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* cocoa: always compile OSX application code with cocoawm42015-05-071-2/+2
| | | | | | | | | | | | | | | | This unbreaks compiling command line player and libmpv at the same time. The problem was that doing so silently disabled the OSX application thing - but the command line player can not use the vo_opengl Cocoa backend without it. The OSX application code is basically dead in libmpv, but it's not that much code anyway. If you want a mpv binary that does not create an OSX application singleton (and creates a menu etc.), you must disable cocoa completely, as cocoa can't be used anyway in this case. (cherry picked from commit 19a5b20752ecc7465cf17781f908e12bf4ca136d)
* win32: use a platform-specific unicode entry-pointJames Ross-Gowan2015-04-111-0/+15
Add a platform-specific entry-point for Windows. This will allow some platform-specific initialization to be added without the need for ugly ifdeffery in main.c. As an immediate advantage, mpv can now use a unicode entry-point and convert the command line arguments to UTF-8 before passing them to mpv_main, so osdep_preinit can be simplified a little bit.