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* d3d11: disable IDXGIInfoQueue usage if dxgidebug.h is incompleteKacper Michajłow6 days1-0/+12
* d3d11: use IDXGIInfoQueue instead ID3D11InfoQueueKacper Michajłow6 days1-50/+27
* various: add GPU context descriptionnanahi7 days1-0/+1
* d3d11: get real on the wire bits per color channelKacper Michajłow2024-03-171-0/+5
* d3d11: make --alpha runtime changeablenanahi2024-02-171-6/+12
* d3d11: set window to transparent if --alpha=yes is specifiednanahi2024-02-171-0/+3
* csputils: replace mp_colorspace with pl_color_spaceKacper Michajłow2024-01-221-1/+1
* vo_gpu_next: respect d3d11 swapchain output format preferencenanahi2024-01-062-0/+14
* d3d11: expose mp_get_dxgi_adapter and mp_dxgi_validate_adapterKacper Michajłow2023-11-221-36/+1
* d3d11: rename d3d11 adapter to DXGI adapterKacper Michajłow2023-11-221-11/+11
* ra_d3d11: fix off by one checkKacper Michajłow2023-11-181-2/+2
* d3d11: calc vsync interval on real stats, not just last intervalKacper Michajłow2023-10-231-12/+17
* d3d11: don't skip last char in bufferKacper Michajłow2023-10-191-1/+1
* vo: convert some final low-hanging things to nanosecondsDudemanguy2023-10-161-10/+10
* vo: change vsync base to nanosecondsKacper Michajłow2023-09-291-9/+9
* hwdec: do not add hwdec device if it failed to createKacper Michajłow2023-06-262-0/+12
* vo: hwdec: Pass the ra_ctx to hwdecs instead of just the raPhilip Langdale2023-05-282-4/+4
* ra_d3d11: change how messages are ignored during texture size lookupKacper Michajłow2023-05-181-13/+9
* various: fix typosHarri Nieminen2023-03-281-1/+1
* options: transition commands from OPT_FLAG to OPT_BOOLChristoph Heinrich2023-02-212-2/+2
* options: transition options from OPT_FLAG to OPT_BOOLChristoph Heinrich2023-02-212-10/+7
* various: drop unused #include "config.h"Thomas Weißschuh2023-02-201-2/+0
* vo_d3d11: do not call MAKEINTRESOURCEW twiceKacper Michajłow2023-02-021-1/+1
* various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriatesfan52023-01-121-1/+1
* {video,audio}: adjust unsafe strncpy usagessfan52023-01-121-2/+2
* ra_d3d11: fix incorrect typesfan52023-01-121-1/+1
* hwdec/d3d11va: fix a possible memory leakchen702022-12-211-0/+1
* vo: hwdec: do hwdec interop lookup by image formatPhilip Langdale2022-09-211-0/+1
* vo_gpu/d3d11: fix VRAM leakGraham Booker2022-07-211-1/+1
* various: fix typosCœur2022-04-251-1/+1
* vo_gpu/d3d11: add message ID based log level mappingJan Ekström2022-04-111-6/+64
* vo_gpu/d3d11: mimic libplacebo backbuffer usageJan Ekström2022-04-111-7/+10
* vo_gpu/d3d11: enable receival of color depth without active backbufferJan Ekström2022-04-111-2/+12
* vo_gpu/d3d11: add helper function to get ra_format from DXGI_FORMATJan Ekström2022-04-112-0/+16
* vo_gpu_next: add D3D11 RA texture wrapping/unwrapping for hwdecJames Ross-Gowan2022-03-032-4/+23
* hwdec: release images as soon as possible after mappingNiklas Haas2022-03-031-0/+3
* vo_gpu/d3d11: enable access to the underlying ra_ctx swap chainJan Ekström2022-02-022-0/+22
* vo_gpu/d3d11: add more usage flags to the swapchain imagesJames Ross-Gowan2022-02-021-1/+8
* vo_gpu/d3d11: early exit in start_frame if output fbo is nullptrJan Ekström2022-02-021-0/+3
* vo_gpu: stop hard-coding max compute group threadsPhilip Langdale2021-12-191-0/+2
* options: Make validation and help possible for all option typesPhilip Langdale2021-03-281-3/+4
* vo_gpu: d3d11: only use presentation feedback with flip modelJames Ross-Gowan2020-05-071-4/+12
