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* player: update Windows playback state asynchronouslywm42016-08-201-2/+2
| | | | | | | | | | | | | | | | | | Doing this required synchronizing with the VO thread, which could lead to audio dropouts if the VO was frozen (which can happen in practice if e.g. an opengl_cb user is not doing what the API demands). Add a way to send asynchronous VOCTRLs, and use that for the playback state. In theory, it would be better to make this status update a several function and to "merge" several queued update, but that would be slightly more effort/code, and the update is so infrequent that the merging would never happen anyway. The change to vo_destroy() is to make sure all queued asynchronous reuqests are finished before making the vo_thread exit. Even though it's only used on MS Windows, it's run on any platform with any VO, which makes this worse.
* command: prevent O(n^2) behaviour for playlist propertyJames Ross-Gowan2016-08-201-3/+25
| | | | | | | | | When fetching the playlist property, playlist_entry_from_index would be called for each playlist entry, which traversed a linked list to get the entry corresponding to the specified index. This was very slow for large playlists. Since get_playlist_entry is called for each index in order, it can avoid a full traversal of the linked list by using the next pointer on the previously requested entry.
* player: refresh very low framerate video on filter changeswm42016-08-191-1/+3
| | | | | | | Limit the max. time the refresh is delayed. Make it refresh at all if image mode is enabled. Fixes #3435.
* vf_rotate: allow arbitrary rotationwm42016-08-191-2/+2
| | | | | | | vf_rotate selects the correct filter for 90° rotation, but it can be extended to use lavfi's vf_rotate as fallback. See #3434.
* player: make looping slightly more seamlesswm42016-08-185-42/+38
| | | | | | This affects A-B loops and --loop-file, and audio. Instead of dropping audio by resetting the AO, try to make it seamless by not sending data after the loop point, and after the seek send new data without a reset.
* audio: improve aspects of EOF handlingwm42016-08-181-19/+40
| | | | | | | | | | | The code actually kept going out of EOF mode into resync mode back into EOF mode when the playloop had to wait after an audio EOF caused by the endpts. This would break seamless looping (as added by the next commit). Apply endpts earlier, to ensure the filter_audio() function always returns AD_EOF in this case. The idiotic ao_buffer makes this an amazing pain in the ass.
* video: don't discard video frames after endptswm42016-08-181-3/+5
| | | | | | | | | | | | Instead of letting it keep decoding by trying to find a new frame, "plug" the frame queue by not removing it. (Or actually, by putting it back instead of discarding it.) Matters for seamless looping (following commits), and possibly some other corner cases. The added function vf_unread_output_frame() is a bit of a sin, but still reasonable, since its implementation is trivial.
* player: add option to control duration of image displaywm42016-08-171-12/+22
| | | | | | | | | | | | | The --image-display-duration option controls how long an image is displayed. It's also possible to display the image forever (until manual user interaction stops playback). With this, the core drops the old method to "drain" video (i.e. waiting for the last frame duration on end of playback). Instead, we reuse MPContext.time_frame. The old mechanism was disabled for non-images anyway. Fixes #3425.
* player: allow passing flags to queue_seek()wm42016-08-156-24/+31
| | | | | | | | | | | | Change the last parameter from a bool to an int, which is supposed to take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which replaces the previous bool parameter. The old false parameter becomes 0, the old true parameter becomes MPSEEK_FLAG_DELAY. Since the old "immediate" parameter is now essentially inverted, two coalesced immediate and delayed seeks end up as delayed instead of immediate. This change doesn't matter, since there are no relative immediate seeks anyway.
* command: add replaygain information properties to track-listwm42016-08-131-0/+12
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* command: add a property that returns filename without extensionwm42016-08-111-1/+13
| | | | Requested. Fixes #3404.
* player: add --no-autoload-files optionwm42016-08-101-0/+6
| | | | Allt his auto-loading is getting annoying especially for testing.
* player: add --audio-wait-open optionswm42016-08-092-0/+10
| | | | Complements the option added in the previous commit.
