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* player: rearrange video sync opts/enums/definesDudemanguy2022-04-111-18/+0
| | | | | | | | | | | | | | | | | The video sync logic for mpv lies completely within its core at essentially the highest layer of abstraction. The problem with this is that it is impossible for VOs to know what video sync mode mpv is currently using since it has no access to the opts. Because different video sync modes completely changes how mpv's render loop operates, it's reasonable that a VO may want to change how it renders based on the current mode (see the next commit for an example). Let's just move the video sync option to mp_vo_opts. MPContext, of course, can still access the value of the option so it only requires minor changes in player/video.c. Additionally, move the VS_IS_DISP define from to player/core.h to common/common.h. All VOs already have access to common/common.h, and there's no need for them to gain access to everything that's in player/core.h.
* player: add track-list/N/image sub-propertyGuido Cella2021-10-141-0/+1
| | | | | | | | | | | | | | | | | | | | | | This exposes whether a video track is detected as an image, which is useful for profile conditions, property expansion and lavfi-complex. The lavf demuxer sets image to true when the existing check detects an image. When the lavf demuxer fails, the mf one guesses if the file is an image by its extension, so sh->image is set to true when the mf demuxer succeds and there's only one file. The mkv demuxer just sets image to true for any attached picture. The timeline demuxer just copies the value of image from source to destination. This sets image to true for attached pictures, standalone images and images added with !new_stream in EDL playlists, but it is imperfect since you could concatenate multiple images in an EDL playlist (which should be done with the mf demuxer anyway). This is good enough anyway since the comment of the modified function already says it is "Imperfect and arbitrary".
* Revert "player: add track-list/N/image sub-property"Jan Ekström2021-10-021-1/+0
| | | | | | | | Unfortunately, this functionality in large part based on a struct member that was made private in FFmpeg/FFmpeg@7489f632815c98ad58c3db71d1a5239b5dae266c in May. Unfortunately, this was not noticed during review. This reverts commit 0862664ac952d21fef531a8923a58ae575268fc5.
* player: add track-list/N/image sub-propertyGuido Cella2021-10-021-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This exposes whether a video track is detected as an image. This is useful for profile conditions, property expansion and lavfi-complex, and is more accurate than any detection even Lua scripts can perform, since they can't differentiate between images and videos without container-fps and audio and with duration 1 (which is the duration set by the mf demuxer with the default --mf-fps=1). The lavf demuxer image check is moved to where the number of frames is available for comparison, and is modified to check the number of frames and duration instead of the video codec. This doesn't misdetect videos in a codec commonly used for images (e.g. mjpeg) as images, and can detect images in a codec commonly used for videos (e.g. 1-frame gifs). pix files are also now detected as images, while before they weren't since the condition was checking if the AVInputFormat name ends with _pipe, and alias_pix doesn't. Both nb_frames and codec_info_nb_frames are checked because nb_frames is 0 for some video codecs (hevc, av1, vc1, mpeg1video, vp9 if forcing --demuxer=lavf), and codec_info_nb_frames is 1 for others (mpeg, mpeg4, wmv3). The duration is checked as well because for some uncommon codecs and containers found in FFMpeg's FATE suite, libavformat returns nb_frames = 0 and codec_info_nb_frames = 1. For some of them it even returns duration = 0, so they are blacklisted in order to never be considered images. The extra codecs that would have to be blacklisted without checking the duration are AV_CODEC_ID_4XM, AV_CODEC_ID_BINKVIDEO, AV_CODEC_ID_DSICINVIDEO, AV_CODEC_ID_ESCAPE130, AV_CODEC_ID_MMVIDEO, AV_CODEC_ID_NUV, AV_CODEC_ID_RL2, AV_CODEC_ID_SMACKVIDEO and AV_CODEC_ID_XAN_WC3, while the containers are film-cpk, ivf and ogg. The lower limit for duration is 10 because that's the duration of 1-frame gifs. Streams with codec_info_nb_frames 0 are not considered images because vp9 and av1 have nb_frames = 0 and codec_info_nb_frames = 0, and we can't rely on just the duration to detect them because they could be livestreams without an initial duration, and actually even if we could for these codecs libavformat returns huge negative durations like -9223372036854775808. Some more images in the FATE suite that are really frames cut from a video in an uncommon codec and container, like cine/bayer_gbrg8.cine, could be detected by allowing codec_info_nb_frames = 0, but then any present and future video codec with nb_frames = 0 and codec_info_nb_frames = 0 would need to be added to the blacklist. Some even have duration > 10, so to detect these images the duration check would have to be removed, and all the previously mentioned extra codecs and containers would have to be added added to the