| Commit message (Collapse) | Author | Age | Files | Lines |
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Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.
We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)
Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)
All this is used by the following commit.
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All hwdec backends now use a single pixel format, and the format is
always checked.
Also, the init_decoder callback is now mandatory.
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Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"
Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
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This was essentially missing from commit 0b52ac8a.
Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.
For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
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Basically, we need to make sure to allocate enough data for the pretty
dumb copy_nv12 function. (It could be avoided by making the function
less dumb, but this fix is simpler.)
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This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.
Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
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Since we still read-back (and don't have hard plans on changing this),
this doesn't have much of an advantage.
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Preparation for the following commit.
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This is pretty much copy&pasted from Libav commit
a7e0380497306d9723dec8440a4c52e8bf0263cf.
Note that if FFmpeg was not compiled with HEVC DXVA2 support or your
video drivers do not support HEVC, the player will not fallback and
just fail decoding any video. This is because libavcodec appears not
to return an error in this case. The situation is made worse by the
fact that MSYS2 is on an ancient MinGW-w64 release, which does not
have the required headers for HEVC DXVA2 support.
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gpu_mempcy should to be called from code which targets SSE
Signed-off-by: wm4 <wm4@nowhere>
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Put the Vista+ (_WIN32_WINNT) and the COM C (COBJMACROS) defines into
the build system, instead of defining them over and over in the code.
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Like memcpy_pic, this checks if the strides match first.
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If dxva2_init() fails, dxva2_uninit() will be called twice.
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At least on my machine, reading back the frame with system memcpy is
slower than just using software rendering. Use the optimized gpu_memcpy
from LAV to speed things up.
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Shamelessly stolen from ffmpeg. It probably doesn't work - you can debug
it yourself.
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