| Commit message (Collapse) | Author | Age | Files | Lines |
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See FFmpeg commit c0f17a905f3588bf61ba6d86a83c6835d431ed3d.
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Apparently it has been broken since forever?
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Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
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Sigh...
The functionality is not actually needed for vdpau, but if the vdpau
hwaccel is present, the FFmpeg version is new enough that it includes
the field.
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These decoders can select the decoding device with hw_device_ctx, but
don't use hw_frames_ctx (at least not in a meaningful way).
Currently unused, but intended to be used for cuvid, as soon as it hits
ffmpeg git master.
Also make the vdpau and vaapi hwaccel definition structs static, as we
have removed the old code which would have had clashing external
declarations.
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This drops support for the old libavcodec APIs. Now FFmpeg 3.3 or FFmpeg
git is required. Libav has no release with the new APIs yet, so for
Libav git as of a few weeks or months ago or so is required if you want
to use Libav.
Not much actually changes in hwdec_vaegl.c - some code is removed, but
the reindentation inflates the diff.
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Pointed out by uau. Not sure why gcc doesn't warn (it uses ((void*)0)
for NULL).
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If vaapi was found, but neither the old or new libavcodec vaapi hwaccel
API, then HAVE_VAAPI_HWACCEL will be defined, but not _OLD or _NEW. The
HAVE_VAAPI_HWACCEL define pretty much exists only for acrobatics with
our own waf dependency checker helper code.
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The new API works like the new vaapi API, using generic hwaccel support.
One minor detail is the error message that will be printed if using
non-4:2:0 surfaces (which as far as I can tell is completely broken in
the nVidia drivers and thus not supported by mpv). The HEVC warning
(which is completely broken in the nVidia drivers but should work with
Mesa) had to be added to the generic hwaccel code.
This also trashes display preemption recovery. Fuck that. It never
really worked. If someone complains, I might attempt to add it back
somehow.
This is the 4th iteration of the libavcodec vdpau API (after the
separate decoder API, the manual hwaccel API, and the automatic vdpau
hwaccel API). Fortunately, further iterations will be generic, and not
require much vdpau-specific changes (if any at all).
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I guess that's the full extent I still care about nVidia's broken
garbage. In theory, we could always force the video mixer (which is the
only method getting the video data that works), but why bother.
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The hack becomes unnecessary with newer versions, but it's still needed
for older ones.
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Depends on FFmpeg commit ade7c1a2326e2bb9b.
It has yet to show whether it actually does what it should. Probably
doesn't.
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I find it slightly helpful in some situations.
Also change the code to have a single exit path to make this easier.
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FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.
It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.
Why this would result in an assertion failure instead of a proper error,
who knows.
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OK, they're redundant. Now stop wasting my time, coverity.
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They're unrelated. Sue me.
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Well, not like we can detect whether it's missing from libavcodec, but
it's still slightly better.
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hw_vaapi.c didn't do much interesting anymore. Other than the function
to create a device for decoding with vaapi-copy, everything can be done
by generic code. Other libavcodec hwaccels are planned to provide the
same API as vaapi. It will be possible to drop the other hw_ files in
the future. They will use this generic code instead.
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Originally, there was probably some sort of intention to restrict it to
formats supported by the interop, or something. But in the end it was
overcomplicated nonsense.
In the future, we could use mp_hwdec_ctx.supported_formats or other
mechanisms to handle this in a better way.
mp_hwdec_ctx.ctx is not set to a dummy pointer - hwdec_devices_load() is
only used to detect whether to vo_opengl interop is present, and the
common hwdec code expects that the .ctx field is not NULL.
This also changes videotoolbox-copy to use --videotoolbox-format,
instead of the FFmpeg-set default.
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The code for copying a videotoolbox surface to mp_image was duplicated
(with some minor differences - I picked the hw_videotoolbox.c version,
because it was "better"). mp_imgfmt_from_cvpixelformat() is somewhat
duplicated with the vt_formats[] table, but this will be fixed in a
later commit, and moving the function to shared code is preparation.
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Dumb.
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Now hw_vaapi.c contains only the device setup, which could probably also
be abstracted.
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This is basically a WIP, but it can't remain in a branch forever. A
warning is print when using it as it's still a bit "shaky".
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This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.
This is available since Windows 7, so I'm removing the old call
completely.
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Try to actually explain what's up with this code.
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The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
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Apparently this is the maximum that can be preserved. There is also
something about the decoder being able only to use 3 frames at a time,
and I'm assuming these are part of the 8 frames.
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This can be useful in other contexts.
Note that we end up setting AVCodecContext.width/height instead of
coded_width/coded_height now. AVCodecParameters can't set coded_width,
but this is probably more correct anyway.
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The FFmpeg versions we support all have the APIs we were checking for.
Only Libav missed them. Simplify this by explicitly checking for FFmpeg
in the code, instead of trying to detect the presence of the API.
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Tried to decode a High 4:2:2 file, since libavcodec code seemed to
indicate that it's supported. Well, it decodes to garbage.
I couldn't find out why ffmpeg.c actually appears to reject this
correctly. The API seems to be fine with, just that the output is
garbage.
