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path: root/video/out/opengl/hwdec_vdpau.c
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* vo_gpu: hwdec_vdpau: remove direct_modePhilip Langdale2019-12-281-124/+47
* vo_gpu: vdpau actually works under EGLwm42019-11-071-4/+2
* vo/gpu: hwdec_vdpau: Support direct mode for 4:4:4 contentPhilip Langdale2019-07-081-4/+15
* vo_gpu: hwdec: remove redundant fieldswm42017-12-011-1/+0
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-1/+1
* vo_opengl: hwdec_vdpau: use correct source texture sizewm42017-08-141-42/+45
* vo_opengl: separate hwdec context and mapping, port it to use rawm42017-08-101-116/+148
* vo_opengl: split utils.c/hwm42017-08-051-1/+1
* vdpau: use libavutil for surface allocation during decodingwm42017-01-171-1/+2
* vo_opengl: fix another potential vdpau preemption issuewm42016-09-071-1/+2
* vo_opengl: hwdec: reset hw_subfmt fieldwm42016-07-151-0/+2
* vo_opengl: vdpau interop without RGB conversionwm42016-06-191-36/+89
* vo_opengl: hwdec_vdpau: remove minor code duplicationwm42016-06-081-13/+11
* vo_opengl: fix other minor namespace issueswm42016-05-231-3/+3
* vo_opengl: refactor how hwdec interop exports textureswm42016-05-101-10/+26
* video: refactor how VO exports hwdec device handleswm42016-05-091-3/+4
* vo_opengl: vdpau: fix certain cases of preemption recovery failureswm42016-05-031-1/+0
* vo_opengl: vdpau: call glVDPAUFiniNV only if initializedwm42016-02-081-6/+8
* vo_opengl: hwdec: use IDs for API, and log which backend is usedwm42016-02-011-1/+2
* vo_opengl: vdpau: better handling of preemption recoverywm42016-01-251-1/+1
* vo_opengl: hwdec_vdpau: relicense under LGPLwm42016-01-071-7/+7
* vo_opengl: never load vaapi GLX interop by defaultwm42015-11-091-1/+1
* vo_opengl: actually set hardware decoder mapped texture formatwm42015-09-241-1/+1
* vo_opengl: remove gl_ prefixes from files in video/out/openglNiklas Haas2015-09-091-0/+209