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* egl_helpers: request at least 8 alpha bits if necessaryOlivier Perret2022-04-071-1/+1
| | | | | | Previously on wayland, it would result in an egl config with only 2 alpha bits, which technically matches what was requested, but is not very useful. Fixes #9862
* egl_helpers: introduce wrapper around eglCreatePlatformWindowSurfacesfan52021-11-171-12/+47
| | | | | | It abstracts EGL 1.5, extension checks and other inconsistencies away. This can be used in context code as the (preferred) alternative to eglCreateWindowSurface().
* video: opengl: use gl_check_extension() instead of strstr()sfan52021-11-171-1/+1
| | | | | | Using a simple substring match for extension checks is considered bad practice because it's incorrect when one extension is a prefix of another's name. This will almost surely not make a difference in practice but do it for correctness anyway.
* egl_helpers: remove EGL_OPENGL_ES3_BITDudemanguy2021-11-111-2/+1
| | | | | | | | | | | | | | d2e8bc449986e012f257249a996386bd323febd0 was the the commit that originally introduced the usage of this bit. As the message states, the purpose was to force creating GLES 3 contexts on drivers that do not return a higher version context than what was requested. With the recent opengl refactors, mpv's gl selection has already moved away from such complicated queries. Perhaps when that commit was added things were different, but nowadays it seems like Mesa simply returns the highest driver version available that is compatibile with the request (i.e. requesting GLES 2 returns a GLES 3 context on my machine). In that case, let's just simply drop EGL_OPENGL_ES3_BIT altogether as it does break GLES 2 only machines. Fixes #9431.
* egl_helpers: ensure debug context attrs/bit existDudemanguy2021-10-211-0/+9
| | | | | | | Regression from e13fe1299d8aefdc264e74159cce07b8bfcf722c. Apparently, Broadcom's EGL does not support the EGL_CONTEXT_FLAGS_KHR attribute nor EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR. Just define these as EGL_NONE and 0 respectively if we do not have them.
* egl_helpers: add support for debug contextsEmil Velikov2021-10-161-0/+4
| | | | | | | With the recent refactor and quick look against the GLX code path, it's fairly obvious, and trivial, how to add support for debug contexts. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* egl_helpers: fixup the EGL_KHR_create_context-less codepathEmil Velikov2021-10-161-21/+9
| | | | | | | | | | | | | | | | | | | With earlier commit f8e62d3d82 ("egl_helpers: fix create_context fallback behavior") we added a fallback for creating OpenGL context while EGL_KHR_create_context is missing. While it looked correct at first, it is missing the eglMakeCurrent() call after creating the EGL context. Thus calling glGetString() fails. Instead of doing that we can just remove some code - simply pass the CLIENT_VERSION 2, as attributes which is honoured by EGL regardless of the client API. This allows us to remove the special case and drop some code. v2: - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* video: opengl: rework and remove ra_gl_ctx_test_version()Emil Velikov2021-10-161-10/+8
| | | | | | | | | | | | | | | | The ra_gl_ctx_test_version() helper is quite clunky, in that it pushes a simple check too deep into the call chain. As such it makes it hard to reason, let alone have the GLX and EGL code paths symmetrical. Introduce a simple helper ra_gl_ctx_get_glesmode() which returns the current glesmode, so the platforms can clearly reason about should and should not be executed. v2: - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions - 320 -> 300 (in glx code path) Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* egl_helpers: remove explicit GLES 3 requestEmil Velikov2021-10-161-23/+12
| | | | | | | | | | | | | | | | | | Alike the GL commit earlier - the EGL spec essentially mandates that implementation will return GLES 3.0+ (if supported by the driver), even though only GLES 2 is requested. The only thing we should watch out is - we should add both ES2_BIT and ES3_BIT as EGL_RENDERABLE_TYPE. This has been verified against the Mesa drivers (i965, iris, swrast) and Nvidia binary drivers. v2: - int es_version -> bool es - unloop create_context() execution Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* vo_gpu: opengl: reduce versions in mpgl_preferred_gl_versionsEmil Velikov2021-10-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Currently mpv requires a bare minimum of GL 2.1, although it tries to use 3.2+ core contexts when possible. The GLX and EGL spec effectively guarantee that the implementation will give you the highest compatible version possible. In other words: Requesting 3.2 core profile will always give you core profile and the version will be in the 3.2 .. 4.6 range - as supported by the drivers. Similarly for 2.1 - implementation will give you either: - 2.1 .. 3.1, or - 3.2 .. 4.6 compat profile This has been verified against the Mesa drivers (i965, iris, swrast) and Nvidia binary drivers. As such, drop the list to 320, 210 and terminating 0. v2: - mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions - update ^^ comment Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
