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* player: handle seek delays differentlywm42014-02-071-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The code removed from handle_input_and_seek_coalesce() did two things: 1. If there's a queued seek, stop accepting non-seek commands, and delay them to the next playloop iteration. 2. If a seek is executing (i.e. the seek was unqueued, and now it's trying to decode and display the first video frame), stop accepting seek commands (and in fact all commands that were queued after the first seek command). This logic is disabled if seeking started longer than 300ms ago. (To avoid starvation.) I'm not sure why 1. would be needed. It's still possible that a command immediately executed after a seek command sees a "seeking in progress" state, because it affects queued seeks only, and not seeks in progress. Drop this code, since it can easily lead to input starvation, and I'm not aware of any disadvantages. The logic in 2. is good to make seeking behave much better, as it guarantees that the video display is updated frequently. Keep the core idea, but implement it differently. Now this logic is applied to seeks only. Commands after the seek can execute freely, and like with 1., I don't see a reason why they couldn't. However, in some cases, seeks are supposed to be executed instantly, so queue_seek() needs an additional parameter to signal the need for immediate update. One nice thing is that commands like sub_seek automatically profit from the seek delay logic. On the other hand, hitting chapter seek multiple times still does not update the video on chapter boundaries (as it should be). Note that the main goal of this commit is actually simplification of the input processing logic and to allow all commands to be executed immediately.
* sub: uglify OSD code path with lockingwm42014-01-181-5/+4
| | | | | | | | | | | | | | | Do two things: 1. add locking to struct osd_state 2. make struct osd_state opaque While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses lots of osd_state (and osd_object) members. To make sure everything is accessed synchronously, I prefer making osd_state opaque, even if it means adding pretty dumb accessors. All of this is meant to allow running VO in their own threads. Eventually, VOs will request OSD on their own, which means osd_state will be accessed from foreign threads.
* player: redo terminal OSD and status line handlingwm42014-01-131-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
* player: mention subtitles in av_desync_help_textwm42014-01-121-2/+2
| | | | | | | | Insane .ass subtitle scripts can cause severe slowdown (depending on the speed of the machine, or the insanity of the script), so mention how to test without subtitles. This is mainly to make the user aware that subtitle rendering can be a problem. For longwinded explanation, there isn't enough space.
* player: fix setting smaller timeout on Windows systemswm42014-01-081-1/+1
| | | | | | | On Windows, we don't have proper input event wakeup handling, so we need to lower the playloop timeout in order to react fast to input. Closes #387.
* Fix audio delay inversionMartin Herkt2014-01-061-2/+2
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* player: add --secondary-sid for displaying a second subtitle streamwm42013-12-241-2/+4
| | | | | | | This is relatively hacky, but it's Christmas, so it's ok. This does two things: 1. allow selecting two subtitle tracks, and 2. include a hack that renders the second subtitle always as toptitle. See manpage additions how to use this.
* player: slightly simplify seeking in external fileswm42013-12-241-16/+9
| | | | | | | For some reason, this checked whether there are external tracks at all before doing any seeks. Possibly this was to avoid multiple get_main_demux_pts() calls, but calling this multiple times shouldn't be too bad.
* player: redo demuxer stream selectionwm42013-12-241-7/+7
| | | | | | | Use struct track to decide what stream to select. Add a "selected" field and use that in some places instead of checking mpctx->current_track.
* player: use MSGL_SMODE for some slave-mode stuffwm42013-12-211-1/+1
| | | | | Replacement for MSGT_IDENTIFY. Can't kill it off completely yet; certain people would complain to me personally.
* Rename getch2....c/h to terminal....c/hwm42013-12-191-0/+4
| | | | | "getch2" really tells nothing about what the heck this code does. It'd be even worse when moving the rest of terminal handling code there.
* player: replace some overlooked mp_msgswm42013-12-191-2/+2
| | | | | There are still some using IDENTIFY, and some without context in configfiles.c.
* Remove the _ macrowm42013-12-181-2/+2
| | | | | This was a gettext-style macro to mark strings that should be translated.
* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-4/+4
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* Move options/config related files from mpvcore/ to options/wm42013-12-171-2/+2
| | | | | | | | | Since m_option.h and options.h are extremely often included, a lot of files have to be changed. Moving path.c/h to options/ is a bit questionable, but since this is mainly about access to config files (which are also handled in options/), it's probably ok.
* Move mpvcore/input/ to input/wm42013-12-171-1/+1
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* Rename mp_core.h to core.hwm42013-12-171-1/+1
| | | | Get rid of the mp_ prefix.
* Move mpvcore/player/ to player/wm42013-12-171-0/+1343