| Commit message (Collapse) | Author | Age | Files | Lines |
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This backend is selected if vaapi is available, but vaapi-over-EGL is
not. This causes various issues around the forced RGB conversion, which
is done with fixed, usually incorrect parameters.
It seems the existing auto probing check is too weak, and doesn't really
prevent it from getting loaded. Fix this by adding a flag to not ever
load this during auto probing.
I'm still not deleting it, because it's useful for testing on nvidia
machines.
See #4555.
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The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
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In theory, mp_image_params with hw_subfmt set to non-0 if imgfmt is not
a hwaccel format is invalid. (It worked fine because nothing checks this
yet.)
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This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
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Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a
struct gl_hwdec_frame describing the exact texture layout. This gives
more flexibility to what the hwdec interop can export. In particular, it
can export strange component orders/permutations and textures with
padded size. (The latter originating from cropped video.)
The way gl_hwdec_frame works is in the spirit of the rest of the
vo_opengl video processing code, which tends to put as much information
in immediate state (as part of the dataflow), instead of declaring it
globally. To some degree this duplicates the texplane and img_tex
structs, but until we somehow unify those, it's better to give the hwdec
state its own struct. The fact that changing the hwdec struct would
require changes and testing on at least 4 platform/GPU combinations
makes duplicating it almost a requirement to avoid pain later.
Make gl_hwdec_driver.reinit set the new image format and remove the
gl_hwdec.converted_imgfmt field.
Likewise, gl_hwdec.gl_texture_target is replaced with
gl_hwdec_plane.gl_target.
Split out a init_image_desc function from init_format. The latter is not
called in the hwdec case at all anymore. Setting up most of struct
texplane is also completely separate in the hwdec and normal cases.
video.c does not check whether the hwdec "mapped" image format is
supported. This should not really happen anyway, and if it does, the
hwdec interop backend must fail at creation time, so this is not an
issue.
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The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
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Since there can be multiple backends for a single API (vaapi can use GLX
or EGL), not logging the exact backend name is annoying. So add it. At
the same time, there is no need to duplicate the name as used by the
--hwdec options, so replace it with using the numeric hwdec API ID.
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Causes more harm than it helps. Will eventually be removed.
Also rename the "reject_emulated" field to "probing" - this is more
appropriate now.
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There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.
The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
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Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.
(How did this ever work?)
Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
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This is a bit redundant with the name of the directory itself, and not
in line with existing naming conventions.
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