| Commit message (Collapse) | Author | Age | Files | Lines |
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Make MpvEventsView -signalMousePosition a public method so it can be
called without a compiler warning. Previously, the mouse position would
be reported as (0,0) until the cursor was moved.
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Always keep around our private state and destroy it when we are really done in
the async uninit callback.
Fixes #1657
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This will be pretty useful to let mpv automatically change VO parameters based
on ambient lighting conditions.
The conversion code and polinomial equation from Apple LMU values to Lux is
taken from Firefox: their license, MPL is GPL compatible and allows
relicensing to GPL (MPL is more liberal).
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Just use makeFirstResponder on the mpv events view from client code
if you need the built in keyboard events (this is easier for dealing with view
nesting).
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Apparently CoreGraphics reports the actual refresh rate. DisplayLink can also
query the nominal refresh rate of the display so we use that as fallback
instead of the fugly 60fps hardcode added in aeb1fca0d.
Props to people on https://github.com/glfw/glfw/issues/137
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Comment explains why I have been so doubtful at adding this. The Apple docs
say CGDisplayModeGetRefreshRate is supposed to work only for CRTs, but it
doesn't, and actually works for LCD TVs connected over HDMI and external
displays (at least that's what I'm told, I don't have the hardware to test).
Maybe Apple docs are incorrect.
Since AFAIK Apple doesn't want to give us a better API – maybe in the fear we
might be able to actually write some useful software instead of "apps" –
I decided not to care as well and commit this.
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Remove the "PATH" bit, because VOCTRL_GET_ICC_PROFILE returns an in-
memory profile, and not a path. (This was changed a while ago.)
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Fixes #1483, if it even compiles.
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The "ontop" and "border" properties already used a common
mp_property_vo_flag() function, and the corresponding VOCTRLs used the
same conventions. "fullscreen" is pretty similar, but was handled
slightly similar. Change how VOCTRL_FULLSCREEN behaves, and use the same
helper function for "fullscreen" as the other flags.
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Previously we just forced loading a profile from file, but that has poor
integration for querying the OS / display server for an ICC profile, and
generating profiles on the fly (which we might use in the future for creating
preset 3dluts).
Also changed the previous icc-profile-auto code to use this mechanism, and
moved gl_lcms to be an opaque type with state instead of just providing pure
functions.
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This is only needed for switching video track with `_`, since Cocoa
automatically handles cleaning up the application's presentation options when
quitting the process.
Fixes #1399
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This used to work correctly without the call to displayIfNeeded. I think this
may only be needed for Yosemite.
Fixes #1330
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fixes #1323
Doesn't leak unless we switch video tracks on and off while in fullscreen.
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Previously when using the bundle we used a custom bizarro thing to wait for
events. Just use `--idle` and greatly simplify the code.
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/cc @mpv-player/stable
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fixes #635
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This fixes the very annoying glitch where the black bars disappear for
a single frame when going fullscreen.
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Removes the dependency from the Cocoa backend in case we are not using
it but still wanna use VDA GL introp.
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fixes #1302
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NSDisableScreenUpdates came to hunt me in the end and when mpv was paused, it
did wait for a frame that never came (because of interaction with the live
resizing code)!
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Use TOOLS/osxbundle.py instead. It's just better and less hacky.
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The code was lacking a -removeFromSuperview call which resulted in a leak on
our part if the parent view in the client was not released.
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Apparently if resizing a NSWindow from a secondary thread Cocoa will
automatically protect itself using NSViewHierarchyLock and in our case,
cause a deadlock.
Fixes #1210
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After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
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This reverts commit a0ac8b6331d345748d415cf71affbe7a90e336a6.
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Previously we didn't report events to the core, but still prevented the events
to travel on the responder chain.
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This is slightly safer and without the resize redraw, should not cause any
deadlock.
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This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.
If someone knows a better way to handle giving key to the embedded view,
let me know!
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Our code worked under the assumption that the event monitor is always active
and we did remove the keydown and keyup overrides from our cocoa view.
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I think this doesn't make a difference, since in Objective-C nil responds as
a NullObject, but better not depend on this crappy language feature.
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Basically add if guards on all the problematic features. I'm still thinking
about a better way to handle this, but for the time being, this will do.
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untested, no hardware.