blacklists, which means that images that use them (if they exist anywhere) will never be detected. These FATE images aren't detected as such by mediainfo either anyway, nor can a Lua script reliably detect them as images since they have container-fps and duration > 0 and != 1, and you probably will never see files like them anywhere else. For attached pictures the lavf demuxer always set image to true, which is necessary because they have duration > 10. There is a minor change in behavior for which audio with attached pictures now has mf-fps as container-fps instead of unavailable, but this makes it consistent with external cover art, which was already being assigned mf-fps. When the lavf demuxer fails, the mf one guesses if the file is an image by its extension, so sh->image is set to true when the mf demuxer succeds and there's only one file. Even if you add a video's file type to --mf-type and open it with the mf protocol, only the first frame is used, so setting image to true is still accurate. When converting an image to the extensions listed in demux/demux_mf.c, tga and pam files are currently the only ones detected by the mf demuxer rather than lavf. Actually they are detected with the image2 format, but it is blacklisted; see d0fee0ac33a. The mkv demuxer just sets image to true for any attached picture. The timeline demuxer just copies the value of image from source to destination. This sets image to true for attached pictures, standalone images and images added with !new_stream in EDL playlists, but it is imperfect since you could concatenate multiple images in an EDL playlist (which should be done with the mf demuxer anyway). This is good enough anyway since the comment of the modified function already says it is "Imperfect and arbitrary".
* options: add watch-later-optionsGuido Cella2021-07-211-2/+0
| | | | | | | | | | This allows configuring which options are saved by quit-watch-later. Fixes #4126, #4641 and #5567. Toggling a video or audio filter twice would treat the option as changed because the backup value is NULL, and the current value of vf/af is a list with one empty item, so obj_settings_list_equal had to be changed.
* player/{core,loadfile}: make cover art loading more explicitJan Ekström2021-03-091-1/+2
| | | | | | | | | | | | | Now loading cover art through mp_add_external_file requires an additional argument to be set to true. This way not all video-add commands end up being marked as cover art when they move through mp_add_external_file, as originally changed in 55d7f9ded197d82d172b7baf74b1a07640361ae8 . Additionally, this lets us clean up some logic that would otherwise be duplicated between open_external_files and autoload_external_files, if the logic had been kept split from mp_add_external_file. Fixes #8358
* player: allow vo to be switched at runtimesfan52020-11-271-1/+2
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* command: add delete-watch-later-configVladimir Panteleev2020-10-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This introduces the delete-watch-later-config command, to complement write-watch-later-config. This is an alternative to #8141. The general problem that this change is attempting to help solve has been described in #336, #3169 and #6574. Though persistent playback position of a single file is generally a solved problem, this is not the case for playlists, as described in #8138. The motivation is facilitating intermittent playback of very large playlists, consisting of hundreds of entries each many hours long. Though the current "watch later" mechanism works well - provided that the files each occur only once in that playlist, and are played only via that playlist - the biggest issue is that the position is lost completely should mpv exit uncleanly (e.g. due to a power failure). Existing workarounds (in the form of Lua scripts which call write-watch-later-config periodically) fail in the playlist case, due to the mechanism used by mpv to determine where within a playlist to resume playback from. The missing puzzle piece needed to allow scripts to implement a complete solution to this problem is simply a way to clean up the watch-later configuration that the script asked mpv to write using write-watch-later-config. With that in place, scripts can then register an end-file event listener, check the stop playback reason, and in the "eof" and "stop" case, invoke delete-watch-later-config to delete any saved positions written by write-watch-later-config. The script can then proceed to immediately write a new one when the next file is loaded, which altogether allows mpv to resume from the correct playlist and file position upon next startup. Because events are delivered and executed asynchronously, delete-watch-later-config takes an optional filename argument, to allow scripts to clear watch-later configuration for files after mpv had already moved on from playing them and proceeded to another file. A Lua script which makes use of this change can be found here: https://gist.github.com/CyberShadow/2f71a97fb85ed42146f6d9f522bc34ef (A modification of the one written by @Hakkin, in that this one takes advantage of the new command, and also saves the state immediately when a new file is loaded.)