* player: add --audio-stream-silencewm42016-08-091-0/+3
| | | | | Completely insane that this has to be done. Crap for compensating HDMI crap.
* client API: add stream_cb API for user-defined stream implementationsAman Gupta2016-08-072-0/+65
| | | | | | Based on #2630. Some heavy changes by committer. Signed-off-by: wm4 <wm4@nowhere>
* client API: add MPV_ERROR_GENERICwm42016-08-071-0/+1
| | | | Because why not.
* player: gross hack to improve non-hr seeking with external audio trackswm42016-08-073-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Relative seeks backwards with external audio tracks does not always work well: it tends to happen that video seek back further than audio, so audio will remain silent until the audio's after-seek position is reached. This happens because we strictly seek both video and audio demuxer to the approximate desirted target PTS, and then start decoding from that. Commit 81358380 removes an older method that was supposed to deal with this. It was sort of bad, because it could lead to the playback core freezing by waiting on network. Ideally, the demuxer layer would probably somehow deal with such seeks, and do them in a way the audio is seeked after video. Currently this is infeasible, because the demuxer layer assumes a single demuxer, and external tracks simply use separate demuxer layers. (MPlayer actually had a pseudo-demuxer that joined external tracks into a single demuxer, but this is not flexible enough - and also, the demuxer layer as it currently exists can't deal with dynamically removing external tracks either. Maybe some time in the future.) Instead, add a gross hack, that essentially reseeks the audio if it detects that it's too far off. The result is actually not too bad, because we can reuse the mechanism that is used for instant track switching. This way we can make sure of the right position, without having to care about certain other issues. It should be noted that if the audio demuxer is used for other tracks too, and the demuxer does not support refresh seeking, audio will probably be off by even a higher amount. But this should be rare.
* player: fix mid-stream audio sync conditionwm42016-08-071-3/+3
| | | | | | | | | | This code is for resyncing audio-only streams (e.g. switching between audio tracks if no video track is active). This must not be run if the video PTS just isn't known yet. (Although the case in which this changes anything is probably very obscure, if it can even happen. Still, it's a bit more correct.) This is a correction to commit 91a3bda6.
* player: fix display-sync timing if audio take long on resumewm42016-08-071-0/+6
| | | | | | | | | | | | | | | | | In display-sync mode, the very first video frame is idiotically fully timed, even though audio has not been synced yet at this point, and the video frame is more like a "preview" frame. But since it's fully timed, an underflow is detected if audio takes longer than the display time of the frame (we send the second frame only after audio is done). The timing code will try to compensate for the determined desync, but it really shouldn't. So explicitly discard the timing info in this specific case. On the other hand, if the first frame still hasn't finished display, we can pretend everything is ok. This is a hack - ideally, we either would send a frame without timing info (and then send it again or so when playback starts properly), or we would add real pause support to the VO, and pause it during syncing.
* player: sync audio as well when enabling it mid-streamwm42016-08-061-0/+3
| | | | | | If an audio track is enabled during playback, then make it resume at the exact "current position", instead of playing audio before that position. This was already done for video.
* player: improve instant track switchingwm42016-08-061-24/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | When switching tracks, we normally have the problem that data gets lost due to readahead buffering. (Which in turn is because we're stubborn and instruct the demuxers to discard data on unselected streams.) The demuxer layer has a hack that re-reads discarded buffered data if a stream is enabled mid-stream, so track switching will seem instant. A somewhat similar problem is when all tracks of an external files were disabled - when enabling the first track, we have to seek to the target position. Handle these with the same mechanism. Pass the "current time" to the demuxer's stream switch function, and let the demuxer figure out what to do. The demuxer will issue a refresh seek (if possible) to update the new stream, or will issue a "normal" seek if there was no active stream yet. One case that changes is when a video/audio stream is enabled on an external file with only a subtitle stream active, and the demuxer does not support rrefresh seeks. This is a fuzzy case, because subtitles are sparse, and the demuxer might have skipped large amounts of data. We used to seek (and send the subtitle decoder some subtitle packets twice). This case is sort of obscure and insane, and the fix would be questionable, so we simply don't care. Should mostly fix #3392.
