| Commit message (Collapse) | Author | Age | Files | Lines |
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All of this was dead code and completely unused.
get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
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Now you need FFmpeg git, or something.
This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
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They have been deprecated for a decade, yet you're forced to explicitly
deal with them at every step, or they will break your shit.
FFmpeg insists on keeping them, because libavfilter is too stupid to
deal with color ranges properly. Ridiculous.
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Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
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Apparently it has been broken since forever?
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FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.
It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.
Why this would result in an assertion failure instead of a proper error,
who knows.
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This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.
This is available since Windows 7, so I'm removing the old call
completely.
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Should have done this a long time ago.
d3d.c remains as it is, because it's just a bunch of helper functions.
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