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* vdpau: fix vaapi probing if libvdpau-va-gl1 is presentwm42016-12-021-5/+7
| | | | | | | | | | | Needs explicit logic. Fixes a pretty bad regression which prefers vdpau-copy over native vaapi with direct rendering (with --hwdec=auto) if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above vaapi, simply because all vdpau hwdecs are grouped and happened to be listed before vaapi. Although this is not that bad for copy-mode (unlike the case described above), it's still a good idea to use our native vaapi code instead.
* vdpau: fix hwdec uninitwm42016-11-101-1/+1
| | | | | | | | | | | | This is a bit unintuitiv, but it appears hwdec backends have to unset hwdec_priv manually in their uninit function. Normally with this idiom you'd expect the common code to do this (and maybe even freeing the priv struct). Since other hwdec backends do this quite consistently, just fix vdpau for now. Also add an assert to detect similar bugs sooner. Fixes #3788.
* video: add --hwdec=vdpau-copy modewm42016-10-201-1/+74
| | | | | | | At this point, all other hwaccels provide -copy modes, and vdpau is the exception with not having one. Although there is vf_vdpaurb, it's less convenient in certain situations, and exposes some issues with the filter chain code as well.
* vo_opengl: vdpau interop without RGB conversionwm42016-06-191-0/+12
| | | | | | | | | | | | | | | | | | | | | | Until now, we've always converted vdpau video surfaces to RGB, and then mapped the resulting RGB texture. Change this so that the surface is mapped as NV12 plane textures. The reason this wasn't done until now is because vdpau surfaces are mapped in an "interlaced" way as separate fields, even for progressive video. This requires messy reinterleraving. It turns out that even though it's an extra processing step, the result can be faster than going through the video mixer for RGB conversion. Other than some potential speed-gain, doing this has multiple other advantages. We can apply our own color conversion, which is important in more complex cases. We can correctly apply debanding and potentially other processing that requires chroma-specific or in-YUV handling. If deinterlacing is enabled, this switches back to the old RGB conversion method. Until we have at least a primitive deinterlacer in vo_opengl, this will stay this way. The d3d11 and vaapi code paths are similar. (Of course these don't require any crazy field reinterleaving.)
* video: refactor how VO exports hwdec device handleswm42016-05-091-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
* vd_lavc: fix codec vs. decoder confusionwm42016-04-071-1/+1
| | | | | | | | | | Some functions which expected a codec name (i.e. the name of the video format itself) were passed a decoder name. Most "native" libavcodec decoders have the same name as the codec, so this was never an issue. This should mean that e.g. using "--vd=lavc:h264_mmal --hwdec=mmal" should now actually enable native surface mode (instead of doing copy- back).
* vdpau: force driver to report preemption earlywm42016-01-251-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Another fix for the crazy and insane nvidia preemption behavior. This time, the situation is that we are using vo_opengl with vdpau interop, and that vdpau got preempted in the background while mpv was sitting idly. This can be e.g. reproduced by using: --force-window=immediate --idle --hwdec=vdpau and switching VTs. Then after switching back, load a video file. This will not let mp_vdpau_handle_preemption() perform preemption recovery, simply because it will do so only once vdp_decoder_create() has been called. There are some other API calls which trigger preemption, but many don't. Due to the way the libavcodec API works, vdp_decoder_create() is way too late. It does so when get_format returns. It notices creating the decoder fails, and continues calling get_format without the vdpau format. We could perhaps force it to reinit again (by adding a call to vdpau.c, that checks for preemption, and sets hwdec_request_reinit), but this seems too much of a mess. Solve it by calling API in mp_vdpau_handle_preemption() that empirically does trigger preemption: output_surface_put_bits_native(). This call is useless, and in fact should be doing nothing (empty update VdpRect). There's the slight chance that in theory it will slow down operation, but in practice it's bound to be harmless. It's the likely cheapest and simplest API call I've found that can trigger the fallback this way. (The driver is closed source, so it was up to trial & error.) Also, when initializing decoding, allow initial preemption recovery, which is needed to pass the test mention above.
