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* video: change --deinterlace behaviorwm42017-08-221-7/+0
| | | | | | | | | | | | This removes all GPL only code from it, and that's the whole purpose. Also happens to be much simpler. The "deinterlace" option still sort of exists, but only as runtime changeable option. The main change in behavior is that the property will not report back the actual deint state. Or in other words, if inserting or initializing the filter fails, the deinterlace property will still return "yes". This is in line with most recent behavior changes to properties and options.
* vo_opengl: vdpau interop without RGB conversionwm42016-06-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | Until now, we've always converted vdpau video surfaces to RGB, and then mapped the resulting RGB texture. Change this so that the surface is mapped as NV12 plane textures. The reason this wasn't done until now is because vdpau surfaces are mapped in an "interlaced" way as separate fields, even for progressive video. This requires messy reinterleraving. It turns out that even though it's an extra processing step, the result can be faster than going through the video mixer for RGB conversion. Other than some potential speed-gain, doing this has multiple other advantages. We can apply our own color conversion, which is important in more complex cases. We can correctly apply debanding and potentially other processing that requires chroma-specific or in-YUV handling. If deinterlacing is enabled, this switches back to the old RGB conversion method. Until we have at least a primitive deinterlacer in vo_opengl, this will stay this way. The d3d11 and vaapi code paths are similar. (Of course these don't require any crazy field reinterleaving.)
* vf_vdpaupp: use refqueue helperwm42016-05-271-106/+64
| | | | | | | | | | | This makes vf_vdpaupp use the deinterlacer helper code already used by vf_vavpp. I nice side-effect is that this also removes some traces of code originating from vo_vdpau.c, so we can switch it to LGPL. Extend the refqueue helper with a deint setting. If not set, mp_refqueue_should_deint() always returns false, which slightly simplifies vf_vdpaupp. It's of no consequence to vf_vavpp (other than it has to set it to get expected behavior).
* video: refactor how VO exports hwdec device handleswm42016-05-091-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
* vf_vdpaupp: Don't crash when evaluating interlacing of NULL mpiPhilip Langdale2015-07-141-1/+1
| | | | | | | The interlaced frame test needs to be aware that the input mpi might be NULL - this happens at the end of a stream when the input frames have all been submitted but frames still need to be drained from the decoder.
* vf_vdpaupp: don't attempt to deinterlace progressive frameswm42015-07-081-5/+9
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* mp_image: remove some unused interlacing flagswm42015-04-231-3/+1
| | | | | | MP_IMGFIELD_TOP/MP_IMGFIELD_BOTTOM were completely unused, and MP_IMGFIELD_ORDERED was always set (even though vf_vdpaupp.c strangely checked for the latter).
* video: have a generic context struct for hwdec backendswm42015-01-221-1/+3
| | | | | | | | | | | Before this commit, each hw backend had their own specific struct types for context, and some, like VDA, had none at all. Add a context struct (mp_hwdec_ctx) that provides a somewhat generic way to pass the hwdec context around. Some things get slightly better, some slightly more verbose. mp_hwdec_info is still around; it's still needed, but is reduced to its role of handling delayed loading of the hwdec backend.
* video: introduce failure path for image allocationswm42014-06-171-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Until now, failure to allocate image data resulted in a crash (i.e. abort() was called). This was intentional, because it's pretty silly to degrade playback, and in almost all situations, the OOM will probably kill you anyway. (And then there's the standard Linux overcommit behavior, which also will kill you at some point.) But I changed my opinion, so here we go. This change does not affect _all_ memory allocations, just image data. Now in most failure cases, the output will just be skipped. For video filters, this coincidentally means that failure is treated as EOF (because the playback core assumes EOF if nothing comes out of the video filter chain). In other situations, output might be in some way degraded, like skipping frames, not scaling OSD, and such. Functions whose return values changed semantics: mp_image_alloc mp_image_new_copy mp_image_new_ref mp_image_make_writeable mp_image_setrefp mp_image_to_av_frame_and_unref mp_image_from_av_frame mp_image_new_external_ref mp_image_new_custom_ref mp_image_pool_make_writeable mp_image_pool_get mp_image_pool_new_copy mp_vdpau_mixed_frame_create vf_alloc_out_image vf_make_out_image_writeable glGetWindowScreenshot
* vf_vdpaupp: cosmetics: rename functionwm42014-05-251-5/+5
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* vf_vdpaupp: make code clarity improvementswm42014-05-041-8/+8
| | | | | This shouldn't change anything functionally, except that it buffers 1 frame less in the first-field deinterlacing mode.
* vdpau: deduplicate video surface upload codewm42014-05-041-36/+5
| | | | | | | This was a minor code duplication between vf_vdpaupp.c and vo_vdpau.c. (In theory, we could always require using vf_vdpaupp with vo_vdpau, but I think it's better if vo_vdpau can work standalone.)
* vf_vdpaupp: always provide past and future fieldswm42014-05-021-1/+1
| | | | | | | | | | | Some non-deinterlacing filters (potentially denoising) also use additional frames for filtering. The vdpau docs suggest providing at least 1 future and 2 past _fields_, which means we need to provide 1 past frame (the future field is already the other field of the current field, and both fields are in the same frame). We can easily achieve this by buffering an additional frame in the non- deint case.
* vf_vdpaupp: allow toggling deinterlacewm42014-05-021-4/+19
| | | | | Basically makes the 'D' key work again. (But only if the filter is already inserted.)
* vf_vdpaupp: allow non-vdpau inputwm42014-05-021-5/+42
| | | | | | | So you can use vdpau deinterlacing without using vdpau hardware decoding. vf_vavpp does something similar.
* vdpau: add a postprocessing pseudo-filterwm42014-05-021-0/+235
This factors out some code from vo_vdpau.c, especially deinterlacing handling. The intention is to use this for vo_vdpau.c to make the logic significantly easier, and to use it for vo_opengl (gl_hwdec_vdpau.c) to allow selecting deinterlace and postprocessing modes. As of this commit, the filter actually does nothing, since both vo_vdpau and vo_opengl treat the generated images as normal vdpau images. This will change in the following commits.