| Commit message (Collapse) | Author | Age | Files | Lines |
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Broke operation with GLSL.
Since 1D texture usage was apparently (and mysteriously) good for speed,
it might be added back, but it's unknown how to do so in a clean way.
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This is the polar (elliptic weighted average) version of lanczos.
This introduces a general new form of polar filters.
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This gives better results with fancy-downscaling. The issue here is that
fancy-downscalign "extends" the filter radius by some amount, which
requires using a larger filter size and shader. Then most of the filter
is "unused", but some filters still return non-0 coefficients, which
create heavy artifacts. Just clamp them off.
I'm not sure if this is the right solution, but at least it's better
than before.
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Add a new parameter 'p' to gaussian filter. The new formula used
a different base taken from fmtconv plugin, so that the
new parameter is exactly same as the one used in Avisynth and
Vapoursynth.
The new default value is 2 / log(2) * 10, with the default value it
conforms to the original kernel taken from vector-agg.
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Add two new options, make it possible for user to set the radius
for some of the filters with no fixed radius.
Also add three new filters with the new radius parameter supported.
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The coefficients are taken from fmtconv plugin for vapoursynth:
https://github.com/vapoursynth/fmtconv/blob/master/src/fmtc/ContFirSpline64.cpp
The package is licensed under WTFPL, and it's from the same author
of Dither plugin for avisynth.
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The previous commit assumed the filter would be 1x1 (then constant
weight is correct) - but our code in fact uses at least a 2x2 filter. A
1x1 filter would generally be useless, except for nearest scaling - so
it didn't exist.
Insteasd of adding such a 1x1 filter, just turn the nearest weight
function into a scare function, which should take care of the issue.
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This is useful for playing content containing pixel art that hasn't been
pre-scaled, such as TASVideos' high quality encodes. The implementation is
lifted from <https://code.google.com/p/glumpy/source/browse/glumpy/image/filter.py#413>.
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Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.
Renames the following directories:
libaf -> audio/filter
libao2 -> audio/out
libvo -> video/out
libmpdemux -> demux
Split libmpcodecs:
vf* -> video/filter
vd*, dec_video.* -> video/decode
mp_image*, img_format*, ... -> video/
ad*, dec_audio.* -> audio/decode
libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.
Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.
sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).
Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
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