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path: root/video/out/gpu/shader_cache.h
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* vo_gpu: invalidate fbotex before drawingNiklas Haas2017-12-251-1/+1
* vo_gpu: make the vertex attribs dynamicNiklas Haas2017-09-281-3/+2
* vo_gpu: attempt to avoid UBOs for dynamic variablesNiklas Haas2017-09-261-0/+4
* vo_gpu: handle texture initialization errors gracefullyNiklas Haas2017-09-231-0/+3
* vo_opengl: refactor into vo_gpuNiklas Haas2017-09-211-0/+56