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* video: change everythingwm42014-05-021-21/+23
| | | | | | | Change how the video decoding loop works. The structure should now be a bit easier to follow. The interactions on format changes are (probably) simpler. This also aligns the decoding loop with future planned changes, such as moving various things to separate threads.
* video: improve error messageswm42014-04-301-2/+1
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* client API: add chapter change eventwm42014-04-271-0/+11
| | | | Also works for mpv_observe_property() on the "chapter" property.
* dispatch: move into its own source filewm42014-04-231-1/+1
| | | | | | | This was part of osdep/threads.c out of laziness. But it doesn't contain anything OS dependent. Note that the rest of threads.c actually isn't all that OS dependent either (just some minor ifdeffery to work around the lack of clock_gettime() on OSX).
* player: fix audio EOF check on --no-audiowm42014-04-181-1/+1
| | | | | This considered audio to never reach EOF when audio was disabled, instead of always being EOF.
* player: add a --loop-file optionwm42014-04-171-0/+11
| | | | Unlike --loop, loops a file instead of the playlist.
* player: unrangle one aspect of audio EOF handlingwm42014-04-171-9/+4
| | | | | | | | | | | | | | | | | | For some reason, the buffered_audio variable was used to "cache" the ao_get_delay() result. But I can't really see any reason why this should be done, and it just seems to complicate everything. One reason might be that the value should be checked only if the AO buffers have been recently filled (as otherwise the delay could go low and trigger an accidental EOF condition), but this didn't work anyway, since buffered_audio is set from ao_get_delay() anyway at a later point if it was unset. And in both cases, the value is used _after_ filling the audio buffers anyway. Simplify it. Also, move the audio EOF condition to a separate function. (Note that ao_eof_reached() probably could/should whether the last ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on underflows, but for now let's keep the code equivalent.)
* audio: explicitly document audio EOF conditionwm42014-04-171-1/+1
| | | | | | This should probably be an AO function, but since the playloop still has some strange stuff (using the buffered_audio variable instead of calling ao_get_delay() directly), just leave it and make it more explicit.
* player: add a --dump-stats optionwm42014-04-171-1/+18
| | | | | | | | | | | | | | | | | | | | | | | This collects statistics and other things. The option dumps raw data into a file. A script to visualize this data is included too. Litter some of the player code with calls that generate these statistics. In general, this will be helpful to debug timing dependent issues, such as A/V sync problems. Normally, one could argue that this is the task of a real profiler, but then we'd have a hard time to include extra information like audio/video PTS differences. We could also just hardcode all statistics collection and processing in the player code, but then we'd end up with something like mplayer's status line, which was cluttered and required a centralized approach (i.e. getting the data to the status line; so it was all in mplayer.c). Some players can visualize such statistics on OSD, but that sounds even more complicated. So the approach added with this commit sounds sensible. The stats-conv.py script is rather primitive at the moment and its output is semi-ugly. It uses matplotlib, so it could probably be extended to do a lot, so it's not a dead-end.
* player: remove audio waitingwm42014-04-151-16/+0
| | | | | | | | The audio subsystem now wakes up the playback thread explicitly, and we don't need this anymore. It still could cause dropouts and such if there are bugs in the recently introduced audio changes, so this is a thing to watch out for.
* client API: remove mpv_event_pause_reasonwm42014-04-141-14/+10
| | | | | | | | | And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE. The real pause state can now be queried with the "core-idle" property, the user pause state with the "pause" property, whether the player is paused due to cache with "paused-for-cache", and the keep open event can be guessed with the "eof-reached" property.
* command: add property to indicate when pausing due to --keep-openwm42014-04-141-0/+3
| | | | | | | This property is set to "yes" if playback was paused due to --keep-open. The change notification might not always be perfect; maybe that should be improved.
* player: add missing "-" to options in workaround notice on A/V desynchronizationSebastian Morr2014-03-301-1/+1
| | | | | | While it technically works, using GNU-style options seems cleaner nowadays. Signed-off-by: wm4 <wm4@nowhere>
* player: use MP_NOPTS_VALUE as rel_time_to_abs() error valuewm42014-03-251-2/+1
| | | | | | And consistently use MP_NOPTS_VALUE as error value for the users of this function. This is better than using -1, especially because negative values can be valid timestamps.
* player: handle chapter range like --start/--endwm42014-03-251-3/+3
| | | | | | | | | | | Instead of comparing the current chapter every time, set the playback end timestamp to the chapter end. Likewise, don't execute an extra seek for the start chapter. Maybe we could also use the timeline facility to restrict playback to the given chapter range, but this would be strange when using --chapter=N to start playback at a given chapter. Then you couldn't seek back, which is possibly not what the user wants.