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ontop, fullscreen and window title change to be precise
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This is the first of a series of commits that will change the Cocoa way in a
way that is easily embeddable inside parent views. To reach that point common
code must avoid referencing the parent NSWindow since that could be the host
application's window.
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credits: wm4
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This is just temporary code but is a good base for future work (and baby
steps are required for these changes). The 'final destination' is embedding
the video view into any NSView but that requires some more work (the mechanism
will be the same: pass the view's pointer casted to int64_t through -wid).
For instance we will need to remove as much usage of the window instance
as possible, and use nil guards where not possible. For this reason I will
remove stuff like the mission control fullscreen feature (it's a cute feature
but annoying to support and quite limited, go make your GUIs), and a way to
lookup the current screen directly from the NSView absolute coordinates
(this is needed for ICC detection mostly, and reporting back the screen to
mpv's core).
Moreover the current view.m will need to be separated into 2 views: the actual
video view that will be embedded, and a parent view that will not be embedded
and will be responsibile for tracking events.
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This could be dangerous because we initialize the window asynchronously and
return immediately from config, but since the OpenGL context is already
created, this seems to work correctly and doesn't cause weird deadlock cases.
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This doesn't look to be needed anymore. Fullscreening with both the NSView
and the NSWindow API works correctly. I guess this was forgotten in from older
code which changed presentation options directly for going fullscreen.
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At the moment when you fullscreen mpv there is a very small time interval
where the fullscreen windows is semi-transparent. Apparently whem moving the
view to another parent it's better to make Cocoa not draw anything globally.
An Apple engineer said it, so it must be correct:
http://www.cocoabuilder.com/archive/cocoa/142020-preventing-flicker-on-moving-nsview-to-different-superview.html
I know I will regret this in the future.
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Unfortunately using dispatch_sync for synchronization turned out to be really
bad for us. It caused a wide array of race conditions, deadlocks, etc.
Moving to a very simple mutex. It's not clear to me how to do liveresizing
with this, for now it just flickers with is unacceptable (maybe I'll draw
black instead).
This should fix all the threading cocoa bugs. Reopen if it's not the case!
Fixes #751
Fixes #1129
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Make it clear that this accesses the un-fullscreened window size.
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So that VO backends don't have to access the VO just for that.
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This should fix some crashes where we sent makeCurrentContext to a context that
was being freed from another thread.
/cc @mpv-player/stable
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I introduced this bug in b5bbb49. Sorry!
This could fix #943 and #930 even though I can't reproduce those specific bugs.
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This approach is similar to what other vo_opengl backends do. It can also be
used in the future to create another cocoa backend that renders offscreen
with IOSurfaces or FBOs.
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Not all the hardware supports kCGLPFASupportsAutomaticGraphicsSwitching
(apparently all Mid-2010 and before MacBooks do not work with it), so fallback
to not asking for this attribute in the GL pixel format.
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Fixes #820
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CGL APIs are lower level thus giving us better control and more options for
the context creation.
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Renamed options:
--aspect → --video-aspect
--fstype → --x11-fstype
--native-fs → --fs-missioncontrol
--name → --x11-name
Renamed properties:
aspect → video-aspect
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This extracts the scheduling logic to a single function which is nicer to keep
it consistent.
Additionally make sure we don't schedule sync operations from a sync operation
itself since that could cause deadlocks (even if it should not be happening
with the current code).
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This fixes a couple of issues with the Cocoa `--native-fs` mode, primarily:
- A ghost titlebar at the top of the screen in full screen:
This was caused by the window constraining code kicking in during
fullscreen. Simply returning the unconstrained rect from the constraining
method fixes the problem.
- Incorrect behavior when using the titlebar buttons to enter/exit
fullscreen, as opposed to the OSD button.
This was caused by mpv's internal fullscreen state going out of sync with
the NSWindow's one. This was the case because `toggleFullScreen:`
completely bypassed the normal event flow that mpv expects.
Signed-off-by: Ryan Goulden <percontation@gmail.com>
Change style for mpv, simplify and refactor some of the constraining code.
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
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This commit adds support for automatic selection of color profiles based on
the display where mpv is initialized, and automatically changes the color
profile when display is changed or the profile itself is changed from
System Preferences.
@UliZappe was responsible with the testing and implementation of a lot of this
commit, including the original implementation of `cocoa_get_icc_profile_path`
(See #594).
Fixes #594
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