| Commit message (Collapse) | Author | Age | Files | Lines |
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In preparation for a Vulkan Android context.
This also replaces querying for EGL_WIDTH and EGL_HEIGHT
with equivalent ANativeWindow calls.
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This allows us to automatically trigger a VOCTRL_RESIZE (also contained).
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Uses the EGL width/height by default when the user fails to set
the android-surface-width/android-surface-height options.
This means the vo-resize command is optional, and does not need to
be implemented on android devices which do not support rotation.
Signed-off-by: Aman Gupta <aman@tmm1.net>
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The callbacks for this are Java-only and EGL does not reliably
return the correct values.
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At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.
With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
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