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path:
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video
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out
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opengl
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utils.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
1
-313
/
+211
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
1
-0
/
+42
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
1
-4
/
+6
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
1
-1
/
+2
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
1
-15
/
+13
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
1
-0
/
+1
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
1
-57
/
+85
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
1
-6
/
+3
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
1
-0
/
+60
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
1
-0
/
+1
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
1
-0
/
+3
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
1
-11
/
+19
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
1
-10
/
+1
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
1
-0
/
+16
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
1
-0
/
+103
*
vo_opengl: split utils.c/h
wm4
2017-08-05
1
-1465
/
+24
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
1
-74
/
+44
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
1
-17
/
+2
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
1
-2
/
+2
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
1
-0
/
+12
*
vo_opengl: fix image uniforms for older OpenGL
James Ross-Gowan
2017-07-26
1
-0
/
+2
*
vo_opengl: kill off FBOTEX_COMPUTE again
Niklas Haas
2017-07-25
1
-20
/
+15
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
1
-0
/
+7
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
1
-0
/
+60
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
1
-94
/
+192
*
common, vo_opengl: add/use helper for formatted strings on the stack
wm4
2017-07-24
1
-2
/
+1
*
vo_opengl: make VAO helper private, remove old VAO mechanism
wm4
2017-07-22
1
-28
/
+17
*
vo_opengl: add mechanism to create/cache VAO on the fly
wm4
2017-07-22
1
-9
/
+56
*
vo_opengl: osd: refactor and simplify
wm4
2017-07-22
1
-13
/
+0
*
vo_opengl: style
Niklas Haas
2017-07-16
1
-1
/
+1
*
vo_opengl: use MP_ALIGN_UP instead of FFALIGN
Niklas Haas
2017-07-16
1
-1
/
+1
*
vo_opengl: use glBufferSubData instead of glMapBufferRange
Niklas Haas
2017-07-16
1
-24
/
+8
*
vo_opengl: update BufferData usage hints
Niklas Haas
2017-07-15
1
-2
/
+11
*
vo_opengl: coalesce intra-plane PBOs
Niklas Haas
2017-07-15
1
-13
/
+16
*
vo_opengl: refactor vo performance subsystem
Niklas Haas
2017-07-01
1
-29
/
+32
*
vo_opengl: add option for caching shaders on disk
wm4
2017-04-08
1
-11
/
+122
*
vo_opengl: remove two unused symbols
wm4
2017-04-08
1
-1
/
+0
*
vo_opengl: use 16 bit textures with angle
wm4
2017-04-03
1
-1
/
+5
*
vo_opengl: read framebuffer depth from actual FBO used for rendering
wm4
2017-03-20
1
-3
/
+3
*
vo_opengl: move some init_gl code to utility functions
wm4
2017-03-20
1
-0
/
+46
*
vo_opengl: fix some undefined behavior
wm4
2017-03-18
1
-1
/
+1
*
Fix two typos
wm4
2017-02-20
1
-1
/
+1
*
vo_opengl: don't rely on viewport to contain window dimensions
wm4
2016-12-02
1
-7
/
+4
*
vo_opengl: fix OSD with icc-profile after previous commit
wm4
2016-09-14
1
-0
/
+2
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
1
-3
/
+40
*
vo_opengl: require explicit reset on shader cache after rendering
wm4
2016-09-14
1
-4
/
+22
*
vo_opengl: make the number of PBOs tunable
Niklas Haas
2016-09-14
1
-4
/
+4
*
vo_opengl: better behavior in GL error corner cases
wm4
2016-09-12
1
-4
/
+5
*
vo_opengl: use ringbuffer of PBOs
wm4
2016-07-03
1
-6
/
+11
*
vo_opengl: move PBO upload handling to shared code
wm4
2016-07-03
1
-0
/
+65
*
vo_opengl utils: use gl->main_fb when reading window content
quilloss
2016-06-26
1
-1
/
+4
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
1
-28
/
+2
*
vo_opengl: do not leak previous FBO when reallocating it
wm4
2016-06-08
1
-0
/
+2
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
1
-0
/
+126
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
1
-1
/
+5
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
1
-4
/
+4
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
1
-9
/
+6
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
1
-25
/
+0
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
1
-0
/
+15
*
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
wm4
2016-05-19
1
-2
/
+12
*
vo_opengl: move UT_buffer to switch handling
wm4
2016-05-17
1
-5
/
+5
*
vo_opengl: make number of cached shaders/uniform dynamic
wm4
2016-05-17
1
-12
/
+24
*
vo_opengl: move cached uniforms to a separate struct
wm4
2016-05-17
1
-10
/
+15
*
vo_opengl: increase shader limits
Niklas Haas
2016-05-17
1
-2
/
+2
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
1
-0
/
+18
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
1
-0
/
+5
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
1
-1
/
+0
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
1
-96
/
+17
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
1
-0
/
+10
*
vo_opengl: d3d11egl: native NV12 sampling support
wm4
2016-05-10
1
-0
/
+1
*
vo_opengl: slightly compress gl_set_debug_logger()
wm4
2016-03-28
1
-7
/
+2
*
vo_opengl: reduce temporary variables in gl_transform_trans()
wm4
2016-03-28
1
-5
/
+5
*
vo_opengl: fix row-major vs. column-major confusion
wm4
2016-03-28
1
-2
/
+2
*
vo_opengl: minor coding style adjustment
wm4
2016-03-24
1
-3
/
+4
*
vo_opengl: utils: some more minor shader string building optimization
wm4
2016-03-24
1
-23
/
+35
*
vo_opengl: utils: slightly optimize shader string building
wm4
2016-03-23
1
-22
/
+21
*
vo_opengl: use the same type for cached and current uniform values
wm4
2016-03-10
1
-12
/
+11
*
vo_opengl: cache the values of the uniform variables
igv
2016-03-10
1
-20
/
+31
*
vo_opengl: cache the locations of the uniform variables
igv
2016-03-09
1
-6
/
+13
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
1
-11
/
+19
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
1
-1
/
+2
*
vo_opengl: add precision qualifier to usampler2D on ANGLE
wm4
2016-01-27
1
-1
/
+1
*
vo_opengl: support 10 bit support with ANGLE
wm4
2016-01-26
1
-0
/
+9
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
1
-12
/
+7
*
vo_opengl: fix operation on GLES 2.0
wm4
2016-01-04
1
-2
/
+2
*
vo_opengl: fix shader compilation regression
wm4
2015-12-08
1
-0
/
+5
*
vo_opengl: create FBOs in a more GLES conformant way
wm4
2015-11-19
1
-2
/
+40
*
vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versions
wm4
2015-11-09
1
-3
/
+13
*
vo_opengl: implement NNEDI3 prescaler
Bin Jin
2015-11-05
1
-2
/
+27
*
vo_opengl: add Super-xBR filter for upscaling
Bin Jin
2015-11-05
1
-1
/
+13
*
vo_opengl: move shader file caching to video.c
wm4
2015-09-23
1
-43
/
+1
*
vo_opengl: move sampler type mapping to a function
wm4
2015-09-10
1
-7
/
+12
*
vo_opengl: implement debanding (and remove source-shader)
Niklas Haas
2015-09-09
1
-0
/
+8
*
vo_opengl: remove gl_ prefixes from files in video/out/opengl
Niklas Haas
2015-09-09
1
-0
/
+951