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* osc: expose osc-visibility via shared-script-propertiesAvi Halachmi (:avih)2021-07-061-0/+1
| | | | | | | | | | | | | | | | osc-visibility can already be changed at runtime via script-message or other means, but until now there was no way to tell what the current state is. Now shared-script-properties/osc-visibility reflects this state. It's output-only by the osc - changing it does not affect the osc. Useful if a script wants to change osc-visibility temporarily, and later restore to its original state. There's no way to coordinate if more than one script wants to change it, but that would be a hard problem to solve anyway, even if the osc itself tried to coordinate such requests from different sources.
* osc: seekbar hover/drag: display target chapter at the titleAvi Halachmi (:avih)2021-06-221-1/+33
| | | | Fixes #8925
* osc: ensure tick after any mouse-eventAvi Halachmi (:avih)2021-06-201-1/+3
| | | | | | | | | | | | | | | | | Previously tick() was ensured unconditionally only after mouse-move, but there are other mouse-events which need re-rendering (tick), like mouse-down (icons may get grayed-out) or mouse-up (icons may change). For instance: mpv --pause --myclip.mkv then move the mouse over the volume/mute OSC button, then - without moving the mouse - press and release the left mouse button. The osc was not re-rendered because it's paused and the mouse didn't move, so the volume icon didn't get grayed-out when held down, and the icon doesn't change on mouse-up (to reflect the new mute state). Now both these changes are rendered correctly.
* osc: don't initialize while mouse-down over an elementAvi Halachmi (:avih)2021-06-201-1/+8
| | | | | | | | | This is not a new issue, however, until the last commit - 96b246d init probably didn't happen much (or at all) between mouse-down and mouse-up, but after this commit, if there are chapters in a live-stream then osc_init() is used to re-render the markers at the adjusted position - which breaks the OSC buttons functionality if init happened between mouse-down and mouse-up.
* osc: update chapter marker positions when duration changesSagnac2021-06-161-1/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | Commit 6abb7e3 updates the markers when the chapters change, but it doesn't update their relative position at the bar when the duration changes. This means that adding chapters to a live stream would result in corresponding chapter markers which were static while the duration changed and thus their positions became incorrect over time until the OSC was reinitialized. This is fixed by observing the duration property if chapters are present and reinitializing the OSC when the duration changes. The live_markers user option, which determines whether the duration property is observed when there are chapters, has been added in order to allow disabling this behaviour as calling request_init() frequently might have some impact on low-end systems. The impact of request_init() on render() was measured to increase from 1-1.5 ms to 2-3 ms on a 2010 MacBook Air, while the impact was neglible on a 2016 Surface Book (increasing only to an average of 1.4 ms from 1.3 ms for n=1500 render cycles). The live_markers option is enabled by default.
* osc: re-initialize when chapter list changesRetusthese2021-05-271-0/+1
| | | | | | | | | | | | When the OSC initializes, it checks whether the current video has chapters, and if it does not, it disables its chapter functionality (chapter buttons are grayed out and unusable, chapter indicators don't show on the seek bar). If another script changed the chapter list after the video has loaded, those changes would be ignored by the OSC until some other event causes it to re-initialize, because it did not observe the chapter list property. This is fixed by adding observation of chapter-list alongside the other properties that trigger re-initialization.
* osc: reset margins when using boxvideo with showfullscreen/showwindowedossifrage2021-04-271-1/+11
| | | | | | | | | | | | | | | | | | | This fixes a bug where using boxvideo with showfullscreen=no or showwindowed=no resulted in the margins not resetting when the OSC wasn't visible. For example, using: script-opts=osc-visibility=always,osc-boxvideo=yes,osc-showfullscreen=no and then going fullscreen would make the OSC disappear but the video margins would remain. This is because boxvideo was missing a dependence on the showfullscreen and showwindowed user options. This is fixed by adding the corresponding conditions to update_margins() and setting state.marginsREQ on fullscreen changes. update_margins() is called on tick() if there's a margins update pending, which guarantees the boxvideo margins are reset appropriately.