* audio: use --audio-channels=auto behavior, except on ALSAwm42016-08-042-8/+15
| | | | | | | | | | | | | | | | | | | | | | | This commit adds an --audio-channel=auto-safe mode, and makes it the default. This mode behaves like "auto" with most AOs, except with ao_alsa. The intention is to allow multichannel output by default on sane APIs. ALSA is not sane as in it's so low level that it will e.g. configure any layout over HDMI, even if the connected A/V receiver does not support it. The HDMI fuckup is of course not ALSA's fault, but other audio APIs normally isolate applications from dealing with this and require the user to globally configure the correct output layout. This will help with other AOs too. ao_lavc (encoding) is changed to the new semantics as well, because it used to force stereo (perhaps because encoding mode is supposed to produce safe files for crap devices?). Exclusive mode output on Windows might need to be adjusted accordingly, as it grants the same kind of low level access as ALSA (requires more research). In addition to the things mentioned above, the --audio-channels option is extended to accept a set of channel layouts. This is supposed to be the correct way to configure mpv ALSA multichannel output. You need to put a list of channel layouts that your A/V receiver supports.
* player: remove special-case for DL/DR speakerswm42016-08-041-2/+0
| | | | | | Pointless anyway. With superficial checking I couldn't find any decoder which actually outputs this, and AO chmap negotiation would properly ignore them anyway in most cases.
* player: offset demuxer on start/seek properly with audio/sub delaywm42016-08-044-0/+22
| | | | | | | | | | | | | | | | | Assume you use a large value like --audio-delay=20. Then until now the player would just have seeked normally to a "too late" position, and played silence for about 20 seconds until audio in the correct time range is coming again. Change this by offsetting seeks by the right amount. This works for both external and muxed files. If a seek isn't precise, then it works only for external files. This might cause issues with very large delay options. Hr-seek skipping could take a lot of time (especially because it affects video too), the demuxer queue could overflow, and other weird corner cases could appear. But we just try this on best-effort basis, and if the user uses extreme values we don't guarantee good behavior.
* ytdl: Error out with http_dash_segmentsRicardo Constantino2016-07-301-0/+4
| | | | Unsupported for now.
* player: disable DS with spdif transcoding toowm42016-07-241-2/+5
| | | | | | Otherwise it behaves dumb. (Although you could argue it shouldn't try to guess whether speed changes work, but instead simply disable DS if they don't work.)
* audio: refactor mixer code and delete mixer.cwm42016-07-176-33/+88
| | | | | | | | | | | | | | | | | mixer.c didn't really deserve to be separate anymore, as half of its contents were unnecessary glue code after recent changes. It also created a weird split between audio.c and af.c due to the fact that mixer.c could insert audio filters. With the code being in audio.c directly, together with other code that unserts filters during runtime, it will be possible to cleanup this code a bit and make it work like the video filter code. As part of this change, make the balance code work like the volume code, and add an option to back the current balance value. Also, since the balance semantics are unexpected for most users (panning between the audio channels, instead of just changing the relative volume), and there are some other volumes, formally deprecate both the old property and the new option.
* player: do not cut off terminal status line if it contains newlineswm42016-07-151-1/+1
| | | | | | | Just a heuristic to preserve the status line in odd corner cases. Probably a crap idea. Fixes #3340.
* Use - as command-name separator everywhereTimotej Lazar2016-07-143-12/+12
| | | | | | | Old-style commands using _ as separator (e.g. show_progress) were still used in some places, including documentation and configuration files. This commit updates all such instances to the new style (show-progress) so that commands are easier to find in the manual.
* command: add properties for HDR metadataNiklas Haas2016-07-131-0/+2
| | | | | | | | | Since it turns out that knowing what exactly a file was tagged with can be useful for debugging purposes, expose this as a property so I can check it more easily. This is mostly useful for sig-peak (since nom-peak is currently entirely calculated by us), but I added both for consistency.
