| Commit message (Collapse) | Author | Age | Files | Lines |
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In order to honor the differences between OpenGL and Direct3D coordinate
systems, ANGLE uses a full FBO copy merely to flip the final frame
vertically. This can be avoided with the EGL_ANGLE_surface_orientation
extension.
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I hope that this does what we expect it does: destroy the EGLDisplay
specific to our HDC. (Some implementations will terminate all EGL
contexts in the whole process.)
eglReleaseThread() merely calls eglMakeCurrent(0, 0, 0, 0), which is
not enough.
This commit also fixes the problem fixed with the previous commit,
but I think both changes are needed to make our API usage clean.
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Do this to make the license situation less confusing.
This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.
Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
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