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* vo_opengl: XYZ input supportwm42013-05-041-2/+6
| | | | | | | | | | | | | | | | Useful for the j2k decoder. Matrix taken from http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html (XYZ to sRGB, whitepoint D65) Gamma conversion follows what libswscale does (2.6 in, 2.2 out). If linear RGB is used internally for scaling, the gamma conversion will be undone by setting the exponent to 1. Unfortunately, the two gamma values don't compensate each others exactly (2.2 vs. 1/0.45=2.22...), so output is a little bit incorrect in sRGB or color-managed mode. But for now try hard to match libswscale output, which may or may not be correct.
* gl_video: actually fix shader compilation on OSXwm42013-03-281-0/+3
| | | | | | | | | | | | | The previous attempt was missing some code paths, so there were still shaders generated that triggered the shader compilation error. Fix it instead by special handling USE_CONV in the shader. By the way, the shader compiler did not accept: #if defined(USE_CONV) && (USE_CONV == ...) In my opinion this should be perfectly fine, but it gives the same error as before. So test USE_CONV separately with #ifndef.
* vo_opengl: add alpha outputwm42013-03-281-4/+16
| | | | | | | | | | | | | | | | | | | Allows playing video with alpha information on X11, as long as the video contains alpha and the window manager does compositing. See vo.rst. Whether a window can be transparent is decided by the choice of the X Visual used for window creation. Unfortunately, there's no direct way to request such a Visual through the GLX or the X API, and use of the XRender extension is required to find out whether a Visual implies a framebuffer with alpha used by XRender (see for example [1]). Instead of depending on the XRender wrapper library (which would require annoying configure checks, even though XRender is virtually always supported), use a simple heuristics to find out whether a Visual has alpha. Since getting it wrong just means an optional feature will not work as expected, we consider this ok. [1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl- rendering-context-with-transparent-background/9215724#9215724
* gl_video: support NV21 toowm42013-03-281-0/+3
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* gl_video: add support for NV12wm42013-03-281-1/+7
| | | | | There's really no reason for this, but it feels nice being able to support a weird pixel format.
* vo_opengl: split into multiple files, convert to new option APIwm42013-03-281-0/+359
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is reduced to interfacing between the various parts.