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* vo_opengl: don't assume there'a always 1 fbconfig on successwm42014-01-211-1/+1
| | | | Seems to be a reasonable assumption, but it's probably not guaranteed.
* video/out: remove pointless x/y parameter from vo_x11_config_vo_windowwm42014-01-111-4/+2
| | | | | This never made any real sense; the "backend" has to access vo->dx/dy anyway.
* gl_common: remove unneeded callbackwm42013-11-141-1/+0
| | | | We got rid of this some time ago, but apparently not completely.
* gl_x11: change error message when GL3 context creation failswm42013-10-281-1/+1
| | | | | | | | | | | | | | On systems that provide legacy OpenGL (up to 2.1), but not GL3 and later, creating a GL3 context will fail. We then revert to legacy GL. Apparently the error message printed when the GL3 context creation fails is confusing. We could just silence it, but there's still a X error ("X11 error: GLXBadFBConfig"), which would be quite hard to filter out. For one, it would require messing with the X11 error handler, which doesn't even carry a context pointer (for application private data), so we don't even want to touch it. Instead, change the error message to inform the user what's actually happening: a fallback to an older version of OpenGL.
* gl_x11: fail gracefully if selected FBconfig has no X visualwm42013-10-031-0/+6
| | | | | | | | | | | glXGetVisualFromFBConfig() specifies specifies that it can return NULL if there is no associated X visual. Instead of crashing, let initialization fail. I'm not sure if this is actually supposed to work with a fallback visual (passing a NULL visual to vo_x11_config_vo_window would just do this), but let's play safe for now. Apparently this can happen when trying to use vo_opengl over a remote X display.
* gl_common: complete mp_msg conversionwm42013-09-121-3/+3
| | | | Hopefully this works on Wayland and Cocoa, which I didn't test.
* gl_x11: mp_msg conversionAlexander Preisinger2013-09-111-12/+10
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* video/out: introduce vo_control for gl_common based VOswm42013-05-261-4/+1
| | | | | | | | | | | | | | | | Instead of having separate callbacks for each backend-handled feature (like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the VOCTRL responsible for this directly to the backend. This allows removing a bunch of callbacks, that currently must be set even for optional/lesser features (like VOCTRL_BORDER). This requires changes to all VOs using gl_common, as well as all backends that support gl_common. Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional. VO backends can use VOCTRL_CHECK_EVENTS instead to implementing check_events. This has the advantage that the event handling code in VOs doesn't have to be duplicated if vo_control() is used.
* vo_opengl: add alpha outputwm42013-03-281-6/+41
| | | | | | | | | | | | | | | | | | | Allows playing video with alpha information on X11, as long as the video contains alpha and the window manager does compositing. See vo.rst. Whether a window can be transparent is decided by the choice of the X Visual used for window creation. Unfortunately, there's no direct way to request such a Visual through the GLX or the X API, and use of the XRender extension is required to find out whether a Visual implies a framebuffer with alpha used by XRender (see for example [1]). Instead of depending on the XRender wrapper library (which would require annoying configure checks, even though XRender is virtually always supported), use a simple heuristics to find out whether a Visual has alpha. Since getting it wrong just means an optional feature will not work as expected, we consider this ok. [1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl- rendering-context-with-transparent-background/9215724#9215724
* gl_common: split into platform specific fileswm42013-03-281-0/+282
Do this instead of stuffing all x11/cocoa/win32/wayland specific code into gl_common.c. The cocoa specific parts could probably go directly into cocoa_common.m, possibly same with wayland. Also redo how the list of backends is managed. Get rid of the GLTYPE_ constants. Instead of having a big switch() on GLTYPE_, each backend entry has a function pointer to setup the MPGLContext callback (e.g. mpgl_set_backend_x11()).