* egl_helpers: fix create_context fallback behaviorDudemanguy2021-07-251-16/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The EGL stuff is really complicated because of historical reasons (tl;dr: blame EGL). There was one edge case with EGL context creation that lead to incorrect behavior. EGL_KHR_create_context was created with EGL 1.4 (which mpv does support) but it is still possible for an EGL 1.4 device to not implement this extension. That means that none of the EGL attrs that pass a specific opengl version work. So for this obscure case, there is a fallback context creation at the very end which simply creates an EGLContext without passing any special attrs. This has another problem however. mpv has a hard requirement on at least desktop opengl 2.1 or opengl ES 2.0 to function (we're not asking for much here). Since the fallback EGL context creation has no version checking, it is entirely possible to create an EGL context with a desktop opengl version under 2.1. As you get further along in the code, the user will encounter the hard opengl version check and then error out. However, we're supposed to also actually check if GLES works (that's what the opengl-es=auto option is for) so this is a bug. The fix is to do a bit of code duplication and make a mpgl_check_version specifically for if we hit the edge case of needing to create an EGL context without the EGL_KHR_create_context extension. Grab the version with the function pointer, check if it's under 210, if so destroy the EGL context and set it to NULL. After that, if the user has set opengl-es to auto, mpv will try GLES next. If it is set to no, then mpv will simply fail as desired. Fixes #5915. Sidenote: the ra_gl_ctx_test_version originally testing 140 doesn't make any sense. Passing the version number in that function only does something if the user has set opengl-restrict. What we need to do is to pass the version of the created context to that function. If the version is higher than the opengl-restrict option, then make this a failure.
* vo_gpu: EGL: hack for alpha on different platformsDudemanguy2020-10-151-1/+1
| | | | | | | | | | | 7fb972f fixed transparency on x11/EGL/Mesa but happened to also break it for wayland and nvidia. Ideally on wayland, you should just be able to pick the right EGLConfig that has alpha but this doesn't seem to work because reasons. So just go back to setting the EGL_ALPHA_SIZE bit if the user asks for alpha. Apparently this worked before for nvidia as well. The hack is to just run an eglQueryString in the x11egl context. If it picks up Mesa as the EGL_VENDOR, then force ctx->opts.want_alpha to 0 and let pick_xrgba_config take care of the rest.
* vo_gpu: EGL: fix transparency on X11/EGL/Mesawm42020-08-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Transparent windows on X11/EGL/native Mesa GL didn't work for various reasons. From what I remember, the current code did work with nvidia at least. Mesa has made attempts to fix this, but they never really made it in. But it turns out you can make EGL/Mesa list the EGLConfigs that use X11 RGBA visuals, and context_x11egl.c contains code that explicitly selects them if alpha is requested (see pick_xrgba_config()). The reason EGL/Mesa did not list them (and thus breaking transparency) is because we requested a EGL_ALPHA_SIZE != 0 if alpha is requested. But the transparent EGLConfigs use EGL_ALPHA_SIZE == 0. That's because EGL doesn't actually support the concept of transparent windows; the alpha size parameter is something else (memory rendering without FBOs or something, I don't care enough to look up the real reasons). This still won't work on Wayland. Every EGL backend needs platform specific code. (Good job, EGL, such an awesome platform independent standard.) Fixes: #6590
* vo_gpu: EGL: slightly better debug logging of EGL configswm42020-08-271-1/+2
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* egl_helpers: add typedef for EGLAttrib (#7314)Jan Palus2020-04-231-0/+1