* osc: display immediately when visibility changes from never to alwaysossifrage2021-04-251-1/+2
| | | | | | | | | | | | | | | | | | | | | | Clearing state.osd.data with an empty string at render_wipe() fixes an issue where changing the OSC visibility from "never" directly to "always" didn't immediately update the display when the player was paused. This could be verified by starting the player with `--script-opts=osc-visibility=always --pause` and then running `script-message osc-visibility never` followed by `script-message osc-visibility always`. Removing the overlay without changing the contents meant the overlay wouldn't update and display when enabled again until the fields changed in some way (e.g. seeking, mousing over the OSC area, etc.). Clearing state.osd.data before removal of the OSC makes sure set_osd doesn't return on re-enable and instead displays the OSC immediately as the data is now different. render_wipe() is now also used when the OSC needs to be cleared at tick() as using set_osd to clear it with an empty string did not call state.osd:remove() which can allow cleanups related to bitmap memory allocations etc.
* osc: fix hovering timestamp sticking around when moving mouse awaywm42020-05-161-3/+11
| | | | | | | | | | | | | | The OSC calls this "tooltip" (and although a general mechanism, there's only one instance using it). One particular problem was that with the default OSC layout, moving the mouse down and out of the window, the tooltip stuck around, because the returned mouse position was the last pixel row in the window, which still overlaps with the seek bar. Instead of introducing mouse_in_window, you could check last_mouse_X for nil, but I think this is clearer. This returns (-1, -1) to the caller if the mouse is outside. Kind of random, but works.
* osc: avoid using a deprecated eventwm42020-03-211-1/+1
| | | | The new code is pretty much equivalent.
* osc: fix updating message when pausedwm42020-03-141-5/+12
| | | | | | | | | | | | | | The message_timeout field was basically polled. But ever since the OSC was changed to work more event based, this didn't quite work. It was quite visible when switching subtitle or audio tracks while paused (and with caching disabled, since the cache update triggered some extra redrawing). Fix by using a proper timer. I noticed that changing tracks with the message call commented didn't redraw properly either, but, uh, I guess the message is always triggered anyway, and happens to take care of this.
* osc: use default hr-seek when dragging progress bar to seekwm42020-02-281-2/+5
| | | | | | | The "seekbarkeyframes" option is now interpreted such if it's true, the player default is used. Too lazy to make this a choice option or whatever; the Lua option parser doesn't have support for that anyway. Someone who cares can adjust this.
* osc: use cache state cache-duration fieldwm42020-02-071-1/+1
| | | | Avoids an additional property access; see previous commit.
* osc: more frequent cache updates: from 10% diff to 5% or 5sAvi Halachmi (:avih)2020-01-141-2/+2
| | | | | | | | Cache display updates, especially when it's bigger than few minute, could have been be very infrequent to the point that one is not sure if it updates at all. Reduce the 10% change-threshold to 5% and add another threshold of 5s.
* osc: usability improvements for pseudo-csd title barPhilip Langdale2020-01-131-4/+21
| | | | | | | | | | | | | | | | | | | There are two improvements here: 1) Correct the right-side padding on the title box. This was messed up previously because I was passing the title box width when I should be passing the x coordinate. I've also increased the spacing to separate the title from the window controls more clearly. 2) I'ved added a mouse tracking area over the title bar so that the osc doesn't disappear if you hover over the title box. This didn't work previously because the input area only covers the actual window controls. The implementation here is simplified in that it's only a mouse area and not an input area. This is enough to keep the osc visible, but it won't stop the mouse pointer disappearing. Fixing that requires a full input area which, for now, I will say isn't worth the effort.
* osc: when fullscreened, un-maximise window control should un-fullscreenPhilip Langdale2020-01-121-2/+8
| | | | | | | | | | | | | | | It's a bit unintuitive today when you use the un-maximise control while fullscreened. Depending on the VO in use, this might silently change the maximise state without any visible effect, or it might do nothing. It's less surprising if the control exits the fullscreen state. Note that the exact behaviour is still VO dependent. If the window was maximised before being fullscreened, it might exit fullscreen back to maximised or back to regular window mode. I thought about trying to explicitly control that behaviour but it makes the osc code weird and probably wouldn't work all the time.