* video: respect --deinterlace=autowm42016-07-121-1/+2
| | | | | | | | | | | | | | | | | | | | --deinterlace=auto is the default, and has the obscure semantics that deinterlacing is disabled, unless the user has manually inserted a deinterlacing filter. While in software decoding this doesn't matter, and we will happily insert 2 yadif filters (if the user has already added one), or not remove the yadif filter (if deinterlacing is disabled, but the user has added the filter manually), this is different with hardware deinterlacer filters. These support VFCTRL_SET_DEINTERLACE for toggling deinterlacing filtering at runtime. It exists mainly for legacy reasons, and possibly because it makes switching deinterlacing modes more efficient. It might also gives us an entry-point for VO deinterlacing, maybe. For whatever reasons this mechanism exists, we still support and use it. This commit fixes that video.c always used VFCTRL_SET_DEINTERLACE to disable deinterlacing, even if --deinterlace=auto was set. Fix this by checking the value of the option directly.
* audio: show an osd bar when changing ao-volumeUros Vampl2016-07-101-1/+17
| | | | also, make the osd msg prettier
* audio: drop --softvol=no and --softvol=autowm42016-07-093-42/+71
| | | | | | | | | | | | | | Drop the code for switching the volume options and properties between af_volume and AO volume controls. interface-changes.rst mentions the changes in detail. Do this because this was exceedingly complex and had other problems as well. It was also very hard to test. It's just not worth the trouble. Some leftovers like AOCONTROL_HAS_PER_APP_VOLUME will be removed at a later point. Fixes #3322.
* command: don't delay progress updates to next video framewm42016-07-081-0/+1
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* video: fix midstream video configuration changeswm42016-07-081-0/+1
| | | | | | | Commit 771a8bf5 added code to avoid unnecessary vf_reconfig() calls for unrelated reasons, but forget to consider that it has to be called at least once if the input format changes. As a consequence it got "stuck" due to not being able to decode more frames.
* video: limit number of frames sent to VO to the VO requested amountwm42016-07-071-1/+3
| | | | | | | | | | vo_frame can have more than 1 frame - the extra frames are future references, which are sometimes useful for filtering (vo_opengl interpolation). There's no harm in reducing the number of frames sent to the VO requested amount of future frames, so do that. Doesn't actually reduce the number of concurrently in use frames in practice.
* player: cut off status line on terminal widthwm42016-07-061-0/+6
| | | | | | | | | | If the status line is wider than the reported terminal size, then cut it off instead of causing the terminal to scroll down for the next line. This is done in the most primitive way possible, assuming ASCII. This was actually done in the past as far as I'm aware; do it again. (Probably differently.)
* video: fix deinterlace filter handling for VFCTRL_SET_DEINTERLACE filterswm42016-07-061-18/+20
| | | | | | | | | | | | | | | | | | | | Some filters support VFCTRL_SET_DEINTERLACE. This affects most hardware deinterlace filters. They can be inserted by the user manually, or auto- inserted by vf.c itself as conversion filter (vf_d3d11vpp). In these cases, we shouldn't insert or remove filters outselves, and instead VFCTRL_SET_DEINTERLACE should be invoked to switch the mode. This wasn't done correctly in the recently refactored code and could have broken with --deinterlace. (The refactor only considered switching via property in this case.) Fix it by making it a proper part of the filter_reconfig() function, and making set_deinterlacing() (which is called by the property handler) merely call filter_reconfig() in all cases to do the real work. We can even avoid rebuilding the filter chain - though only if no other auto-filters are inserted. It probably also provides a slightly cleaner way to implement functionality in the VO while still inserting video filter fallbacks correctly if required.
* video: fix deinterlace filter handling on pixel format changeswm42016-07-061-7/+4
| | | | | | | | | | | | | | | | | The test scenario at hand was hardware decoding a file with d3d11 and with deinterlacing enabled. The file switches to a non-hardware dedocdeable format mid-stream. This failed, because it tried to call vf_reconfig() with the old filters inserted, with was fatal due to vf_d3d11vpp accepting only hardware input formats. Fix this by always strictly removing all auto-inserted filters (including the deinterlacing one), and reconfiguring only after that. Note that this change is good for other situations too, because we generally don't want to use a hardware deinterlacer for software decoding by default. They're not necessarily optimal, and VAAPI VPP even has incomprehensible deinterlacer bugs specifically with software frames not coming from a hardware decoder.
