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path: root/video/out/opengl/utils.h
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* vo_gpu: gl: implement proper extension string searchwm42017-10-021-0/+2
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-109/+42
* vo_opengl: generalize UBO packing/handlingNiklas Haas2017-09-121-0/+4
* vo_opengl: refactor/fix mp_pass_perf codeNiklas Haas2017-09-111-0/+1
* vo_opengl: refactor tex_upload to ra_buf_poolNiklas Haas2017-08-221-15/+19
* vo_opengl: refactor RA texture and buffer updatesNiklas Haas2017-08-181-0/+15
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedwm42017-08-071-1/+8
* vo_opengl: drop pointless fbotex_init() functionwm42017-08-071-2/+0
* vo_opengl: drop ra_gl.h from shader_cache.cNiklas Haas2017-08-061-0/+4
* vo_opengl: move timers to struct raNiklas Haas2017-08-061-0/+9
* vo_opengl: split utils.c/hwm42017-08-051-134/+15
* vo_opengl: make fbotex helper use rawm42017-08-051-11/+8
* vo_opengl: drop unused custom texture filter for FBO helperwm42017-08-051-2/+0
* vo_opengl: make compute shaders more flexibleNiklas Haas2017-08-031-2/+2
* vo_opengl: manage dither texture via rawm42017-07-291-1/+5
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboNiklas Haas2017-07-251-1/+1
* vo_opengl: kill off FBOTEX_COMPUTE againNiklas Haas2017-07-251-1/+0
* vo_opengl: support HDR peak detectionNiklas Haas2017-07-241-0/+2
* vo_opengl: support compute shadersNiklas Haas2017-07-241-1/+6
* vo_opengl: check format on some printf-like callswm42017-07-241-2/+4
* vo_opengl: make VAO helper private, remove old VAO mechanismwm42017-07-221-16/+0
* vo_opengl: add mechanism to create/cache VAO on the flywm42017-07-221-0/+5
* vo_opengl: osd: refactor and simplifywm42017-07-221-2/+0
* vo_opengl: coalesce intra-plane PBOsNiklas Haas2017-07-151-1/+1
* vo_opengl: refactor vo performance subsystemNiklas Haas2017-07-011-7/+3
* vo_opengl: add option for caching shaders on diskwm42017-04-081-0/+3
* vo_opengl: remove two unused symbolswm42017-04-081-1/+0
* vo_opengl: read framebuffer depth from actual FBO used for renderingwm42017-03-201-1/+1
* vo_opengl: move some init_gl code to utility functionswm42017-03-201-0/+3
* vo_opengl: don't rely on viewport to contain window dimensionswm42016-12-021-1/+1
* vo_opengl: dynamically manage texture unitswm42016-09-141-1/+3
* vo_opengl: require explicit reset on shader cache after renderingwm42016-09-141-1/+2
* vo_opengl: make the number of PBOs tunableNiklas Haas2016-09-141-1/+3
* vo_opengl: use ringbuffer of PBOswm42016-07-031-1/+2
* vo_opengl: move PBO upload handling to shared codewm42016-07-031-0/+12
* vo_opengl: remove uniform buffer object routinesBin Jin2016-06-181-2/+0
* vo_opengl: add time queriesNiklas Haas2016-06-071-0/+12
* vo_opengl: fix other minor namespace issueswm42016-05-231-2/+2
* vo_opengl: rename glUploadTex, drop unused parameterwm42016-05-231-3/+3
* vo_opengl: unify PBO and normal OSD texture upload pathwm42016-05-231-2/+0
* vo_opengl: support framebuffer invalidationwm42016-05-231-0/+1
* vo_opengl: make the screen blue on shader errorsNiklas Haas2016-05-151-0/+2
* vo_opengl: support external user hooksNiklas Haas2016-05-151-0/+1
* vo_opengl: add hooks and rework pass_read_videoNiklas Haas2016-05-151-0/+8
* vo_opengl: reorganize texture format handlingwm42016-05-121-1/+0
* vo_opengl: fix row-major vs. column-major confusionwm42016-03-281-2/+5
* vo_opengl: refactor pass_read_video and texture bindingNiklas Haas2016-03-051-1/+19
* vo_opengl: support 10 bit support with ANGLEwm42016-01-261-0/+1
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
* vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versionswm42015-11-091-0/+1
* vo_opengl: implement NNEDI3 prescalerBin Jin2015-11-051-0/+2
* vo_opengl: add Super-xBR filter for upscalingBin Jin2015-11-051-0/+2
* vo_opengl: move shader file caching to video.cwm42015-09-231-3/+1
* vo_opengl: move sampler type mapping to a functionwm42015-09-101-0/+2
* vo_opengl: implement debanding (and remove source-shader)Niklas Haas2015-09-091-0/+1
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-091-0/+143