* Relicense some non-MPlayer source files to LGPL 2.1 or laterwm42016-01-191-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
* vdpau: fix uninit when init failswm42015-11-011-5/+1
| | | | | | | | | | The uninit() function was called twice if the uninit() function failed (once by init(), once by vd_lavc.c code), which caused crashes due to double-free. (This failure is a corner case, and all other hwdec backends appear to handle this case gracefully.) I do not think this code should be able to deal with uninit() being called other than once. Guarantee that it's called exactly once.
* vd_lavc: remove unneeded hwdec parameterswm42015-08-191-3/+2
| | | | | | | All hwdec backends now use a single pixel format, and the format is always checked. Also, the init_decoder callback is now mandatory.
* vdpau: add support for the "new" libavcodec vdpau APIwm42015-05-281-0/+112
| | | | | | | | | Yet another of these dozens of hwaccel changes. This time, libavcodec provides utility functions, which initialize the vdpau decoder and map codec profiles. So a lot of work the API user had to do falls away. This also will give us support for high bit depth profiles, and possibly HEVC once libavcodec supports it.
* video: rename vdpau.c to vdpau_old.cwm42015-05-281-224/+0
| | | | vdpau.c will be used for new code.
* vdpau: fix preemption handlingDan Oscarsson2015-03-311-0/+23
| | | | Signed-off-by: wm4 <wm4@nowhere>
* Remove some FFmpeg/Libav compatibility hackswm42015-03-031-4/+0
| | | | | | All of these are now in the supported FFmpeg and Libav versions. The 3 remaining API checks are for FFmpeg-only things.
* video: have a generic context struct for hwdec backendswm42015-01-221-3/+3
| | | | | | | | | | | Before this commit, each hw backend had their own specific struct types for context, and some, like VDA, had none at all. Add a context struct (mp_hwdec_ctx) that provides a somewhat generic way to pass the hwdec context around. Some things get slightly better, some slightly more verbose. mp_hwdec_info is still around; it's still needed, but is reduced to its role of handling delayed loading of the hwdec backend.
* build: handle insane libavcodec API bullshitwm42014-09-051-11/+25
| | | | | | | | | | | | | | | | | | | | | The oldest supported FFmpeg release doesn't provide av_vdpau_alloc_context(). With these versions, the application has no other choice than to hard code the size of AVVDPAUContext. (On the other hand, there's av_alloc_vdpaucontext(), which does the same thing, but is FFmpeg specific - not sure if it was available early enough, so I'm not touching it.) Newer FFmpeg and Libav releases require you to call this function, for ABI compatibility reasons. It's the typcal lakc of foresight that make FFmpeg APIs terrible. mpv successfully pretended that this crap didn't exist (ABI compat. is near impossible to reach anyway) - but it appears newer developments in Libav change the function from initializing the struct with all-zeros to something else, and mpv vdpau decoding would stop working as soon as this new work is relewased. So, add a configure test (sigh). CC: @mpv-player/stable
* video: warn if an emulated hwdec API is usedwm42014-05-281-0/+2
| | | | | | | | | | | | | | | | mpv supports two hardware decoding APIs on Linux: vdpau and vaapi. Each of these has emulation wrappers. The wrappers are usually slower and have fewer features than their native opposites. In particular the libva vdpau driver is practically unmaintained. Check the vendor string and print a warning if emulation is detected. Checking vendor strings is a very stupid thing to do, but I find the thought of people using an emulated API for no reason worse. Also, make --hwdec=auto never use an API that is detected as emulated. This doesn't work quite right yet, because once one API is loaded, vo_opengl doesn't unload it, so no hardware decoding will be used if the first probed API (usually vdpau) is rejected. But good enough.
