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* video: replace our own refcounting with libavutil'swm42015-07-051-3/+29
| | | | | | | | | | | | | | | | | | | | | | mpv had refcounted frames before libav*, so we were not using libavutil's facilities. Change this and drop our own code. Since AVFrames are not actually refcounted, and only the image data they reference, the semantics change a bit. This affects mainly mp_image_pool, which was operating on whole images instead of buffers. While we could work on AVBufferRefs instead (and use AVBufferPool), this doesn't work for use with hardware decoding, which doesn't map cleanly to FFmpeg's reference counting. But it worked out. One weird consequence is that we still need our custom image data allocation function (for normal image data), because AVFrame's uses multiple buffers. There also seems to be a timing-dependent problem with vaapi (the pool appears to be "leaking" surfaces). I don't know if this is a new problem, or whether the code changes just happened to cause it more often. Raising the number of reserved surfaces seemed to fix it, but since it appears to be timing dependent, and I couldn't find anything wrong with the code, I'm just going to assume it's not a new bug.
* Update license headersMarcin Kurczewski2015-04-131-2/+1
| | | | Signed-off-by: wm4 <wm4@nowhere>
* mp_image_pool: allow passing pool=NULL in more placeswm42015-01-221-2/+4
| | | | It's convenient.
* video: introduce failure path for image allocationswm42014-06-171-5/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Until now, failure to allocate image data resulted in a crash (i.e. abort() was called). This was intentional, because it's pretty silly to degrade playback, and in almost all situations, the OOM will probably kill you anyway. (And then there's the standard Linux overcommit behavior, which also will kill you at some point.) But I changed my opinion, so here we go. This change does not affect _all_ memory allocations, just image data. Now in most failure cases, the output will just be skipped. For video filters, this coincidentally means that failure is treated as EOF (because the playback core assumes EOF if nothing comes out of the video filter chain). In other situations, output might be in some way degraded, like skipping frames, not scaling OSD, and such. Functions whose return values changed semantics: mp_image_alloc mp_image_new_copy mp_image_new_ref mp_image_make_writeable mp_image_setrefp mp_image_to_av_frame_and_unref mp_image_from_av_frame mp_image_new_external_ref mp_image_new_custom_ref mp_image_pool_make_writeable mp_image_pool_get mp_image_pool_new_copy mp_vdpau_mixed_frame_create vf_alloc_out_image vf_make_out_image_writeable glGetWindowScreenshot
* mp_image_pool: add features needed for use with hwaccelwm42014-03-171-18/+60
| | | | | | | | | | | | | | The plan is to get rid of the custom VAAPI and possibly VDPAU surface allocators. Add custom surface allocation, because hwaccel surfaces are allocated completely differently from software surfaces. Add optional LRU allocation, which is (probably) helpful for hwaccel, but (probably) less optimal for software surfaces. mp_image_pool_get_no_alloc() is specifically for VAAPI, which can't allocate new decoder surfaces after decoder init.
* video: change image format from unsigned int to int in some placeswm42014-03-171-1/+1
| | | | | | Image formats used to be FourCCs, so unsigned int was better. But now it's annoying and the only difference is that unsigned int is more to type than int.
* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-1/+1
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* build: make pthreads mandatorywm42013-11-281-8/+3
| | | | | | | | | | | pthreads should be available anywhere. Even if not, for environment without threads a pthread wrapper could be provided that can't actually start threads, thus disabling features that require threads. Make pthreads mandatory in order to simplify build dependencies and to reduce ifdeffery. (Admittedly, there wasn't much complexity, but maybe we will use pthreads more in the future, and then it'd become a real bother.)
* talloc: change talloc destructor signaturewm42013-10-131-2/+1
| | | | | | | | | | | | | Change talloc destructor so that they can never signal failure, and don't return a status code. This makes our talloc copy even more incompatible to upstream talloc, but on the other hand this is preparation for getting rid of talloc entirely. (The talloc replacement in the next commit won't allow the talloc_free equivalent to fail, and the destructor return value would be useless. But I don't want to change any mpv code either; the idea is that the talloc replacement commit can be reverted for some time in order to test whether the talloc replacement introduced a regression.)
* core: move contents to mpvcore (2/2)Stefano Pigozzi2013-08-061-1/+1
| | | | Followup commit. Fixes all the files references.
* mp_image_pool: make reference counting thread-safewm42013-07-281-33/+69
| | | | | | | | See previous commits. Also simplify this thing: 2 flags per pool image are enough to avoid a weird central refcount and an associated shared object keeping the refcount. We could even just store these two flags in the mp_image itself (like in mp_image.flags or mp_image.priv), but let's not for the sake of readability.
* mp_image_pool: add pool to avoid frequent image reallocationswm42013-01-131-0/+133
Refcounting will conceptually allocate and free images all the time when using the filter chain. Add a pool that makes these reallocations cheap. This only affects the image data, not mp_image structs and similar small allocations. Small allocations are always fast with reasonable memory managers, while large image data will trigger mmap/munmap calls each time.