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* video: deal with 0x0 window sizewm42013-03-191-2/+4
| | | | If this happens, don't set a NaN aspect ratio.
* video: enable panscan calculations even in windowed modewm42013-03-171-3/+2
| | | | | | | | This was probably enabled to guarantee that panscan is always reset in windowed mode. However, the window size should be exactly the video size in windowed mode, unless in cases where the user forcibly changed the window size (e.g. --geometry). In the former case, panscan will have no influence at all, and in the latter case we want it to have influence.
* video: remove rounding of display size to multiples of 2wm42013-03-171-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | The code that is changed is responsible for scaling the video size to display size, so that the resulting video rectangle is letter-boxed inside the display window. This is before panscan calculations, which can actually enlarge the video and make it larger than the display size again. (src_dst_split_scaling() in vo.c takes cares of clipping the video size to window size.) I'm not sure why this rounding is done, as using panscan controls can introduce odd sizes again. The rounding has been part of the code since the initial commit. On the other hand, this rounding can slightly influence the aspect ratio of the displayed image to the worse. It forces the image to be scaled by an additional pixel, without actually correcting the display size into the other direction. Although video sizes are usually at least aligned on 2 (and often more), odd sizes can still happen when playing e.g. anamorphic DVDs. Remove the additional rounding. (Note that we still round the _source_ image position and size when the displayed image is larger than the screen, e.g. when panscan is used. This is needed by some VOs so that the image source rectangle starts on full chroma pixels. Maybe this rounding should be moved to the respective VOs, which includes at least vo_direct3d.)
* video: simplify aspect calculation stuffwm42013-03-171-63/+28
| | | | | | | Remove lots of weird logic and dead code. The only difference is that when specifying a monitor aspect ratio, it will always upscale and never downscale.
* vo: Separate vo options from MPOptsAlexander Preisinger2013-03-041-11/+11
| | | | | | | Separate the video output options from the big MPOpts structure and also only pass the new mp_vo_opts structure to the vo backend. Move video_driver_list into mp_vo_opts
* vo: remove and cleanup globalsAlexander Preisinger2013-03-041-9/+9
| | | | | | | | Removes almost every global variabel in vo.h and puts them in a special struct in MPOpts for video output related options. Also we completly remove the options/globals pts and refresh rate because they were unused.
* options: move -geometry parsing to m_option.cwm42013-01-231-2/+1
| | | | | | | | | This also means the option is verified on program start, not when the VO is created. The actual code becomes a bit more complex, because the screen width/height is not available at program start. The actual parsing code is still the same, with its unusual sscanf() usage.
* Rename directories, move files (step 2 of 2)wm42012-11-121-4/+4
| | | | | | | | | | | | Finish renaming directories and moving files. Adjust all include statements to make the previous commit compile. The two commits are separate, because git is bad at tracking renames and content changes at the same time. Also take this as an opportunity to remove the separation between "common" and "mplayer" sources in the Makefile. ("common" used to be shared between mplayer and mencoder.)
* Rename directories, move files (step 1 of 2) (does not compile)wm42012-11-121-0/+148
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.