| Commit message (Collapse) | Author | Age | Files | Lines |
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Legacy desktop GL only symbols. Broken by the previous commit.
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* Add Android-specific OpenGL ES feature and checks
* Add missing GL_* symbols for Android
(list gathered by Ilya Zhuravlev <whatever@xyz.is>)
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Do this to make the license situation less confusing.
This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.
Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
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It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
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These extensions use a bunch of EGL types, so we need to include the EGL
headers in common.h to use our GL function loader with this.
In the future, we should probably require presence of the EGL headers to
reduce the hacks. This might be not so simple at least with OSX, so for
now this has to do.
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This is a bit redundant with the name of the directory itself, and not
in line with existing naming conventions.
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