| Commit message (Collapse) | Author | Age | Files | Lines |
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For 9-15 bit material, cutting off the lower bits leads to significant
quality reduction, because these formats leave the most significant bits
unused (e.g. 10 bit padded to 16 bit, transferred as 8 bit -> only
2 bits left). 16 bit formats still can be played like this, as cutting
the lower bits merely reduces quality in this case.
This problem was encountered with the following GPU/driver combination:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 9.0.1
It appears 16 bit support is rather common on GPUs, so testing the
actual texture depth wasn't needed until now. (There are some other Mesa
GPU/driver combinations which support 16 bit only when using RG textures
instead of LUMINANCE_ALPHA. This is due to OpenGL driver bugs.)
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Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.
The two commits are separate, because git is bad at tracking renames
and content changes at the same time.
Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
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Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.
Renames the following directories:
libaf -> audio/filter
libao2 -> audio/out
libvo -> video/out
libmpdemux -> demux
Split libmpcodecs:
vf* -> video/filter
vd*, dec_video.* -> video/decode
mp_image*, img_format*, ... -> video/
ad*, dec_audio.* -> audio/decode
libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.
Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.
sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).
Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
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