* osc: don't delay updates on resizewm42020-01-081-4/+19
| | | | | | | | | | | The idea is that if the player is resized, we do not delay redrawing (which is normally done to limit the redraw rate to something reasonable). Not sure if this even does anything. For one, reacting to osd-dimensions changes is cleaner than just polling the screen size with the next tick event, and hoping that resizes generate tick events for whatever logically unrelated reasons.
* osc: reset input handling state on a change in visibility modePhilip Langdale2020-01-021-0/+7
| | | | | | | | | | | | | | | | | Currently, the activation and deactivation of input handling is done inside the render() loop, but this does not run when the osc mode is `never` - which does make sense. That means that if you are cycling the visibility mode, the input state will be whatever it was at the time of the mode change. And, as our modes are ordered `auto` -> `always` -> `never`, the input state will be enabled when you cycle to `never`. There are various ways you can imagine fixing this, and in this change I propose we reset the input state to disabled on a mode change, and then let render() re-enable input if that's appropriate. Fixes #7298.
* osc: redraw on visibility option runtime changeswm42019-12-241-0/+1
| | | | | | This affects behavior when using the "del" default key binding. Sometimes, setting visibility to always did not draw it correctly. This probably fixes it.
* osc: add option to disable santa hatNicolas F2019-12-231-2/+3
| | | | | | | | | | A minority of users have expressed a dislike of hats, calling them "cancer [that] don't belong in software" describing the people who add them as "shitty circlejerks" and "chucklefuck." While I personally disagree with those opinions, it's probably easier to let them have it their way. For that reason this adds the option `greenandgrumpy` to the osc, which allows users to disable the hat.
* osc: set an arbitrary high Z-orderwm42019-12-231-0/+1
| | | | | | | | The main reason for this is just to make show the OSC always above console.lua, instead of a random order. (And this is also the only reason osc.lua was changed to the new API. The old API could have been extended, but lets not.)
* osc: use new overlay APIwm42019-12-231-5/+18
| | | | | | | | | This tries to avoid the update() call if nothing changed. This brings it more into line with the old code (the osd-overlay command simply does not skip the update if nothing changed). I don't know whether this matters; most likely not. Normally, code should try to avoid redundant updates on its own, so it's not the job of the command. However, for the OSC we simply want to reduce the differences.
* osc: display Santa hat for idle logo in DecemberTheAMM2019-12-231-18/+43
| | | | | | | | | | During the 12th month (checked during script initialization), draw a Santa hat on top of the idle message's logo. Slightly refactors and optimizes the drawing process as well: reorder original logo layers and remove redundant holes in them, use a shared line prefix to clear the style and set start position. Signed-off-by: wm4 <wm4@nowhere>
* osc: use video margins only if OSC is visiblewm42019-12-221-6/+5
| | | | | Looks awkward otherwise. This means that even if boxvideo is enabled, nothing gets "boxed" if the OSC is set to auto-hide.
* osc: cleanup boxvideo margin handlingwm42019-12-221-20/+23
| | | | | | | | | | Make sure it gets properly reinitialized when needed. This is especially useful now that the OSC reacts to runtime option changes, which can change the layout too. This may call set_property_number() on the margin properties more often now, but since redundant option changes are ignored now, this shouldn't have any too bad effects.
* osc: full reinit on runtime option changeswm42019-12-221-3/+2
| | | | | | | | | Fuck it, just let's just reinit everything. On a side note, the changelist parameter provided by read_options() (here "list") is now unused. But it's not hard to provide and might be useful for other stuff. So don't remove it from the generic read_options() code.
