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a free, open source, and cross-platform media player
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path:
root
/
video
/
out
/
opengl
/
video_shaders.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vo_opengl: don't hardcode texmap0 for polar compute
Niklas Haas
2017-08-03
1
-1
/
+3
*
vo_opengl: fix constexprs on ANGLE
Niklas Haas
2017-08-03
1
-6
/
+6
*
vo_opengl: fix HLG OOTF inverse
Niklas Haas
2017-08-03
1
-1
/
+1
*
vo_opengl: generalize HDR tone mapping to gamut mapping
Niklas Haas
2017-08-03
1
-12
/
+17
*
vo_opengl: implement HLG OOTF inverse
Niklas Haas
2017-08-03
1
-8
/
+3
*
vo_opengl: manage scaler LUT textures via ra
wm4
2017-07-29
1
-4
/
+4
*
vo_opengl: tone map on the maximum signal component
Niklas Haas
2017-07-27
1
-19
/
+25
*
vo_opengl: check against shmem limits
Niklas Haas
2017-07-26
1
-8
/
+3
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
1
-0
/
+1
*
vo_opengl: implement compute shader based EWA kernel
Niklas Haas
2017-07-24
1
-6
/
+63
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
1
-20
/
+58
*
vo_opengl: check format on some printf-like calls
wm4
2017-07-24
1
-1
/
+1
*
vo_opengl: avoid constant divisions
Niklas Haas
2017-07-17
1
-31
/
+32
*
vo_opengl: support tone-mapping-param for `clip`
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: correct off-by-one in scale=oversample
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: prevent desat from blowing up for negative
Niklas Haas
2017-07-07
1
-1
/
+1
*
vo_opengl: prevent division by zero in shader
Niklas Haas
2017-07-06
1
-1
/
+1
*
vo_opengl: add --tone-mapping-desaturate
Niklas Haas
2017-07-06
1
-4
/
+12
*
vo_opengl: use textureGatherOffset for polar filters
Niklas Haas
2017-07-05
1
-40
/
+84
*
filter_kernels: add radius cutoff functionality
Niklas Haas
2017-07-03
1
-5
/
+8
*
vo_opengl: refactor vo performance subsystem
Niklas Haas
2017-07-01
1
-1
/
+0
*
vo_opengl: tone map using only luminance information
Niklas Haas
2017-06-27
1
-33
/
+24
*
vo_opengl: implement sony s-log2 trc
Niklas Haas
2017-06-18
1
-1
/
+18
*
vo_opengl: implement sony s-log1 trc
Niklas Haas
2017-06-18
1
-0
/
+14
*
vo_opengl: tone map in linear XYZ instead of RGB
Niklas Haas
2017-06-18
1
-1
/
+19
*
vo_opengl: implement support for OOTFs and non-display referred content
Niklas Haas
2017-06-18
1
-8
/
+82
*
csputils: rename HDR curves
Niklas Haas
2017-06-18
1
-21
/
+21
*
video: refactor HDR implementation
Niklas Haas
2017-06-18
1
-37
/
+47
*
vo_opengl: add new HDR tone mapping algorithm
Niklas Haas
2017-06-09
1
-0
/
+15
*
filter_kernels: Keep f.radius in terms of dest/filter coords.
Nicholas J. Kain
2017-03-06
1
-2
/
+2
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
1
-4
/
+2
*
csp: document deviations from the references where they occur
Niklas Haas
2016-07-05
1
-2
/
+22
*
vo_opengl: generalize HDR tone mapping mechanism
Niklas Haas
2016-07-03
1
-6
/
+51
*
vo_opengl: implement the Panasonic V-Log function
Niklas Haas
2016-06-28
1
-0
/
+24
*
vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
Niklas Haas
2016-06-28
1
-0
/
+23
*
vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
1
-11
/
+6
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
1
-0
/
+11
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
1
-1
/
+1
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
1
-1
/
+1
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
1
-0
/
+40
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
1
-0
/
+25
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
1
-30
/
+27
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
1
-4
/
+1
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
1
-3
/
+3
*
vo_opengl: simplify and improve up scale=oversample
Niklas Haas
2016-04-12
1
-21
/
+5
*
vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
1
-2
/
+3
*
vo_opengl: fix sharpen filter
wm4
2016-03-16
1
-2
/
+2
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
1
-2
/
+1
*
vo_opengl: set uniform variable "pixel_size" for internal shaders
igv
2016-02-26
1
-7
/
+5
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
1
-6
/
+5
*
vo_opengl: don't use normalized coords for debanding rectangle textures
wm4
2016-02-18
1
-1
/
+2
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
1
-12
/
+7
*
vo_opengl: fix shader compilation regression
wm4
2015-12-08
1
-4
/
+0
*
vo_opengl: Fix minor LUT sampling error
Bin Jin
2015-12-07
1
-7
/
+15
*
vo_opengl: improve boundary check for polar filters
Bin Jin
2015-12-05
1
-2
/
+2
*
vo_opengl: make 1D textures completely optional
wm4
2015-11-19
1
-1
/
+5
*
vo_opengl: fix some more GLES shader issues
wm4
2015-11-19
1
-6
/
+6
*
vo_opengl: make the default debanding settings less excessive
Niklas Haas
2015-10-21
1
-2
/
+2
*
vo_opengl: cosmetics: coding style
wm4
2015-09-30
1
-46
/
+45
*
vo_opengl: remove sharpen scalers, add sharpen sub-option
wm4
2015-09-23
1
-38
/
+23
*
vo_opengl: move deband_opts declaration to where it's used
wm4
2015-09-23
1
-0
/
+8
*
vo_opengl: fix shader compilation with debanding and OSX hwdec
wm4
2015-09-10
1
-3
/
+4
*
vo_opengl: implement debanding (and remove source-shader)
Niklas Haas
2015-09-09
1
-0
/
+89
*
vo_opengl: move self-contained shader routines to a separate file
Niklas Haas
2015-09-09
1
-0
/
+339