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* lua: fix mp.file_info for large filesSai Ke WANG2019-12-281-2/+2
| | | | | | `size` field with `unsigned int` was truncated to 4GB Signed-off-by: wm4 <wm4@nowhere>
* console: add a basic help commandwm42019-12-241-1/+50
| | | | | | | | | | | | | | | It's not really great. But I think it's good enough to save someone who's lost. Most importantly, it should become obvious _what_ the console expects (input commands), and how to exit it. Would be nice if we could show some documentation, or give a link to documentation, but that's out of scope and/or not easy. I considered implementing the "help" command as builtin command in command.c. On the other hand, this could not show console.lua specific help, so I implemented it in console.lua. The ad-hoc command parsing (that sort-of mirrors mpv input command syntax) for the "help" command is probably the worst part of this.
* console: do not strip leading spaceswm42019-12-241-0/+3
| | | | As suggested by TheAMM and avih.
* command: extend command-list outputwm42019-12-241-0/+14
| | | | Add some very basic information about arguments.
* stats: do not use "tick" eventwm42019-12-241-2/+6
| | | | | | | | It's deprecated. The new solution works almost exactly the same way (since the still existing internal tick event triggers vsync-jitter change command), though as far as API usage goes, it's somewhat questionable. (The comment is meant to discourage anyone trying to copy the idea for external scripts.)
* osc: redraw on visibility option runtime changeswm42019-12-241-0/+1
| | | | | | This affects behavior when using the "del" default key binding. Sometimes, setting visibility to always did not draw it correctly. This probably fixes it.
* js: support mp.create_osd_overlay (match 07287262)Avi Halachmi (:avih)2019-12-232-23/+53
| | | | | The legacy mp.set_osd_ass(...) is still supported (but also still undocumented) as a wrapper for the new mp.create_osd_overlay(...).
* js: batch key bindings updates (match 96932fe7)Avi Halachmi (:avih)2019-12-231-3/+12
| | | | | | | Implemented using one-time idle observer (i.e. setTimeout), to avoid additional function call(back) every time the event loop enters idle. The lua mp.flush_key_bindings() is also available, also undocumented.
* osc: add option to disable santa hatNicolas F2019-12-231-2/+3
| | | | | | | | | | A minority of users have expressed a dislike of hats, calling them "cancer [that] don't belong in software" describing the people who add them as "shitty circlejerks" and "chucklefuck." While I personally disagree with those opinions, it's probably easier to let them have it their way. For that reason this adds the option `greenandgrumpy` to the osc, which allows users to disable the hat.
* lua: fix guard against division by 0wm42019-12-231-1/+1
| | | | | This was incorrectly converted from the original C code. Change it to what the original code used.
* lua: fix passing non-integers to mp.set_osd_ass()wm42019-12-231-0/+2
| | | | | | | | | | | | | | libass uses integers for PlayResX/Y, so the osd-overlay command also does. Lua (pre-5.3) does not have an integer type, but the command interface makes a difference anyway. If you pass a Lua number with a fractional part to an integer parameter (using mp.command_native()), it will result in an error and complain about incompatible types. I think that's fine, but since this behavior extends to mp.set_osd_ass(), this is a compatibility problem. Fix this by explicitly coercing the resolution parameters to integer numbers.
* osc: set an arbitrary high Z-orderwm42019-12-231-0/+1
| | | | | | | | The main reason for this is just to make show the OSC always above console.lua, instead of a random order. (And this is also the only reason osc.lua was changed to the new API. The old API could have been extended, but lets not.)
* osc: use new overlay APIwm42019-12-231-5/+18
| | | | | | | | | This tries to avoid the update() call if nothing changed. This brings it more into line with the old code (the osd-overlay command simply does not skip the update if nothing changed). I don't know whether this matters; most likely not. Normally, code should try to avoid redundant updates on its own, so it's not the job of the command. However, for the OSC we simply want to reduce the differences.
* client API, lua: add new API for setting OSD overlayswm42019-12-235-29/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | Lua scripting has an undocumented mp.set_osd_ass() function, which is used by osc.lua and console.lua. Apparently, 3rd party scripts also use this. It's probably time to make this a public API. The Lua implementation just bypassed the libmpv API. To make it usable by any type of client, turn it into a command, "osd-overlay". There's already a "overlay-add". Ignore it (although the manpage admits guiltiness). I don't really want to deal with that old command. Its main problem is that it uses global IDs, while I'd like to avoid that scripts mess with each others overlays (whether that is accidentally or intentionally). Maybe "overlay-add" can eventually be merged into "osd-overlay", but I'm too lazy to do that now. Scripting now uses the commands. There is a helper to manage OSD overlays. The helper is very "thin"; I only want to force script authors to use the ID allocation, which may help with putting multiple scripts into a single .lua file without causing conflicts (basically, avoiding singletons within a script's environment). The old set_osd_ass() is emulated with the new API. The JS scripting wrapper also provides a set_osd_ass() function, which calls internal mpv API. Comment that part (to keep it compiling), but I'm leaving it to @avih to finish the change.
