| Commit message (Collapse) | Author | Age | Files | Lines |
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gpu_mempcy should to be called from code which targets SSE
Signed-off-by: wm4 <wm4@nowhere>
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Put the Vista+ (_WIN32_WINNT) and the COM C (COBJMACROS) defines into
the build system, instead of defining them over and over in the code.
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Like memcpy_pic, this checks if the strides match first.
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If dxva2_init() fails, dxva2_uninit() will be called twice.
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At least on my machine, reading back the frame with system memcpy is
slower than just using software rendering. Use the optimized gpu_memcpy
from LAV to speed things up.
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Shamelessly stolen from ffmpeg. It probably doesn't work - you can debug
it yourself.
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