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* vo_opengl: move shader file caching to video.cwm42015-09-231-43/+1
| | | | | | It's just about loading and cachign small files, not does not necessarily have anything to do with shaders. Move it to video.c where it's used.
* vo_opengl: move sampler type mapping to a functionwm42015-09-101-7/+12
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* vo_opengl: implement debanding (and remove source-shader)Niklas Haas2015-09-091-0/+8
| | | | | | | | | | The removal of source-shader is a side effect, since this effectively replaces it - and the video-reading code has been significantly restructured to make more sense and be more readable. This means users no longer have to constantly download and maintain a separate deband.glsl installation alongside mpv, which was the only real use case for source-shader that we found either way.
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-091-0/+951
This is a bit redundant with the name of the directory itself, and not in line with existing naming conventions.