| | | | part of EGL 1.5 which is not present ie on Raspberry Pi
* vo_gpu: opengl: make it work with EGL 1.4wm42019-12-161-0/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This tries to deal with the crazy EGL situation. The summary is: - using eglGetDisplay() with multiple windowing platforms doesn't really work, but Mesa had an awful hack for it - this hack can be disabled at build time, and some distros sometimes accidentally or intentionally do so - Mesa will probably eventually disable it by default - we switched to eglGetPlatformDisplay(), but this requires EGL 1.5 - the very regrettable graphics company (also known as Nvidia) ships drivers (for old hardware I think) that are EGL 1.4 only - that means even though we "require" EGL 1.5 and link against it, the runtime EGL may be 1.4 - trying to run mpv there crashes in the dynamic linker - so we have to go through some more awful compatibility hacks This commit tries to do it "properly", but using EGL 1.4 as base. The plaform selection mechanism is a messy extension there, which got elevated to core API in 1.5 (but OF COURSE in incompatible ways). I'm not sure whether the EGL 1.5 code path (by parsing the EGL_VERSION) is really needed, but if you ask me, it feels slightly saner not to rely on an EGL 1.4 kludge forever. But maybe this is just an instance of self-harm, since they will most likely never drop or not provide this API. Also, unlike before, we actually check the extension string for the individual platform extensions, because who knows, some EGL implementations might curse us if we pass unknown platform parameters. (But actually, the more I think about this, the more bullshit it is.) X11 and Wayland were the only ones trying to call eglGetPlatformDisplay, so they're the only ones which are adjusted in this commit. Unfortunately, correct function of this commit is unconfirmed. It's possible that it crashes with the old drivers mentioned above. Why didn't they solve it like this: struct native_display { int platform_type; void *native_display; }; Could have kept eglGetDisplay() without all the obnoxious extension BS.
* egl_helpers: change minimum framebuffer size to 8 bit per componentwm42018-04-291-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | This is for working around bugs in certain Android devices. At least one device fails to sort EGLConfigs by size, so eglChooseConfig() ends up choosing a config with 5/6/5 bits per r/g/b component. The other attributes in the affected EGLConfigs did not look like they should affect the sorting process as specified by the EGL 1.4 standard. The device was reported as: Sony Xperia Z3 Tablet Compact Firmware 6.0.1 build number 23.5.A.1.291 GL_VERSION='OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca)' GL_VENDOR='Qualcomm' GL_RENDERER='Adreno (TM) 330' Other Qualcom/Adreno devices have been reported as unaffected by this (including some with same GL_RENDERER string). "Fix" this by always requiring at least 8 bit. This means it would fail on devices which cannot provide this. We're fine with this. mpv-android/mpv-android#112
* egl_helpers: log certain EGL attributeswm42018-04-291-0/+38
| | | | Might be helpful with broken EGL implementations.
* opengl: include details in EGL context errorsAman Gupta2018-04-121-3/+3
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* egl_helpers: mpegl_cb can now signal an error conditionAnton Kindestam2018-02-261-0/+5
| | | | | This can be used by client code that needs to fail when it cannot find a suitable EGLConfig.
* vo_gpu: EGL: provide SwapInterval to generic codewm42017-12-271-0/+10
| | | | | | | This means that we now explicitly set an interval of 1. Although that should be the EGL default, some drivers could possibly ignore this (unconfirmed). In any case, this commit also allows disabling vsync, for users who want it.
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-60/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
* vo_opengl: add a generic EGL function loader functionwm42017-04-061-0/+31
| | | | | | | This is pretty trivial, but also quite annoying due to details like mismatching eglGetProcAddress() function signature (most callers just cast the function pointer), and ARM/Linux hacks. So move them all to one place.
* vo_opengl: add a --opengl-es=force2 optionwm42017-03-201-1/+3
| | | | | | | Useful for testing. Unfortunately, the nVidia EGL driver ignores this, and returns a GLES 3.2 context anyway (which it is allowed to do). Might still be useable with ANGLE, which will really give you a GLES 2 context if you ask for it.
