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* cocoa-cb: remove pre-allocation of window, view and layerAkemi2018-06-121-2/+3
| | | | | | | | | | | the pre-allocation was needed because the layer allocated a opengl context async itself and we couldn't influence that. so we had to start the core after the context was actually allocated. furthermore a window, view and layer hierarchy had to be created so the layer would create a context. now, instead of relying on the layer to create a context we do this manually and re-use that context later when the layer wants to create one async itself.
* cocoa-cb: don't deactivate mouse events completely with input-cursor=noAkemi2018-03-111-7/+2
| | | | | | | | | | mouse events and the tracking area are needed for (un)hiding the new title bar, which was broken when input-cursor=no was set. no tracking area was ever created and set which completely deactivated any mouse events. the specific mouse event functions were already deactivated proactively and have the needed check. no events are being propagated to the mpv core when input-cursor=no is set, even with an active tracking area.
* cocoa-cb: use new libmpv API instead of opengl-cbAkemi2018-03-041-1/+1
| | | | | a new replacement API was introduced with b037121 and the old one was deprecated. porting cocoa-cb to the new API.
* cocoa-cb: change border and borderless window stylingAkemi2018-02-281-3/+8
| | | | | | | | | | | the title bar is now within the window bounds instead of outside. same as QuickTime Player. it supports several standard styles, two dark and two light ones. additionally we have properly rounded corners now and the borderless window also has the proper window shadow. Also make the earliest supported macOS version 10.10. Fixes #4789, #3944
* cocoa-cb: initial implementation via opengl-cb APIAkemi2018-02-121-0/+266
this is meant to replace the old and not properly working vo_gpu/opengl cocoa backend in the future. the problems are various shortcomings of Apple's opengl implementation and buggy behaviour in certain circumstances that couldn't be properly worked around. there are also certain regressions on newer macOS versions from 10.11 onwards. - awful opengl performance with a none layer backed context - huge amount of dropped frames with an early context flush - flickering of system elements like the dock or volume indicator - double buffering not properly working with a none layer backed context - bad performance in fullscreen because of system optimisations all the problems were caused by using a normal opengl context, that seems somewhat abandoned by apple, and are fixed by using a layer backed opengl context instead. problems that couldn't be fixed could be properly worked around. this has all features our old backend has sans the wid embedding, the possibility to disable the automatic GPU switching and taking screenshots of the window content. the first was deemed unnecessary by me for now, since i just use the libmpv API that others can use anyway. second is technically not possible atm because we have to pre-allocate our opengl context at a time the config isn't read yet, so we can't get the needed property. third one is a bit tricky because of deadlocking and it needed to be in sync, hopefully i can work around that in the future. this also has at least one additional feature or eye-candy. a properly working fullscreen animation with the native fs. also since this is a direct port of the old backend of the parts that could be used, though with adaptions and improvements, this looks a lot cleaner and easier to understand. some credit goes to @pigoz for the initial swift build support which i could improve upon. Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739, #2392, #2217