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* vo_opengl: add alpha outputwm42013-03-281-0/+1
| | | | | | | | | | | | | | | | | | | Allows playing video with alpha information on X11, as long as the video contains alpha and the window manager does compositing. See vo.rst. Whether a window can be transparent is decided by the choice of the X Visual used for window creation. Unfortunately, there's no direct way to request such a Visual through the GLX or the X API, and use of the XRender extension is required to find out whether a Visual implies a framebuffer with alpha used by XRender (see for example [1]). Instead of depending on the XRender wrapper library (which would require annoying configure checks, even though XRender is virtually always supported), use a simple heuristics to find out whether a Visual has alpha. Since getting it wrong just means an optional feature will not work as expected, we consider this ok. [1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl- rendering-context-with-transparent-background/9215724#9215724
* vo_opengl: split into multiple files, convert to new option APIwm42013-03-281-0/+71
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is reduced to interfacing between the various parts.