* vo_opengl: egl_helpers: fix for non-WindowsJames Ross-Gowan2017-02-081-1/+1
| | | | Whoops. Fixes #4119
* vo_opengl: angle: rewrite with custom swap chainJames Ross-Gowan2017-02-071-0/+6
| | | | | | | | | | | | | This replaces the old backend that exclusively used EGL windowing with one that can also use ANGLE's ability to render to directly to a texture. The advantage of this is that it allows mpv to create the swap chain itself and this allows mpv to use a flip-mode swap chain on a HWND (which avoids problems with DirectComposition) and to use a longer swap chain that has six backbuffers by default (which reportedly fixes problems with rendering 24fps video on 24Hz monitors.) Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8 and up.)
* vo_opengl: egl_helpers: fix variable namewm42017-01-261-3/+3
| | | | | | It was basically inverted. Not sure how this even happened. Hopefully it's more an "I don't know what I was doing" instead of an "I don't know what I am doing" case.
* vo_opengl: egl: handle potential eglChooseConfig failureswm42016-12-311-11/+10
| | | | | | | | | | | | | | | This is actually a pretty important fix. eglChooseConfig() might be the first thing that fails when porobing for desktop GL / ES2 / ES3 support, because EGL_RENDERABLE_TYPE is set values specific to the underlying APIs. Not sure how the hell this worked before. EGL 1.4 implementations certainly could fail the call with EGL_BAD_ATTRIBUTE if EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that many EGL implementations tolerate invalid EGLConfig values steming from uininitialized EGLConfig values (and eglCreateWindowSurface() even is specified to return EGL_BAD_CONFIG error code for "not valid" EGLConfigs).
* vo_opengl: egl: fix depth size parameterwm42016-12-301-1/+0
| | | | | | This was accidentally flipped from 0 to 1 in a previous commit. Actually simply remove it, because 0 is the default value for this parameter anyway.
* vo_opengl: egl_helpers: add a way to override config selectionwm42016-12-301-2/+14
| | | | | | | Preparation for the following commits. Since at least theoretically the config selection depends on the context type (EGL_RENDERABLE_TYPE has separate bits for ES 2, ES 3, and desktop GL), doing it any other way would be too painful.
* vo_opengl: egl_helpers: add a way to pass more optionswm42016-12-301-16/+26
| | | | | | | | | | For X11 garbage we have to pass some annoying parameters to EGL context creation. Add some sort of extensible API, so that adding a new parameter doesn't break all callers. We still want to keep it as a single function, because it's so nice isolating all the EGL nonsense API boilerplate like this. (Did I mention yet that X11 and EGL are garbage?) Also somewhat simplifies the vo_flags mess in the helper internals.
* vo_opengl: egl: print EGL errors only if not probingwm42016-09-301-6/+9
| | | | | Avoids printing an error when trying to create a GLES 3.x context on a device which can do GLES 2.0 only.
* vo_opengl: EGL: dump some version infowm42016-09-141-0/+8
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* vo_opengl: EGL: better desktop-GL context creationwm42016-09-141-19/+65
| | | | | | | | | | | | Stops Mesa from restricting us to OpenGL 3.0. It also tries to create GLES 3 contexts for drivers which do not just return a higher context when requesting GLES 2. I don't know whether this code is a good or bad idea. A not-so-good aspect is that we don't check for EGL 1.5 (or 1.4 extensions) for some of the more advanced context attributes. But EGL implementations should be able to tolerate it and return an error, and then we'd use the fallback.
* vo_opengl: EGL: silence eglBindAPI() error messagewm42016-09-131-1/+1
| | | | | It's not helpful and will be printed with EGL implementations that don't support OpenGL at all. Just shut it up.
* vo_opengl: factor some EGL context creation codewm42016-09-131-0/+96
| | | | | | | Add a function to egl_helpers.c for creating an EGL context and make context_x11egl.c use it. This is meant to be generic, and should work with other windowing APIs as well. The other EGL-using code in mpv can be switched to it.
* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-10/+0
| | | | | | | | | | | | | Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: x11egl: retrieve framebuffer depthwm42015-12-191-0/+35
This is used for dithering, although I'm not aware of anyone who got higher than 8 bit depth support to work on Linux. Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I have no hope that the EGL context creation code in all the backends can be fully shared. But some self-contained functionality can definitely be shared.