* vdpau: don't fallback to software decoding on preemptionwm42014-05-181-7/+12
| | | | | This was requested by someone. Not sure if it's a good idea; it seems more can go wrong than right.
* vdpau: handle display preemption during decodingwm42014-05-101-38/+13
| | | | | | | | | | | | This was broken for some time, and it didn't recover correctly. Redo decoder display preemption. Instead of trying to reinitialize the hw decoder, simply fallback to software decoding. I consider display preemption a bug in the vdpau API, so being able to _somehow_ recover playback is good enough. The approach taking here will probably also make it easier to handle multithreading.
* vdpau: remove pointer indirection for a fieldwm42014-03-191-3/+3
| | | | There's no reason to. This is basically a cosmetic change.
* vdpau: fix decoder init return valuewm42014-03-191-3/+3
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* vdpau: remove legacy pixel formatswm42014-03-171-1/+1
| | | | | | They were used by ancient libavcodec versions. This also removes the need to distinguish vdpau image formats at all (since there is only one), and some code can be simplified.
* vdpau: remove unused typewm42014-03-171-6/+0
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* vd_lavc: remove compatibility crapwm42014-03-161-1/+1
| | | | | | | All this code was needed for compatibility with very old libavcodec versions only (such as Libav 9). Includes some now-possible simplifications too.
* video: initialize hw decoder in get_formatwm42014-03-101-20/+5
| | | | | | | | | | | | | | | | Apparently the "right" place to initialize the hardware decoder is in the libavcodec get_format callback. This doesn't change vda.c and vdpau_old.c, because I don't have OSX, and vdpau_old.c is probably going to be removed soon (if Libav ever manages to release Libav 10). So for now the init_decoder callback added with this commit is optional. This also means vdpau.c and vaapi.c don't have to manage and check the image parameters anymore. This change is probably needed for when libavcodec VDA supports gets a new iteration of its API.
* vdpau: change the error message when video too largeAndrey Morozov2014-02-241-1/+2
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* vdpau: mp_msg conversionswm42013-12-211-6/+7
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* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-2/+2
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* video: move struct mp_hwdec_info into its own header filewm42013-11-231-1/+1
| | | | | | | | This means most code accessing this struct must now include hwdec.h instead of dec_video.h. I just put it into dec_video.h at first because I thought a separate file would be a waste, but it's more proper to do it this way, as there are too many files which include dec_video.h only to get the mp_hwdec_info definition.
* vdpau: unbreakwm42013-11-091-0/+1
| | | | Obviously I didn't test commit 1b8cd01, and it just crashed. Oops.
* vdpau: drop dummy render functionwm42013-11-071-14/+2
| | | | | | | | | This was supposed to handle preemption better. I still think the current state isn't very nice, since the decoder can "accidentally" call the previous render function after preemption (instead of calling the reloaded function), so there might be issues. But all in all, this dummy_render function is a bit confusing, and still not entirely correct, so it's not worth it.
* vo_opengl: support for vdpau hardware decodingwm42013-11-051-0/+1
| | | | | | | | | | | | This uses vdpau OpenGL interop to convert a vdpau surface to a texture. Note that this is a bit weak and primitive. Deinterlacing (or any other form of vdpau postprocessing) is not supported. vo_opengl chroma scaling and chroma sample position are not supported. Internally, the vdpau video surfaces are converted to a RGBA surface first, because using the video surfaces directly is too complicated. (These surfaces are always split into separate fields, and the vo_opengl core expects progressive frames or frames with weaved fields.)
* vdpau: drop required/deprecated access to a libavcodec struct fieldwm42013-11-041-3/+0
| | | | | | | | | | | Before the bitstream_buffers field was deprecated, you had to free it, otherwise you would leak memory. (Although vdpau.c uses a new API, they managed to introduce a new deprecation this quickly. This is a complaint.) This introduces a memory leak of 12 bytes per file on every file on some _older_ libavcodec versions. This is minor enough that I don't care.
