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* dxva2: support HEVCwm42015-05-141-1/+8
| | | | | | | | | | | | This is pretty much copy&pasted from Libav commit a7e0380497306d9723dec8440a4c52e8bf0263cf. Note that if FFmpeg was not compiled with HEVC DXVA2 support or your video drivers do not support HEVC, the player will not fallback and just fail decoding any video. This is because libavcodec appears not to return an error in this case. The situation is made worse by the fact that MSYS2 is on an ancient MinGW-w64 release, which does not have the required headers for HEVC DXVA2 support.
* dxva2: fix broken build with gcc 5.1Avi Halachmi (:avih)2015-04-241-0/+5
| | | | | | gpu_mempcy should to be called from code which targets SSE Signed-off-by: wm4 <wm4@nowhere>
* win32: request UTF-16 API variants, Vista+ APIs, and COM C macroswm42015-01-071-7/+2
| | | | | Put the Vista+ (_WIN32_WINNT) and the COM C (COBJMACROS) defines into the build system, instead of defining them over and over in the code.
* dxva2: copy mp_image attributes to sw_imgJames Ross-Gowan2015-01-071-0/+1
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* dxva2: use gpu_memcpy with unmatched stridesJames Ross-Gowan2014-10-271-8/+29
| | | | Like memcpy_pic, this checks if the strides match first.
* dxva2: fix copying surfaces with different strideJames Ross-Gowan2014-10-271-10/+18
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* dxva2: fix crash on initialization failurewm42014-10-261-0/+2
| | | | If dxva2_init() fails, dxva2_uninit() will be called twice.
* dxva2: use optimized memcpyJames Ross-Gowan2014-10-261-11/+35
| | | | | | At least on my machine, reading back the frame with system memcpy is slower than just using software rendering. Use the optimized gpu_memcpy from LAV to speed things up.
* video: initial dxva2 supportwm42014-10-251-0/+606
Shamelessly stolen from ffmpeg. It probably doesn't work - you can debug it yourself.