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* x11: stop using vo.event_fdwm42016-07-201-0/+14
| | | | Instead let it do its own event loop wakeup handling.
* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-4/+0
| | | | | | | | | | | | | Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
* vo_opengl: always premultiply alphawm42016-03-291-1/+0
| | | | | | Until now, we've let the windowing backend decide. But since they usually require premultiplied alpha, and premultiplied alpha is easier to handle, hardcode it.
* vo_opengl: GLX: try to create 3.3 core profile contextwm42016-03-191-6/+13
| | | | | | | | | | | | | | | | Until now, we have tried to create a GL 3.0 context. The main reason for this is that many Mesa-based drivers did not support anything better. But some drivers (Mesa AMD) will not report a higher OpenGL version, because their compatibility mode is restricted. While later GL features are reported as extensions just fine, there doesn't seem to be a way to determine or enable higher GLSL versions. Add some more shitty hacks to try to deal with this messed up situation, and try to probe each interesting GL version separately (starting with 3.3, then 3.2 etc.). Other backends might suffer from similar problems, but these will have to deal with it on their own. Probably fixes #2938, or maybe not.
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: x11: fix alpha windowswm42015-12-201-2/+3
| | | | | | | long is 64 bits on x86_64 on Linux, which means the check for the corner case of computing the depth mask is wrong. Also, X11 compositors seem to expect premultiplied alpha.
* vo_opengl: prefix per-backend source files with context_wm42015-12-191-0/+331