* video: check profiles with hardware decodingwm42013-11-011-26/+43
| | | | | | | | | | | | | | | We had some code for checking profiles earlier, which was removed in commits 2508f38 and adfb71b. These commits mentioned that (working) hw decoding was sometimes prevented due to profile checking, but I can't find the samples anymore that showed this behavior. Also, I changed my opinion, and I think checking the profiles is something that should be done for better fallback to software decoding behavior. The checks roughly follow VLC's vdpau profile checks, although we do not check codec levels. (VLC's profile checks aren't necessarily completely correct, but they're a welcome help anyway.) Add a --vd-lavc-check-hw-profile option, which skips the profile check.
* vdpau: don't try to match codec profileswm42013-08-191-27/+11
| | | | | | | | | | | | | | | | Instead, do what MPlayer did all these years. It worked for them, so there's probably no reason to change this. Apparently fixes playback with some files, where the VDPAU decoder does not formally support a profile, but decoding works with a more powerful profile anyway. Though note that MPlayer did this because it couldn't do it in a better way (no decoder reported profiles available when creating the VDPAU decoder), so it's not entirely clear whether this is a good idea. An alterbative implementation might try to map the profiles exactly, and do some fall backs if the exact profile is not available. But this hack-solution works too.
* vdpau: fix compilation on Libavwm42013-08-151-0/+1
| | | | | | Libav's <libavcodec/vdpau.h> header uses some libavocdec symbols without forward-declaring them and without including the headers declaring them. FFmpeg's header for this is fine.
* video/decode: pass parameters directly to hwdec allocate_image callbackwm42013-08-151-6/+3
| | | | | | Instead of passing AVFrame. This also moves the mysterious logic about the size of the allocated image to common code, instead of duplicating it everywhere.
* video: redo hw decoding initialization, add --hwdec=autowm42013-08-111-15/+29
| | | | | | | | | | | | | | | | Change how the HW decoding stuff is organized, the way it's initialized in particular. Instead of duplicating the list of supported codecs for hwaccel decoders, add a probe function which allows each decoder to report whether it supports a given codec. Add an "auto" choice to the --hwdec option, which automatically enables hardware decoding if libavcodec and/or the VO supports it. What mpv prints on the terminal changes a bit. Now it will just print a single line whether hw decoding is used or not (and nothing at all if no hw decoding at all was requested). The pretty violent fallback from hw decoding to software decoding is still quite verbose and evil-looking though.
* core: move contents to mpvcore (2/2)Stefano Pigozzi2013-08-061-1/+1
| | | | Followup commit. Fixes all the files references.
* vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel APIwm42013-07-281-0/+228
Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This file is named so because because it's written against the "old" libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau"). Add support for the "new" libavcodec vdpau support. This was recently added and replaces the "old" vdpau parts. (In fact, Libav is about to deprecate and remove the "old" API without deprecation grace period, so we have to support it now. Moreover, there will probably be no Libav release which supports both, so the transition is even less smooth than we could hope, and we have to support both the old and new API.) Whether the old or new API is used is checked by a configure test: if the new API is found, it is used, otherwise the old API is assumed. Some details might be handled differently. Especially display preemption is a bit problematic with the "new" libavcodec vdpau support: it wants to keep a pointer to a specific vdpau API function (which can be driver specific, because preemption might switch drivers). Also, surface IDs are now directly stored in AVFrames (and mp_images), so they can't be forced to VDP_INVALID_HANDLE on preemption. (This changes even with older libavcodec versions, because mp_image always uses the newer representation to make vo_vdpau.c simpler.) Decoder initialization in the new code tries to deal with codec profiles, while the old code always uses the highest profile per codec. Surface allocation changes. Since the decoder won't call config() in vo_vdpau.c on video size change anymore, we allow allocating surfaces of arbitrary size instead of locking it to what the VO was configured. The non-hwdec code also has slightly different allocation behavior now. Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau doesn't work anymore (a warning suggesting the --hwdec option is printed instead).