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* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-10/+0
| | | | | | | | | | | | | Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: x11egl: retrieve framebuffer depthwm42015-12-191-0/+35
This is used for dithering, although I'm not aware of anyone who got higher than 8 bit depth support to work on Linux. Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I have no hope that the EGL context creation code in all the backends can be fully shared. But some self-contained functionality can definitely be shared.