* player: it's not --force-seeking but --force-seekablewm42016-07-061-1/+1
| | | | Oops. Fuck.
* player: rewrite deinterlace filter auto-insertionwm42016-07-054-107/+84
| | | | | | | | | | | | | | Instead of using the "vf" command code (which changes filters at runtime on user input), use the general filter-insertion code. The latter was added later, and is more suitable for automatically inserted filters. The old code failed in particular when using watch-later saving, which stored the filter list in the resume config file. If a user changed the hardware decoding mode via command line, the stored filter chain was out of date and could cause failure due to not working with hardware or software decoding mode. Storing the deinterlace filter in the filter list was unavoidable, because it was part of the user state. (The new code only edits the actually instantiated filters.)
* mp_image: split colorimetry metadata into its own structNiklas Haas2016-07-031-4/+4
| | | | | | | | | | | | | | | | | | This has two reasons: 1. I tend to add new fields to this metadata, and every time I've done so I've consistently forgotten to update all of the dozens of places in which this colorimetry metadata might end up getting used. While most usages don't really care about most of the metadata, sometimes the intend was simply to “copy” the colorimetry metadata from one struct to another. With this being inside a substruct, those lines of code can now simply read a.color = b.color without having to care about added or removed fields. 2. It makes the type definitions nicer for upcoming refactors. In going through all of the usages, I also expanded a few where I felt that omitting the “young” fields was a bug.
* player: add missing space to error messagewm42016-07-021-1/+1
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* player: fatal error if linked and compiled FFmpeg versions mismatchwm42016-07-011-0/+12
| | | | | | | | | We don't support this anymore. This tries to exit in a controlled way after command line options are applied in order to honor logging options and, in case of libmpv, not to kill the host. Not sure if it would be better to just vomit text to stderr and call abort().
* command: pack sub image data in overlay-add commandwm42016-07-011-33/+98
| | | | | | | | | | | | | | Working towards refcounted sub images, and also for removing bitmap packers from VOs. I'm not sure why we even have this overlay-add command. It was sort of "needed" before opengl-cb was introduced, and before Lua scripts could put ASS drawings on OSD without conflicting with the OSC. But now trying to use it doesn't make too much sense anymore. Still keep it because we're trying to be nice, but throw performance out of the window. Now image data is copied 2 more times before displaying it. This also makes using the command a bit simpler.
* command: improve playlist* properties change notificationswm42016-06-202-6/+10
| | | | | | | Until now, only the "playlist" property itself had proper change notification. Extend it to all other properties as well. Fixes #3267 (hopefully).
* player: fix previous commitwm42016-06-121-0/+3
| | | | | | | Of course we can't just skip updating the OSD if the playloop was woken up for the purpose of removing OSD after an OSD timer expired. Fixes e.g. OSD bars sometimes sticking along when seeking while paused.
* player: do not update OSD all the time when pausedwm42016-06-113-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | Normally, OSD is updated every time the playloop is run. This has to be done, because the OSD may implicitly reference various properties, without knowing whether they really need to be updated or not. (There's a property update mechanism, but it's mostly unavailable, because OSD is special-cased and can not use the client API mechanism properly.) Normally, these updates are no problem, because the OSD is only actually printed when the OSD text actually changes. But commit d23ffd24 added a rate-limiting mechanism, which tries to limit OSD updates at most every 50ms (or the next video frame). Since it can't know in advance whether the OSD is going to change or not, this simply waked up the player every 50ms. Change this so that the player is updated only as part of general updates determined through mp_notify(). (This function also notifies the client API of changed properties.) The desired result is that the player will not wake up at all in normal idle mode, but still update properties that can change when paused, such as the ca