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path: root/video/out/opengl/user_shaders.c
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* vo_opengl: skip junk before first user shader passNiklas Haas2016-05-271-0/+8
| | | | | | | | | | A lot of real-world shaders start off with comments explaining the usage or license, generating lots of "empty" passes. This simply change allows us to skip them, which silences the warning spam and prevents us from having to store and copy around these empty passes. It also adds a more useful failure check: Attempting to use a user shader that doesn't define any passes at all.
* vo_opengl: use proper include statementwm42016-05-161-1/+2
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* vo_opengl: remove unnecessary allocationwm42016-05-161-3/+1
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* vo_opengl: use RPN expressions for user hook sizesNiklas Haas2016-05-151-7/+77
| | | | | | | | | This replaces the previous TRANSFORM by WIDTH, HEIGHT and OFFSET where WIDTH and HEIGHT are RPN expressions. This allows for more fine-grained control over the output size, and also makes sure that overwriting existing textures works more cleanly. (Also add some more useful bstr functions)
* vo_opengl: support external user hooksNiklas Haas2016-05-151-0/+106
This allows users to add their own near-arbitrary hooks to the vo_opengl processing pipeline, greatly enhancing the flexibility of user shaders. This enables, among other things, user shaders such as CrossBilateral, SuperRes, LumaSharpen and many more. To make parsing the user shaders easier, shaders are now loaded as bstrs, and the hooks are set up during video reconfig instead of on every single frame.