Add a hack for now.
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Successful decoding of a frame resets ctx->hwdec_fail_count to 0 - which
us ok, but prevents fallback if it fails if --vd-lavc-software-fallback
is set to something higher than 1.
Just fail it immediately, since failing here always indicates some real
error (or OOM), not e.g. a video parsing error or such, which we try to
tolerate via the error counter.
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Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).
Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.
Preemption is a potential problem, but it doesn't break it more than it
already is.
This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
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In a way it can be reused. For now, sw_format and initial_pool_size
determination are still vaapi-specific. I'm hoping this can be eventally
moved to libavcodec in some way. Checking the supported_formats array is
not really vaapi-specific, and could be moved to the generic code path
too, but for now it would make things more complex.
hw_cuda.c can't use this, but hw_vdpau.c will in the following commit.
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Should have done this a long time ago.
d3d.c remains as it is, because it's just a bunch of helper functions.
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Messy mess. Unsure whether this will be resolved properly in FFmpeg.
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This was partially done. Strangely it worked anyway.
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So we can use it for filtering later.
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If hardware decoding is enabled (via --hwdec anything), the player was
printing an informational message that software decdoing is used.
Basically, this confuses users, because they think there is a problem or
such. Just disable the message, it's semi-useless anyway.
This was suggested on IRC, after yet another user was asking why this
message was shown (with a follow up discussion which CPUs can decode
what kind of video codecs).
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There are going to be users who have a Mesa installation which do not
support 10 bit, but a GPU which can decode to 10 bit. So it's probably
better not to hardcode whether it is supported.
Introduce a more general way to signal supported formats from renderer
to decoder. Obviously this is imperfect, because it still isn't part of
proper format negotation (for example, what if there's a vavpp filter,
which accepts anything). Still slightly better than before.
I don't know any way to probe for vaapi dmabuf/EGL dmabuf support
properly (in particular testing specific formats, not just general
availability). So we stay with the current approach and try to create
and map dummy surfaces on init to probe for support. Overdo it and check
all formats that AVHWFramesConstraints reports, instead of only NV12 and
P010 surfaces.
Since we can support unknown formats now, add explicitly checks to the
EGL/dmabuf mapper code to reject unsupported formats. I also noticed
that libavutil signals support for RGB0/BGR0, but couldn't get it to
work. Remove the DRM formats that are unused/didn't work the way I tried
to use them.
With this, 10 bit decoding + rendering should work, provided you have
a capable CPU and a patched Mesa. The required Mesa patch adds support
for the R16 and GR32 formats. It was sent by a Kodi developer to the
Mesa developer mailing list and was not accepted yet.
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For convenience. Since we still have code that works even if creating a
AVHWDeviceContext fails, failure is ignored. (Although currently, it
succeeds creation even with the stale/abandoned vdpau wrapper driver.)
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Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
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Other hwdecs will also be able to use this (as soon as they are switched
to use AVHWFramesContext).
As an additional feature, failing to copy back the frame counts as
hardware decoding failure and can trigger fallback. This can be done
easily now, because it needs no way to communicate this from the hwaccel
glue code to the common code.
The old code is still required for the old decode API, until we either
drop or rewrite it. vo_vaapi.c's OSD code (fuck...) also uses these
surface functions to a higher degree.
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Mostly affects conversion of the colorimetric parameters.
Not changing AV_FRAME_DATA_MASTERING_DISPLAY_METADATA handling - that's
too messy, as decoders typically output it for keyframes only, and would
require weird caching that can't even be done on the level of the frame
rewrapping functions.
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This fixes direct rendering with hwdec_vaegl.c.
The code duplication between update_image_params() and
mp_image_copy_fields_from_av_frame() is quite annoying,
bit will have to be resolved in another commit.
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AVHWDeviceContext.user_opaque is reserved to libavutil under certain
circumstances, while AVHWFramesContext.user_opaque is truly free for use
by us. It's slightly simpler too.
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The old API is deprecated, and libavcodec prints a warning at runtime.
The new API is a bit nicer and does many things for you, such as
managing the underlying hwaccel decoder. libavutil also provides code
for managing surfaces (we use their surface pool).
The new code does not contain any code from the original MPlayer VAAPI
patch (that was used as base for some of the vaapi code in mpv). Thus
the new code is LGPL.
The new API actually does not add any visible symbols, so the only way
to detect it is a version check. Of course, the versions overlap
between FFmpeg and Libav, which requires additional care. The new
API did not get merged into FFmpeg yet, so there's no check for
FFmpeg.
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Preparation for the following commits.
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vaapi.c will be reintroduced with the new code using the new libavcodec
vaapi API.
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It's a quite important and fragile magic number.
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There's only 1 caller now, so having it as separate function doesn't
make too much sense, and makes the code less readable, if anything.
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This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.
The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.
We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
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Wasn't a problem in most normal scenarios.
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Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
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-1 is essentially random and usually the same as AVERROR(EPERM).
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The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.
This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.
Fixes #3914.
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Basically change everything. Why does the code get larger? No idea.
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Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.
But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)
To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.
One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.
In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
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The unprefixed versions are silently deprecated.
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