textures completely optional | wm4 | 2015-11-19 | 1 | -1/+5 |
* | vo_opengl: fix some more GLES shader issues | wm4 | 2015-11-19 | 1 | -6/+6 |
* | vo_opengl: make the default debanding settings less excessive | Niklas Haas | 2015-10-21 | 1 | -2/+2 |
* | vo_opengl: cosmetics: coding style | wm4 | 2015-09-30 | 1 | -46/+45 |
* | vo_opengl: remove sharpen scalers, add sharpen sub-option | wm4 | 2015-09-23 | 1 | -38/+23 |
* | vo_opengl: move deband_opts declaration to where it's used | wm4 | 2015-09-23 | 1 | -0/+8 |
* | vo_opengl: fix shader compilation with debanding and OSX hwdec | wm4 | 2015-09-10 | 1 | -3/+4 |
* | vo_opengl: implement debanding (and remove source-shader) | Niklas Haas | 2015-09-09 | 1 | -0/+89 |
* | vo_opengl: move self-contained shader routines to a separate file | Niklas Haas | 2015-09-09 | 1 | -0/+339 |