* player: let chapter_start_time() return MP_NOPTS_VALUE for unknown timeswm42014-03-251-2/+2
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* player: remove weird separation between no chapters and 0 chapterswm42014-03-251-15/+11
| | | | | | For some reason, it mattered whether mpctx->chapters was NULL or not, even if mpctx->num_chapters was 0. Remove this separation; it serves no purpose.
* player: remove demuxer chapoter API wrapperswm42014-03-251-30/+6
| | | | | | Instead, always use the mpctx->chapters array. Before this commit, this array was used only for ordered chapters and such, but now it's always populated if there are chapters.
* stream: remove old chapter handling codewm42014-03-251-8/+1
| | | | | | | | Stream-level chapters (like DVD etc.) did potentially not have timestamps for each chapter, so STREAM_CTRL_SEEK_TO_CHAPTER and STREAM_CTRL_GET_CURRENT_CHAPTER were needed to navigate chapters. We've switched everything to use timestamps and that seems to work, so we can simplify the code and remove this old mechanism.
* Revert "player: simplify audio reset when seeking"wm42014-03-101-10/+15
| | | | | | | | | | | This reverts commit 75dd3ec2106701cb865f52966de66c51cb6f9204. This broke seeking with ordered chapters in some situations. While the reverted commit was perfectly fine for playback of normal files, it overlooked that in the ordered chapters case switching segments actually reinitialized the audio chain completely, including the decoder. And decoders still read packets on initialization. We can restore the original commit as soon as decoders stop doing this.
* audio/out: make ao struct opaquewm42014-03-091-5/+6
| | | | | | We want to move the AO to its own thread. There's no technical reason for making the ao struct opaque to do this. But it helps us sleep at night, because we can control access to shared state better.
* player: cheap hack against idle event feedback loopwm42014-03-011-2/+6
| | | | | | | | | | | The OSC used significant CPU time while the player was paused. It turned out that the "tick" event sent during pause is the problem. The OSC accesses the player core when receiving a tick event, which in turn will cause the core to send another tick event, leading to infinite feedback. Fix this by sending an idle tick only every 500ms. This is not very proper, but the idea behind the tick event isn't very clean to begin with (and the OSC should use timers instead).
* client APIs: fix some typosxylosper2014-02-281-1/+1
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* client API: rename MPV_EVENT_PLAYBACK_START, add MPV_EVENT_SEEKwm42014-02-281-0/+5
| | | | | | Rename MPV_EVENT_PLAYBACK_START to MPV_EVENT_FILE_LOADED. Add MPV_EVENT_SEEK and MPV_EVENT_PLAYBACK_RESTART.
* client API: don't send MPV_EVENT_IDLE when not entering idle modewm42014-02-261-2/+3
| | | | | | For simplicity, this was sent before actually checking the idle condition, which meant that we'd send it even of the idle loop is never entered.
* client API: report pause/unpause reasonwm42014-02-241-15/+21
| | | | | | | | | Not sure about this... might redo. At least this provides a case of a broadcasted event, which requires per-event data allocation. See github issue #576.
* options: handle escape sequences in e.g. --playing-msg differentlywm42014-02-201-1/+2
| | | | | | | | | | M_OPT_PARSE_ESCAPES was pretty stupid, and broke the (useful) assumption that string variables contain exactly the same value as set by the option. Simplify it, and move escape handling to the place where it's used. Escape handling itself is not terribly useful, but still allows useful things like multiline custom OSD with "\n".
* client API: add event for metadata changeswm42014-02-191-1/+2
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* client API: add events for video and audio reconfigwm42014-02-171-1/+1
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* lua: port to client APIwm42014-02-101-3/+0
| | | | | | | | | | | | | | | | This is partial only, and it still accesses some MPContext internals. Specifically, chapter and track lists are still read directly, and OSD access is special-cased too. The OSC seems to work fine, except using the fast-forward/backward buttons. These buttons behave differently, because the OSC code had certain assumptions how often its update code is called. The Lua interface changes slightly. Note that this has the odd property that Lua script and video start at the same time, asynchronously. If this becomes an issue, explicit synchronization could be added.
* Add a client APIwm42014-02-101-2/+13
| | | | | | | Add a client API, which is intended to be a stable API to get some rough control over the player. Basically, it reflects what can be done with input.conf commands or the old slavemode. It will replace the old slavemode (and enable the implementation of a new slave protocol).
* options: add --no-terminal switchwm42014-02-101-2/+4
| | | | | Mostly useful for internal reasons. This code will be enabled by default if mpv is started via the client API.
