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* stream: redo playback abort handlingwm42014-09-131-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mechanism originates from MPlayer's way of dealing with blocking network, but it's still useful. On opening and closing, mpv waits for network synchronously, and also some obscure commands and use-cases can lead to such blocking. In these situations, the stream is asynchronously forced to stop by "interrupting" it. The old design interrupting I/O was a bit broken: polling with a callback, instead of actively interrupting it. Change the direction of this. There is no callback anymore, and the player calls mp_cancel_trigger() to force the stream to return. libavformat (via stream_lavf.c) has the old broken design, and fixing it would require fixing libavformat, which won't happen so quickly. So we have to keep that part. But everything above the stream layer is prepared for a better design, and more sophisticated methods than mp_cancel_test() could be easily introduced. There's still one problem: commands are still run in the central playback loop, which we assume can block on I/O in the worst case. That's not a problem yet, because we simply mark some commands as being able to stop playback of the current file ("quit" etc.), so input.c could abort playback as soon as such a command is queued. But there are also commands abort playback only conditionally, and the logic for that is in the playback core and thus "unreachable". For example, "playlist_next" aborts playback only if there's a next file. We don't want it to always abort playback. As a quite ugly hack, abort playback only if at least 2 abort commands are queued - this pretty much happens only if the core is frozen and doesn't react to input.
* stream: mp_msg conversionswm42013-12-211-1/+1
| | | | We also drop some slave mode stuff from stream_vcd.
* stream: add uncompressed rar supportwm42013-08-261-0/+60
Apparently, it is popular to store large files in uncompressed rar archives. Extracting files is not practical, and some media players suport playing directly from uncompressed rar (at least VLC and some DirectShow components). Storing or accessing files this way is completely idiotic, but it is a common practice, and the ones subjected to this practice can't do much to change this (at least that's what I assume/hope). Also, it's a feature request, so we say yes. This code is mostly taken from VLC (commit f6e7240 from their git tree). We also copy the way this is done: opening a rar file by itself yields a playlist, which contains URLs to the actual entries in the rar file. Compressed entries are simply skipped.