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* vo_opengl_old: reject 9-15 bit formats if textures have less than 16 bitwm42012-12-281-0/+1
| | | | | | | | | | | | | | | | | | | For 9-15 bit material, cutting off the lower bits leads to significant quality reduction, because these formats leave the most significant bits unused (e.g. 10 bit padded to 16 bit, transferred as 8 bit -> only 2 bits left). 16 bit formats still can be played like this, as cutting the lower bits merely reduces quality in this case. This problem was encountered with the following GPU/driver combination: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 OpenGL version string: 1.4 Mesa 9.0.1 It appears 16 bit support is rather common on GPUs, so testing the actual texture depth wasn't needed until now. (There are some other Mesa GPU/driver combinations which support 16 bit only when using RG textures instead of LUMINANCE_ALPHA. This is due to OpenGL driver bugs.)
* gl_common: properly reject old OpenGL versionswm42012-12-281-11/+20
| | | | | | | | | | | | | | | | | | | The extension checking logic was broken, which reported OpenGL 3 if the OpenGL .so exported OpenGL 3-only symbols, even if the reported OpenGL version is below 3.0. Fix it and simplify the code a bit. Also never fail hard if required functions are not found. The caller should check the capability flags instead. Give up on the idea that we should print a warning if essential functions are not found (makes loading of ancient legacy-only extensions easier). This was experienced with the following version strings: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 OpenGL version string: 1.4 Mesa 9.0.1 (Possibly reports a very old version because it has no GLSL support, and thus isn't even GL 2.0 compliant.)
* gl_common: improve Mesa compatibility for GL3 context creationwm42012-11-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't request CONTEXT_FORWARD_COMPATIBLE when creating a GL3 context on X11. This improves compatibility with some Mesa drivers. Setting this bit was originally intended to make the code compatible to newer (future, possibly not yet existing) OpenGL implementations. These implementations wouldn't have to support deprecated legacy GL features, which we know that we don't use, and could return a context with a higher OpenGL version than requested. In practice, this didn't work out. CONTEXT_FORWARD_COMPATIBLE requires the driver to explicitly disable deprecated functionality. If it doesn't do that, it has to reject context creation with that flag set. And it turns out there are Mesa drivers which suffer from this caveat. See [1]. This probably also means that a GL application with a fixed set of required GL features (such as a subset of GL 3.2 core, like vo_opengl.c) may need to probe several GL versions if drivers really start dropping legacy GL. On Windows, CONTEXT_FORWARD_COMPATIBLE is still set. It is not known if this is ideal, but fortunately there is no Mesa on Windows. CONTEXT_CORE_PROFILE is still always set. For requested GL versions lower than 3.2, this flag is ignored. Should we requires higher versions later, we want it to be set, so don't remove it. [1] https://bugs.freedesktop.org/show_bug.cgi?id=57241
* win32: remove pointless get/release DC wrapperswm42012-11-121-5/+5
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* Rename directories, move files (step 2 of 2)wm42012-11-121-2/+1
| | | | | | | | | | | | Finish renaming directories and moving files. Adjust all include statements to make the previous commit compile. The two commits are separate, because git is bad at tracking renames and content changes at the same time. Also take this as an opportunity to remove the separation between "common" and "mplayer" sources in the Makefile. ("common" used to be shared between mplayer and mencoder.)
* Rename directories, move files (step 1 of 2) (does not compile)wm42012-11-121-0/+2654
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.