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path: root/video/out/opengl/context_dxinterop.c
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* vo_gpu: convert windows/osx hwdecs/contexts to new APIJames Ross-Gowan2017-09-211-87/+100
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* context_dxinterop: lock rendertarget after present when swapping buffersquilloss2017-06-181-7/+6
| | | | | | | | Moves the DXLockObjectsNV call to after PresentEx. This fixes an issue where the presented image is a single frame late. This may be due to DXLockObjectsNV locking the render target before StretchRect is done. The spec indicates that the lock call should provide synchronization for the resource, so this may be due to a driver bug.
* vo_opengl: read framebuffer depth from actual FBO used for renderingwm42017-03-201-2/+2
| | | | | | | | | | | | In some cases, such as when using the libmpv opengl-cb API, or with certain vo_opengl backends, the main framebuffer is never accessed. Instead, rendering is done to a FBO that acts as back buffer. This meant an incorrect/broken bit depth could be used for dithering. Change it to read the framebuffer depth lazily on the first render call. Also move the main FBO field out of the GL struct to MPGLContext, because the renderer's init function does not need to access it anymore.
* vo_opengl: dxinterop: use the new SAFE_RELEASE macroJames Ross-Gowan2017-01-301-15/+8
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* win32: build with -DINITGUIDJames Ross-Gowan2016-09-281-1/+0
| | | | | | | | | | | | We always want to use __declspec(selectany) to declare GUIDs, but manually including <initguid.h> in every file that used GUIDs was error-prone. Since all <initguid.h> does is define INITGUID and include <guiddef.h>, we can remove all references to <initguid.h> and just compile with -DINITGUID to get the same effect. Also, this partially reverts 622bcb0 by re-adding libuuid.a to the build, since apparently some GUIDs (such as GUID_NULL) are not declared in the source file, even when INITGUID is set.
* vo_opengl: dxinterop: render to gl->main_fbJames Ross-Gowan2016-06-181-54/+5
| | | | | | | This can also remove all the stuff for lazily attaching the texture. It doesn't matter if the dxinterop backend changes the bound framebuffer during a VOCTRL, since the renderer does not rely on the GL state being preserved.
* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-19/+0
| | | | | | | | | | | | | Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
* win32: use HINST_THISCOMPONENTJames Ross-Gowan2016-06-111-2/+5
| | | | | | | | | | | | | | | This is a common idiom used in MSDN docs and Raymond Chen's example programs to get a HINSTANCE for the current module, regardless of whether it's an .exe or a .dll. Using GetModuleHandle(NULL) for this is technically incorrect, since it always gets a handle to the .exe, even when the executing code (in libmpv) is running in a .dll. In this case, using the wrong HINSTANCE could cause namespace issues with window classes, since CreateWindowEx uses the HINSTANCE to search for the matching window class name. See: https://blogs.msdn.microsoft.com/oldnewthing/20050418-59/?p=35873 https://blogs.msdn.microsoft.com/oldnewthing/20041025-00/?p=37483
* vo_opengl: only open one OpenGL/DX interop handle when using dxva2Kevin Mitchell2016-03-151-3/+16
| | | | | | | | | Previously, gl->DXOpenDeviceNV was called twice using dxva2 with dxinterop. AMD drivers refused to allow this. With this commit, context_dxinterop sets its own implementation of MPGetNativeDisplay, which can return either a IDirect3DDevice9Ex or a dxinterop_device_HANDLE depending on the "name" request string. hwdec_dxva2gldx then requests both of these avoiding the need to call gl->DXOpenDeviceNV a second time.
* vo_opengl: dxinterop: fix compatibility issue with Vistaigv2016-02-261-1/+2
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* vo_opengl: dxinterop: add dxva2 passthroughKevin Mitchell2016-02-171-0/+3
| | | | | Use dxva2 surface to fill RGB IDirect3DSurface9 shared with opengl via DXRegisterObjectNV.
* vo_opengl: dxinterop: improve error messagesKevin Mitchell2016-02-171-21/+37
| | | | | | | * use mp_HRESULT_to_str/mp_LastError_to_str * make some messages non-identical * replace "GL" -> "OpenGL" * change some MP_FATAL to MP_ERR that don't actually kill the vo
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: prefix per-backend source files with context_wm42015-12-191-0/+650