* lua: batch-update key bindingswm42019-12-231-3/+11
| | | | | | | | | | | | | | Lua scripting implements key bindings by defining an input section with all the bindings in it. Every add_key_binding() call ran a mpv command to update this section. This caused a lot of spam at debug log levels. Reduce the spam and more it efficient by batching updates into a single mpv command when the script becomes inactive. This is pretty simple, because there's already the concept of idle handlers. This requires that the script actually goes to sleep, which might not happen in various extremely bogus corner cases, such as polling the mpv message queue with active waiting. Just don't do that.
* osc: display Santa hat for idle logo in DecemberTheAMM2019-12-231-18/+43
| | | | | | | | | | During the 12th month (checked during script initialization), draw a Santa hat on top of the idle message's logo. Slightly refactors and optimizes the drawing process as well: reorder original logo layers and remove redundant holes in them, use a shared line prefix to clear the style and set start position. Signed-off-by: wm4 <wm4@nowhere>
* client API: deprecate tick eventwm42019-12-221-0/+2
| | | | | This is conceptually outdated and should not exist. This affects Lua scripting and JSON IPC too.
* js: read_options: on_update: don't re-read the config fileAvi Halachmi (:avih)2019-12-221-3/+3
| | | | | | | | | | | | | Now that 00af718a made the lua read_options behavior much more similar to the js behavior, the main difference was that lua does not re-read the config file at on_update (but it does re-apply its stored content) while js did re-read it. Now the js on_update also does not re-read the config file and instead applies its stored original content. This is slightly hacky by adding an undocumented optional 4th argument to read_options which allows overriding the config file content.
* console: reduce border sizewm42019-12-221-1/+1
| | | | | This looks better if the ASS canvas size is used to scale according to HiDPI factor (instead of font size).
* osc: use video margins only if OSC is visiblewm42019-12-221-6/+5
| | | | | Looks awkward otherwise. This means that even if boxvideo is enabled, nothing gets "boxed" if the OSC is set to auto-hide.
* osc: cleanup boxvideo margin handlingwm42019-12-221-20/+23
| | | | | | | | | | Make sure it gets properly reinitialized when needed. This is especially useful now that the OSC reacts to runtime option changes, which can change the layout too. This may call set_property_number() on the margin properties more often now, but since redundant option changes are ignored now, this shouldn't have any too bad effects.
* osc: full reinit on runtime option changeswm42019-12-221-3/+2
| | | | | | | | | Fuck it, just let's just reinit everything. On a side note, the changelist parameter provided by read_options() (here "list") is now unused. But it's not hard to provide and might be useful for other stuff. So don't remove it from the generic read_options() code.
* lua: change runtime option change behaviorwm42019-12-221-24/+27
| | | | | | | | | | | | As described in the manpage changes. This makes more sense than the previous approach, where options could "unexpectedly" stick. Although this is still a somewhat arbitrary policy (ask many people and you'd get a number of different expectations on what should happen), I think that it reflects what mpv's builtin stuff does. All the copying is annoying, but let's just hope nobody is stupid enough to change these properties per video frame or something equally ridiculous.
* command: fix confusing displayed aspect-ratioAbdullah Alansari2019-12-221-0/+33
| | | | | For example, when a user switches the aspect-ratio display `16:9` instead of `1.778` and `Original` instead of `-1.000`.
* js: read_options: support on_update (match 478a321d)Avi Halachmi (:avih)2019-12-211-2/+16
| | | | | | | | | | | | | This is a bit different than the lua code: on script-opts change it simply re-applies the conf-file and script-opts to the options object, and if this results in any changed value at options then on_update is called with the changelist as argument. This allows a value to revert back to the conf-file value if the matching script-opts key had a different value and then got deleted. It also guarantees to call back whenever the options object is modified, which the lua code doesn't do (e.g. if the caller changed a value and the observer changed it back - it won't detect a change).
* osc: cosmetics: remove some excessive whitespacewm42019-12-201-7/+0
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* osc: react to script-opts runtime changeswm42019-12-201-1/+8
| | | | | | | | | | With special attention to changing osc-visibility. Untested, although osc-visibility works (it's pretty much equivalent to the key binding, so there is not much interesting going on). Somewhat inspired by code posted by github user CogentRedTester. Fixes: #4513
* lua: add a helper for runtime script option changeswm42019-12-201-15/+62
| | | | | A script can use this to easily get runtime updates. (Even if script-opts is sort of clunky.)