* vo_gpu: d3d11: also utilize config cache for d3d11-specific optionsJan Ekström2020-04-121-1/+9
* vo_gpu: d3d11: add support for exclusive fullscreenJames Ross-Gowan2020-04-121-1/+86
* options: change option macros and all option declarationswm42020-03-182-31/+31
* vo_gpu/d3d11: add support for configuring swap chain color spaceJan Ekström2019-10-301-0/+12
* vo_gpu: d3d11: set the ra_format.storable flagJames Ross-Gowan2019-10-271-3/+12
* vo_gpu: d3d11: prevent wraparound in queued frames calcJames Ross-Gowan2019-10-261-1/+2
* vo_gpu/d3d11: switch adapter selection to case-insensitive startswithJan Ekström2019-10-151-1/+1
* vo_gpu/d3d11: fixup adapter selection by switching it all to bstrJan Ekström2019-10-151-1/+1
* vo_gpu/d3d11: add support for configuring swap chain formatJan Ekström2019-10-131-0/+9
* vo_gpu/d3d11: utilize actual backbuffer values for bit depthJames Ross-Gowan2019-10-131-1/+6
* vo_gpu: d3d11: use linear filtering for wrapped texturesJames Ross-Gowan2019-10-101-1/+3
* vo_gpu/d3d11: add adapter name validation and listing with "help"Jan Ekström2019-09-291-1/+36
* vo_gpu/d3d11: add an option for the adapter nameJan Ekström2019-09-291-0/+1
* video/d3d11: add adapter selection by name into d3d11 optionsJan Ekström2019-09-291-0/+3
* vo: make swapchain-depth option generic for all VOsAnton Kindestam2019-09-281-2/+2
* vo_gpu: d3d11: don't reset frame stats after pauseJames Ross-Gowan2019-09-261-9/+0
* vo_gpu: d3d11: add support for presentation feedbackJames Ross-Gowan2019-09-221-0/+124
* vo_d3d11/context: fix crash due to ctx->ra is null pointer accessHui Jin2019-09-141-2/+4
* vo_d3d11/hwdec_dxva2dxgi: fix memory leak that 'ctx11' be not releaseHui Jin2019-09-141-0/+6
* vo_gpu: d3d11: fix storage lifetime of compound literalsJames Ross-Gowan2019-08-201-8/+15
* video/out/gpu: Add a `storable` flag to ra_formatPhilip Langdale2019-07-081-0/+3
* vo_gpu: d3d11: use the SPIRV-Cross C API directlyJames Ross-Gowan2019-06-121-19/+67
* vo_gpu: index desc namespaces by raNiklas Haas2019-04-211-1/+1
* vo_gpu: d3d11: implement tex_download()James Ross-Gowan2018-02-132-7/+57
* video: rewrite filtering glue codewm42018-01-301-1/+4
* vo_gpu: hwdec_dxva2dxgi: initial implementationJames Ross-Gowan2018-01-062-0/+466
* vo_gpu: d3d11: check for NULL backbuffer in start_frameJames Ross-Gowan2018-01-041-2/+6
* vo_gpu: d3d11: avoid copying staging buffers to cbuffersJames Ross-Gowan2018-01-011-48/+15
* vo_gpu: d3d11: check for timestamp query supportJames Ross-Gowan2017-12-091-0/+9
* video: remove some more hwdec legacy stuffwm42017-12-021-4/+1
* video: move d3d.c out of decode sub directorywm42017-12-011-1/+1
* vo_gpu: hwdec: remove redundant fieldswm42017-12-011-1/+0
* vo_gpu: d3d11: don't use runtime version for UAV slot countJames Ross-Gowan2017-11-191-1/+1
* vo_gpu: d3d11: mark the bgra8 format as unorderedJames Ross-Gowan2017-11-191-1/+1
* vo_gpu: d3d11: remove flipped texture upload hackJames Ross-Gowan2017-11-121-8/+0
* vo_gpu: hwdec_d3d11va: allow zero-copy video decodingJames Ross-Gowan2017-11-073-62/+159
* vo_gpu: d3d11: enhance cache invalidationJames Ross-Gowan2017-11-071-4/+70
* vo_gpu: d3d11: log shader compilation timesJames Ross-Gowan2017-11-071-0/+26
* vo_gpu: move d3d11_screenshot to shared codeJames Ross-Gowan2017-11-071-0/+9
* vo_gpu: d3d11: add RA caps for ra_d3d11James Ross-Gowan2017-11-071-0/+5
* vo_gpu: d3d11: initial implementationJames Ross-Gowan2017-11-074-0/+2699