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* osd: cleanup: make OSDTYPE_ constants private to OSD codewm42016-03-081-0/+12
| | | | | | No need to have them everywhere. The only exception/annoyance is MAX_OSD_PARTS, which is now basically duplicated (and at runtime initialization is checked with an assert()).
* osd, lua: manage multiple ASS overlays set with set_osd_ass() callswm42016-03-081-2/+12
| | | | | | | | | | | | | | | | | | | | | | | | | Until now, there was only 1 global ASS overlay that could be set by all scripts. This was often perceived as bug when multiple scripts tried to set their own ASS overlay. This was kind of hard to solve because the script could set its own ASS PlayResX/Y, which makes it impossible to share a single ASS_Renderer for multiple scripts. The OSC unfortunately makes use of this feature (and unfortunately can't be fixed because it's a POS), so we're stuck with this complication. Implement the worst-case solution and fix this by creating separate ASS track and renderer objects for each script that wants to set an ASS overlay. The z-order is decided by the order the scripts set their text first. This is essentially random, unless you do it at script init, and you pass scripts in a specific order. Script initialization is currently serialized (as a feature), so the first loaded script gets lowest Z-order. The Lua script API interestingly remains the same. (And also will remain undocumented, unsupported, and potentially volatile.)
* osd: restructure and move ASS objects into its own structwm42016-03-081-3/+8
| | | | | | All ASS objects used by the OSD renderer go into struct ass_state. Preparation for the following commit.
* osd: refactor how mp_ass_render_frame() is calledwm42016-03-081-1/+1
| | | | | | | | Instead of passing an explicit cache to the function, the res parameter is used. Also, instead of replacing its contents, sub bitmaps are now appended to it (all assuming the format doesn't actually change). This is preparation for the following commits.
* osd: use the same ASS_Renderer for OSD text and progbarwm42015-11-281-1/+1
| | | | | | Reduces memory usage and startup times. The implementation is a bit weird, because both OSD parts have conflicting requirements on the used ASS styles.
* player: remove OSD subtitle render pathwm42015-11-171-1/+1
| | | | | | | | | | | | | | | | | | | This was used with --no-sub-ass (aka --no-ass). This option (which is not yet removed) strips all styling from the subtitles, and renders them as plaintext only. For some reason, it originally seemed convenient to reuse all the OSD text rendering code (osd_libass.c). While this was indeed simple, it had a bad influence on the rest of the code. For example, it had to decide whether to go through the OSD code path, or the proper subtitle renderer in sd_ass.c. Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also "secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather minor code duplication with osd_libass.c for setting up a dummy ASS_Event and escaping the stripped text. Since sd_ass.c already has to handle "normal" text subtitles, and has code for stripping ASS tags, this remains all relatively simple. Remove all the unnecessary crap from the rest of the code.
* player: remove higher-level remains of DVD/BD menu supportwm42015-08-031-3/+0
| | | | | | | | | | | | | | | Nobody wanted to restore this, so it gets the boot. If anyone still wants to volunteer to restore menu support, this would be welcome. (I might even try it myself if I feel masochistic and like wasting a lot of time for nothing.) But if it does get restored, it should be done differently. There were many stupid things about how it was done. For example, it somehow tried to pull mp_nav_events through all the layers (including needing to "buffer" them in the demuxer), which was needlessly complicated. It could be done simpler. This code was already inactive, so this commit actually changes nothing. Also keep in mind that normal DVD/BD playback still works.
* osd: simplify an aspect of change detection handlingwm42015-03-181-2/+1
| | | | | | | | | | | | | | | | | | There was a somewhat obscure optimization in the OSD and subtitle rendering path: if only the position of the sub-images changed, and not the actual image data, uploading of the image data could be skipped. In theory, this could speed up things like scrolling subtitles. But it turns out that even in the rare cases subtitles have such scrolls or axis-aligned movement, modern libass rarely signals this kind of change. Possibly this is because of sub-pixel handling and such, which break this. As such, it's a worthless optimization and just introduces additional complexity and subtle bugs (especially in cases libass does the opposite: incorrectly signaling a position change only, which happened before). Remove this optimization, and rename bitmap_pos_id to change_id.
* video/out: change aspects of OSD handlingwm42014-06-151-2/+0
| | | | | | | | | Let the VOs draw the OSD on their own, instead of making OSD drawing a separate VO driver call. Further, let it be the VOs responsibility to request subtitles with the correct PTS. We also basically allow the VO to request OSD/subtitles at any time. OSX changes untested.
* sub: uglify OSD code path with lockingwm42014-01-181-0/+68
Do two things: 1. add locking to struct osd_state 2. make struct osd_state opaque While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses lots of osd_state (and osd_object) members. To make sure everything is accessed synchronously, I prefer making osd_state opaque, even if it means adding pretty dumb accessors. All of this is meant to allow running VO in their own threads. Eventually, VOs will request OSD on their own, which means osd_state will be accessed from foreign threads.