* osc: rearrange hidetimeout/visibiltiy handlingwm42019-12-201-19/+19
| | | | | | | | | | The way how this modifies and backups/restores user option values is a bit of a problem for runtime option changing. Clean this up a little. Now cycling the visibility updates the user option value, but always to "valid" values (unlike hidetimeout used to be used). If the user option value is changed externally (enabled by a later commit), it'll be cleanly overwritten.
* osc: move windowcontrols option code to the right placewm42019-12-201-15/+14
| | | | | | There doesn't seem to be a reason why it was where it was. It should be in validate_user_opts(), which will be important for runtime changing too.
* console: use hidpi scale reportingwm42019-12-201-2/+7
| | | | | | | | I decided to factor this into the user's scale option (instead of somehow using it as default if the user has not specified it), because it makes the option handling simpler, and won't break things like per-screen DPI if the user only wants to scale the console font by a factor.
* command: add property returning hidpi scalewm42019-12-201-0/+12
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* stream, demux: redo origin policy thingwm42019-12-202-12/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mpv has a very weak and very annoying policy that determines whether a playlist should be used or not. For example, if you play a remote playlist, you usually don't want it to be able to read local filesystem entries. (Although for a media player the impact is small I guess.) It's weak and annoying as in that it does not prevent certain cases which could be interpreted as bad in some cases, such as allowing playlists on the local filesystem to reference remote URLs. It probably barely makes sense, but we just want to exclude some other "definitely not a good idea" things, all while playlists generally just work, so whatever. The policy is: - from the command line anything is played - local playlists can reference anything except "unsafe" streams ("unsafe" means special stream inputs like libavfilter graphs) - remote playlists can reference only remote URLs - things like "memory://" and archives are "transparent" to this This commit does... something. It replaces the weird stream flags with a slightly clearer "origin" value, which is now consequently passed down and used everywhere. It fixes some deviations from the described policy. I wanted to force archives to reference only content within them, but this would probably have been more complicated (or required different abstractions), and I'm too lazy to figure it out, so archives are now "transparent" (playlists within archives behave the same outside). There may be a lot of bugs in this. This is unfortunately a very noisy commit because: - every stream open call now needs to pass the origin - so does every demuxer open call (=> params param. gets mandatory) - most stream were changed to provide the "origin" value - the origin value needed to be passed along in a lot of places - I was too lazy to split the commit Fixes: #7274
* osc: fix a commentwm42019-12-201-1/+1
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* osc: fade out if paused and mouse position is outside of OSCwm42019-12-191-5/+18
| | | | | This broke with the recent changes since tick() is not called regularly anymore in paused mode. Add an explicit timer for this.
* osc: fix crash when toggling visibilitywm42019-12-191-1/+0
| | | | | The previous osc.lua related commit removed this function, and trying to call it crashed the OSC. Just remove the call.
* js: support shared script properties (match 7e4819e7)Avi Halachmi (:avih)2019-12-191-0/+22
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* js: require: allow custom module search paths via mp.module_pathsAvi Halachmi (:avih)2019-12-191-4/+10
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* osc: don't run update_margins() every framewm42019-12-191-2/+4
| | | | | This is something recent that also caused per frame log spam, because it tried to update the margins every frame.
* command: reduce OSC/stats log spamwm42019-12-191-8/+11
| | | | | | | | | | | | | | | | | | For some inexplicable reason, the OSC runs the expand-text command a _lot_. This command is logged at the log file default log level, so the log file can quickly fill up with these messages. It directly violates the mpv logging policy: per-frame (or similarly common) log messages should not be enabled by default for the log file. stats.lua uses the show-text command for some reason (instead of creating its own OSD layer). Explicitly reduce the log level for expand-text and some other commands. Also reduce the log level for commands triggered by mouse movement. The previous commit also contributed some to reduce log spam. Fixes: #4771
* osc: use property notifications and a timer instead of "tick" eventswm42019-12-191-60/+47
| | | | | | | | | | | | | | | | | | | | | | | Traditionally, the OSC used mpv's "tick" event, which was approximately sent once per video frame. It didn't try to track any other state, and just updated everything. This is sort of a problem in many corner cases and non-corner cases. For example, it would eat CPU in the paused state (probably to some degree also the mpv core's fault), or would waste power or even throw errors ("event queue overflows") on high FPS video. Change this to not using the tick event. Instead, react to a number of property change events. Rate-limit actual redrawing with a timer; the next update cannot happen sooner than the hardcoded 30ms OSC frame duration. This has also the effect that multiple successive updates are (mostly) coalesced. This means the OSC won't eat your CPU when the player is fucking paused. (It'll still update if e.g. the cache is growing, though.) There is some potential for bugs whenever it uses properties that are not explicitly observed. (In theory we could easily change this to a reactive concept to avoid such things, but whatever.)
