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* gl_hwdec: change wording in verbose messagewm42015-07-101-1/+1
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* vo_opengl_cb, vo_opengl: add option for preloading hwdec contextwm42015-07-071-0/+6
| | | | | | | | See manpage additions. This is mainly useful for vo_opengl_cb, but can also be applied to vo_opengl. On a side note, gl_hwdec_load_api() should stop using a name string, and instead always use the IDs. This should be cleaned up another time.
* client API, dxva2: add a workaround for OpenGL fullscreen issueswm42015-07-031-0/+4
| | | | | | | | | This is basically a hack for drivers which prevent the mpv DXVA2 decoder glue from working if OpenGL is in fullscreen mode. Since it doesn't add any "hard" new API to the client API, some of the code would be required for a true zero-copy hw decoding pipeline, and sine it isn't too much code after all, this is probably acceptable.
* vo_opengl: log some more stuff in verbose modewm42015-07-031-1/+2
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* video: reduce error message when loading hwdec backend failswm42015-06-201-1/+1
| | | | | | | | | | | | | | | | | When using --hwdec=auto, about half of all systems will print: "[vdpau] Error when calling vdp_device_create_x11: 1" this happens because usually mpv will be linked against both vdpau and vaapi libs, but the drivers are not necessarily available. Then trying to load a driver will fail. This is a normal part of probing, but the error messages were printed anyway. Silence them by explicitly distinguishing probing. This pretty much goes through all the layers. We actually consider loading hw backends for vo_opengl always "auto probed", even if a hw backend is explicitly requested. In this case vd_lavc will print a warning message anyway (adjust this message a bit).
* Update license headersMarcin Kurczewski2015-04-131-5/+4
| | | | Signed-off-by: wm4 <wm4@nowhere>
* video: have a generic context struct for hwdec backendswm42015-01-221-5/+2
| | | | | | | | | | | Before this commit, each hw backend had their own specific struct types for context, and some, like VDA, had none at all. Add a context struct (mp_hwdec_ctx) that provides a somewhat generic way to pass the hwdec context around. Some things get slightly better, some slightly more verbose. mp_hwdec_info is still around; it's still needed, but is reduced to its role of handling delayed loading of the hwdec backend.
* client API: expose OpenGL rendererwm42014-12-091-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds API to libmpv that lets host applications use the mpv opengl renderer. This is a more flexible (and possibly more portable) option to foreign window embedding (via --wid). This assumes that methods like context sharing and multithreaded OpenGL rendering are infeasible, and that a way is needed to integrate it with an application that uses a single thread to render everything. Add an example that does this with QtQuick/qml. The example is relatively lazy, but still shows how relatively simple the integration is. The FBO indirection could probably be avoided, but would require more work (and would probably lead to worse QtQuick integration, because it would have to ignore transformations like rotation). Because this makes mpv directly use the host application's OpenGL context, there is no platform specific code involved in mpv, except for hw decoding interop. main.qml is derived from some Qt example. The following things are still missing: - a way to do better video timing - expose GL renderer options, allow changing them at runtime - support for color equalizer controls - support for screenshots
* vo_opengl: move hwdec parts into their own fileswm42014-12-031-0/+90
This wasn't done before because there was no advantage in "abstracting" it. This changed, and putting this into its own files is better than messing it into gl_common.c/h.