* osc: cosmetics: remove some excessive whitespacewm42019-12-201-7/+0
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* osc: react to script-opts runtime changeswm42019-12-201-1/+8
| | | | | | | | | | With special attention to changing osc-visibility. Untested, although osc-visibility works (it's pretty much equivalent to the key binding, so there is not much interesting going on). Somewhat inspired by code posted by github user CogentRedTester. Fixes: #4513
* osc: rearrange hidetimeout/visibiltiy handlingwm42019-12-201-19/+19
| | | | | | | | | | The way how this modifies and backups/restores user option values is a bit of a problem for runtime option changing. Clean this up a little. Now cycling the visibility updates the user option value, but always to "valid" values (unlike hidetimeout used to be used). If the user option value is changed externally (enabled by a later commit), it'll be cleanly overwritten.
* osc: move windowcontrols option code to the right placewm42019-12-201-15/+14
| | | | | | There doesn't seem to be a reason why it was where it was. It should be in validate_user_opts(), which will be important for runtime changing too.
* osc: fix a commentwm42019-12-201-1/+1
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* osc: fade out if paused and mouse position is outside of OSCwm42019-12-191-5/+18
| | | | | This broke with the recent changes since tick() is not called regularly anymore in paused mode. Add an explicit timer for this.
* osc: fix crash when toggling visibilitywm42019-12-191-1/+0
| | | | | The previous osc.lua related commit removed this function, and trying to call it crashed the OSC. Just remove the call.
* osc: don't run update_margins() every framewm42019-12-191-2/+4
| | | | | This is something recent that also caused per frame log spam, because it tried to update the margins every frame.
* osc: use property notifications and a timer instead of "tick" eventswm42019-12-191-60/+47
| | | | | | | | | | | | | | | | | | | | | | | Traditionally, the OSC used mpv's "tick" event, which was approximately sent once per video frame. It didn't try to track any other state, and just updated everything. This is sort of a problem in many corner cases and non-corner cases. For example, it would eat CPU in the paused state (probably to some degree also the mpv core's fault), or would waste power or even throw errors ("event queue overflows") on high FPS video. Change this to not using the tick event. Instead, react to a number of property change events. Rate-limit actual redrawing with a timer; the next update cannot happen sooner than the hardcoded 30ms OSC frame duration. This has also the effect that multiple successive updates are (mostly) coalesced. This means the OSC won't eat your CPU when the player is fucking paused. (It'll still update if e.g. the cache is growing, though.) There is some potential for bugs whenever it uses properties that are not explicitly observed. (In theory we could easily change this to a reactive concept to avoid such things, but whatever.)
* osc: make margins availablewm42019-12-181-1/+23
| | | | | | | | | This is for console.lua (see next commit). The idea is that console.lua can adjust its offset to the bottom of the window by the height of the OSC. If the OSC is not set to permanently visible, export no margins, because it would look weird to move the console depending on the mouse movement.
* osc: set the wrap style for the title shown with window controlsPhilip Langdale2019-12-121-1/+1
| | | | | | I missed adding this when defining the style used for the video title in the window control bar. The default behaviour is to wrap, but we want to cut the title off when we run out of space.
* osc: use custom symbols for window controlsPhilip Langdale2019-12-111-10/+26
| | | | | | | | | | | | | | | | | | | | | | | | I was recently informed that unicode has official symbols for window controls, and I put together a change to use them, which worked, as long as a suitable font was installed. However, it's not that hard to get a normal system that lacks an appropriate font, and libass wants to print warnings if the symbols aren't in the default font, which will almost always be true. So, I gave up and added the symbols to the custom osd font that we already have. This ensures they are always available, and that they are aligned consistently on all platforms. I took the symbols from the `symbola` font, as this has a suitable licence and the symbols look nice enough. Symbola Licence: Fonts are free for any use; they may be opened, edited, modified, regenerated, packaged and redistributed. Finally, as we now have access to an un-maximize symbol, I added logic to use it when the window is maximized.