* client API: rewrite property observation (again)wm42019-12-193-137/+195
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I intend to rewrite this code approximately every 2 months. Last time, I did this in commit d66eb93e5d4 (and 065c307e8e7 and b2006eeb74f). It was intended to remove the roundabout synchronous thread "ping pong" when observing properties. At first, the original async. code was replaced with some nice mostly synchronous code. But then an async. code path had to be added for vo_libmpv, and finally the sync. code was dropped because it broke in other obscure cases (like the Objective-C Cocoa backend). Try again. This time, update properties entirely on the main thread. Updates get batched out on every playloop iteration. (At first I wanted it to make it every time the player goes to sleep, but that might starve API clients if the playloop get saturated.) One nice thing is that clients only get woken up once all changed events have been sent, which might reduce overhead. While this sounds simple, it's not. The main problem is that reading properties must not block the client API, i.e. no client API locks can be held while reading the property. Maybe eventually we can avoid this requirement, but currently it's just a fact. This means we have to iterate over all clients and then over all properties (of each client), all while releasing all locks when updating a property. Solve this by rechecking on each iteration whether the list changed, and if so, aborting the iteration and redo it "next time". High risk change, expect bugs such as crashes and missing property updates.
* console: adjust position to OSCwm42019-12-181-1/+17
| | | | See previous commit.
* osc: make margins availablewm42019-12-181-1/+23
| | | | | | | | | This is for console.lua (see next commit). The idea is that console.lua can adjust its offset to the bottom of the window by the height of the OSC. If the OSC is not set to permanently visible, export no margins, because it would look weird to move the console depending on the mouse movement.
* command, lua: add a way to share data between scriptswm42019-12-182-0/+55
| | | | | | | | | Very primitive and dumb, but fulfils its purpose for the next commits. I chose this specific implementation because it has the lowest footprint in command.c, without resorting to crazy hacks such as sending messages between scripts (which would be hard to coordinate especially on startup).
* command: make change-list work with pure properties toowm42019-12-181-5/+14
| | | | Until now, it only worked on options. Useful for the next commit.
* command, vo: remove old option change notification mechanismswm42019-12-172-24/+2
| | | | | | | These all have been replaced recently. There was a leftover in window.swift. It couldn't have done anything useful in the current state of the code, so drop these lines.
* client API: remove some dead codewm42019-12-171-6/+0
| | | | | This was for the "suspend" API, which has been removed (turned into stubs) a long time ago.
* command: slightly simplify input-ipc-server change detection/initwm42019-12-171-17/+6
| | | | | | | The generic change detection now handles this just as well. The way how this function is manually called at init is slightly gross. Make that part slightly more explicit to hopefully avoid confusion.
* command: change "window-scale" property behaviorwm42019-12-162-21/+16
| | | | | | | | | This is similar to the "edition" change. I considered making this go through deprecation, but didn't have a good idea how to do that. Maybe it's fine, because this is pretty obscure. But it might break some API users/scripts (it certainly broke stats.lua), and all I have to say is sorry for that.
* command: remove unnecessary mute property implementationwm42019-12-161-15/+0
| | | | | This only added the CONSTRICTED_TYPE thing, but it works correctly without.
* command: change "edition" property behaviorwm42019-12-161-10/+19
| | | | | | | | | See manpage/changelog changes. The purpose of this change is to removes another case of inconsistent property behavior. At first I wanted to make this go through deprecation before making a technically incompatible change, but then I considered this feature too obscure as that anyone would care.
* player: avoid underrun wakeup loopwm42019-12-162-1/+9
| | | | | | | | | | | | | | | | | | The VO underrun detection (just a weak heuristic) added in commit f26dfb flagged the underrun state every time it was checked, and since the check happened in every playloop iteration, this caused the playloop to wake up itself on every iteration. It burned an entire core while in this state. Fix this by flagging this condition only once (as it should be), and requiring that a frame is displayed to trigger it again. This makes it work similar as the audio underrun check. The bug report referenced below says --demuxer-thread=no avoided this. This is because the demuxer layer doesn't do proper underrun reporting if the reader thread is disabled. Fixes: #7259
* player: fix an outdated commentwm42019-12-141-2/+1
| | | | | The client API doesn't use input_ctx anymore, and the "wakeup" flag is gone (if it even existed at all).
* player: move point at which queued seeks are appliedwm42019-12-141-2/+3
| | | | | | | | | | | Do it after decoding etc., but before waiting for input. This seems to make more sense, because whether a queued seek can be applied depends on the playback state. So it sounds like a good idea to apply the seek first thing, but it's a bad idea to go to sleep if there's still a queued seek pending (that couldn't be processed earlier). Also add an empty line before mp_wait_events(); it doesn't really have to do with the filter bullshit.
* player: make repeated hr-seeks past EOF trigger EOF as expectedwm42019-12-142-3/+16