* player: handle seek delays differentlywm42014-02-071-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The code removed from handle_input_and_seek_coalesce() did two things: 1. If there's a queued seek, stop accepting non-seek commands, and delay them to the next playloop iteration. 2. If a seek is executing (i.e. the seek was unqueued, and now it's trying to decode and display the first video frame), stop accepting seek commands (and in fact all commands that were queued after the first seek command). This logic is disabled if seeking started longer than 300ms ago. (To avoid starvation.) I'm not sure why 1. would be needed. It's still possible that a command immediately executed after a seek command sees a "seeking in progress" state, because it affects queued seeks only, and not seeks in progress. Drop this code, since it can easily lead to input starvation, and I'm not aware of any disadvantages. The logic in 2. is good to make seeking behave much better, as it guarantees that the video display is updated frequently. Keep the core idea, but implement it differently. Now this logic is applied to seeks only. Commands after the seek can execute freely, and like with 1., I don't see a reason why they couldn't. However, in some cases, seeks are supposed to be executed instantly, so queue_seek() needs an additional parameter to signal the need for immediate update. One nice thing is that commands like sub_seek automatically profit from the seek delay logic. On the other hand, hitting chapter seek multiple times still does not update the video on chapter boundaries (as it should be). Note that the main goal of this commit is actually simplification of the input processing logic and to allow all commands to be executed immediately.
* sub: uglify OSD code path with lockingwm42014-01-181-5/+4
| | | | | | | | | | | | | | | Do two things: 1. add locking to struct osd_state 2. make struct osd_state opaque While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses lots of osd_state (and osd_object) members. To make sure everything is accessed synchronously, I prefer making osd_state opaque, even if it means adding pretty dumb accessors. All of this is meant to allow running VO in their own threads. Eventually, VOs will request OSD on their own, which means osd_state will be accessed from foreign threads.
* player: redo terminal OSD and status line handlingwm42014-01-131-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
* player: mention subtitles in av_desync_help_textwm42014-01-121-2/+2
| | | | | | | | Insane .ass subtitle scripts can cause severe slowdown (depending on the speed of the machine, or the insanity of the script), so mention how to test without subtitles. This is mainly to make the user aware that subtitle rendering can be a problem. For longwinded explanation, there isn't enough space.
* player: fix setting smaller timeout on Windows systemswm42014-01-081-1/+1
| | | | | | | On Windows, we don't have proper input event wakeup handling, so we need to lower the playloop timeout in order to react fast to input. Closes #387.
* Fix audio delay inversionMartin Herkt2014-01-061-2/+2
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* player: add --secondary-sid for displaying a second subtitle streamwm42013-12-241-2/+4
| | | | | | | This is relatively hacky, but it's Christmas, so it's ok. This does two things: 1. allow selecting two subtitle tracks, and 2. include a hack that renders the second subtitle always as toptitle. See manpage additions how to use this.
* player: slightly simplify seeking in external fileswm42013-12-241-16/+9
| | | | | | | For some reason, this checked whether there are external tracks at all before doing any seeks. Possibly this was to avoid multiple get_main_demux_pts() calls, but calling this multiple times shouldn't be too bad.
* player: redo demuxer stream selectionwm42013-12-241-7/+7
| | | | | | | Use struct track to decide what stream to select. Add a "selected" field and use that in some places instead of checking mpctx->current_track.
* player: use MSGL_SMODE for some slave-mode stuffwm42013-12-211-1/+1
| | | | | Replacement for MSGT_IDENTIFY. Can't kill it off completely yet; certain people would complain to me personally.
* Rename getch2....c/h to terminal....c/hwm42013-12-191-0/+4
| | | | | "getch2" really tells nothing about what the heck this code does. It'd be even worse when moving the rest of terminal handling code there.
* player: replace some overlooked mp_msgswm42013-12-191-2/+2
| | | | | There are still some using IDENTIFY, and some without context in configfiles.c.
* Remove the _ macrowm42013-12-181-2/+2
| | | | | This was a gettext-style macro to mark strings that should be translated.
* Split mpvcore/ into common/, misc/, bstr/wm42013-12-171-4/+4
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* Move options/config related files from mpvcore/ to options/wm42013-12-171-2/+2
| | | | | | | | | Since m_option.h and options.h are extremely often included, a lot of files have to be changed. Moving path.c/h to options/ is a bit questionable, but since this is mainly about access to config files (which are also handled in options/), it's probably ok.
* Move mpvcore/input/ to input/wm42013-12-171-1/+1
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* Rename mp_core.h to core.hwm42013-12-171-1/+1
| | | | Get rid of the mp_ prefix.
* Move mpvcore/player/ to player/wm42013-12-171-0/+1343