* osc: explicitly re-init the osc on a change in border visibilityPhilip Langdale2019-12-091-0/+1
| | | | | | | | | | | | | | I had previously wondered whether to do this, but in my testing with x11 and wayland, the osc was being re-inited on a border toggle already so I didn't add it. However, on win32, things are different and there is no re-init when toggling borders. I belive this is because the active window size doesn't change in anyway, while on x11/wayland, toggling the border actually changes the window size - and that trigger a re-init. So, let's just be explicit and request a re-init when the border is toggled.
* osc: rework window control configuration to add auto modePhilip Langdale2019-12-041-17/+46
| | | | | | | | | | | | | | | | To aid in discoverability, and to address the most common case directly, I'm adding an 'auto' mode for the window controls. In this case, we will show the controls if there is no window border and hide them if there are borders. This also respects the option being toggled at runtime. To ensure that it works in the wayland case, I've also made sure that the wayland code explicitly forces the option to false if decoration support is missing. Based on feedback, I've split the config in two, with one option for whether controls are active, and one for alignment. These are new enough that we can get away with ignoring compatibility.
* osc: ensure that window control show/hide zone is handled dynamicallyPhilip Langdale2019-12-041-6/+6
| | | | | | | | | | | | | | | | | | | As preparation for adding the auto mode for window controls, we need to make sure that the controls can be successfully toggled at runtime, rather than only being able to configure them once at startup. Right now, there is a problem with the handling of the show/hide zone for the window controls. The previous fix for #7212 was to avoid registering the input mapping for the window control show/hide zone. If there is no input mapping, then there is no input, and the zone is a no-op, even if it exists. But this only happens at startup. After that point, the input mapping doesn't exist and cannot be turned on. In this change, I'm switching the approach; we now go back to always registering the input mapping, and instead, we zero out the show/hide zone if window controls are disabled, and set its size appropriately if they are enabled.
* osc: don't show error if windowcontrols=yesPhilip Langdale2019-12-021-1/+2
| | | | | | | | I always intended for this to be accepted and mean "right" but I made it show an error for any value that's not explicitly recognised (while considering all unrecognised values to mean "right"). So let's explicitly recognise "yes".
* osc: don't always set window control keybindingsDudemanguy2019-12-011-4/+6
| | | | | Only set the window control keybindings if the window control option is actually enabled. Fixes #7212.
* osc: ensure the window-controls mouse area is initially zero sizedPhilip Langdale2019-11-301-0/+1
| | | | | | This is necessary to avoid breaking input behaviour in the 'idle' state when not playing a video. Otherwise, the mouse area starts off covering the whole window and blocks normal input.
* osc: fix typo wsc_geo -> wc_geoPhilip Langdale2019-11-301-1/+1
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* osc: apply boxvideo margins to the window controlsPhilip Langdale2019-11-301-0/+3
| | | | | | It seems logical to account for the window controls if `boxvideo` is in use (which has the effect of reducing the size of the video so that the osc is not covering the video).
* osc: fix operation when window controls are disabledwm42019-11-291-2/+4
| | | | | It seems this area is simply not defined when window controls are disabled, so ipairs() will crash on it.
* osc: handle deadzone and barmargin for window controlsPhilip Langdale2019-11-291-6/+28
| | | | | | | | | | | | | | | | I missed these due to only testing with my personal osc config. The deadzone needs to be correctly handled for the window controls, or they will fail to appear when the mouse is close to or over them. In the process of doing that, I realised that the controls should respect the barmargin, if set. This is because the controls should remain aligned when layout=topbar and as the control bar is top aligned, it should be equally affected if the user needs to set the barmargin. I also fixed a mistake in trying to the use the mpv-osd-symbols font for the window controls.
* osc: implement pseudo client side decorations via OSCPhilip Langdale2019-11-291-7/+145
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Today, if window decorations are not present, either because they were disabled, or because the platform doesn't support them (eg: gnome-shell on wayland), there are no window controls, meaning it is not possible to minimize/maximize/close a window without knowing keyboard shortcuts. While you can imagine various ways of offering client side decorations, it is attractive to consider using OSC because that is func