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* vo_opengl: use standard functions to retrieve display depthwm42016-06-141-9/+0
| | | | | | | | | | | | | Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
* vo_opengl: always premultiply alphawm42016-03-291-1/+0
| | | | | | Until now, we've let the windowing backend decide. But since they usually require premultiplied alpha, and premultiplied alpha is easier to handle, hardcode it.
* Change GPL/LGPL dual-licensed files to LGPLwm42016-01-191-12/+7
| | | | | | | | | | | Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
* vo_opengl: cocoa: output premultiplied alphawm42015-12-191-0/+1
| | | | | Which is apparently what is expected here. (I'm pretty sure X11 compositors want stright alpha, so 2 code paths are needed.)
* vo_opengl: prefix per-backend source files with context_wm42015-12-191-0/+181