* audio: reduce excessive logging of delayed audio startwm42020-09-031-0/+2
| | | | | | | Since this is a messy and fragile mechanism, I want it logged (even if it's somewhat in conflict with the verbose logging policy). On the other hand, it's unconditionally logged on every playloop iteration. So add some nonsense to log it only on progress.
* audio: refactor how data is passed to AOwm42020-08-291-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This replaces the two buffers (ao_chain.ao_buffer in the core, and buffer_state.buffers in the AO) with a single queue. Instead of having a byte based buffer, the queue is simply a list of audio frames, as output by the decoder. This should make dataflow simpler and reduce copying. It also attempts to simplify fill_audio_out_buffers(), the function I always hated most, because it's full of subtle and buggy logic. Unfortunately, I got assaulted by corner cases, dumb features (attempt at seamless looping, really?), and other crap, so it got pretty complicated again. fill_audio_out_buffers() is still full of subtle and buggy logic. Maybe it got worse. On the other hand, maybe there really is some progress. Who knows. Originally, the data flow parts was meant to be in f_output_chain, but due to tricky interactions with the playloop code, it's now in the dummy filter in audio.c. At least this improves the way the audio PTS is passed to the encoder in encoding mode. Now it attempts to pass frames directly, along with the pts, which should minimize timestamp problems. But to be honest, encoder mode is one big kludge that shouldn't exist in this way. This commit should be considered pre-alpha code. There are lots of bugs still hiding.
* player: fix video paused condition on VO creationwm42020-08-271-0/+1
| | | | | Doesn't take paused_for_cache into account. For consistency; unlikely to matter at all in practice.
* audio: remove delay debug loggingwm42020-08-231-3/+0
| | | | Some absurd useless stuff.
* auto_profiles: add this scriptwm42020-08-051-1/+1
| | | | | | | | | | | | | | | | | | | | | This is taken from a somewhat older proof-of-concept script. The basic idea, and most of the implementation, is still the same. The way the profiles are actually defined changed. I still feel bad about this being a Lua script, and running user expressions as Lua code in a vaguely defined environment, but I guess as far as balance of effort/maintenance/results goes, this is fine. It's a bit bloated (the Lua scripting state is at least 150KB or so in total), so in order to enable this by default, I decided it should unload itself by default if no auto-profiles are used. (And currently, it does not actually rescan the profile list if a new config file is loaded some time later, so the script would do nothing anyway if no auto profiles were defined.) This still requires defining inverse profiles for "unapplying" a profile. Also this is still somewhat racy. Both will probably be alleviated to some degree in the future.
* player: add --term-title optionwm42020-05-251-0/+1
| | | | | | | | | | | | | | This simply printf()s a concatenation of the provided string and the relevant escape sequences. No idea what exactly defines this escape sequence (is it just a xterm thing that is now supported relatively widely?), and this simply uses information provided on the linked github issue. Not much of an advantage over --term-status-msg, though at least this can have a lower update frequency. Also I may consider setting a default value, and then it shouldn't conflict with the status message. Fixes: #1725
* player: remove some display-adrop leftoverswm42020-05-231-2/+0
| | | | | Forgotten in one of the previous commits. Also undeprecates display-adrop since it's out of sight now.
* player: remove duplicated track option setter codewm42020-04-151-0/+2
| | | | Well whatever.
* player: slightly improve use of secondary track selection limitswm42020-04-151-3/+6
| | | | | | Apparently, this was a bit of a mess, which caused the bug fixed by commit ec7f2388af2df. Try to improve this, and only use track selection entries that exist.
* player: remove mysterious declarationwm42020-04-151-2/+0
| | | | ??????????
* player, stats: more silly debug stuffwm42020-04-101-0/+1
| | | | | In addition to stats.c being gross, I don't think master branch code should be littered with debug code. But it's a helpful abomination.
* player: make a function staticwm42020-04-031-1/+0
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* scripting: remove race condition when toggling internal scriptswm42020-03-261-1/+3
| | | | | | | | | | Scripts such as the OSC can be loaded and unloaded at runtime by toggling the option that enables them. (It even works, although normally it's only used to control initial loading.) Unloading was racy because it used the client name; fix this. The load-script change is an accidental feature. And probably useless.
* player: fix subtle idle mode differences on early program startwm42020-03-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the user manages to run a "loadfile x append" command before the loop in mp_play_files() is entered, then the player could start playing these. This isn't expected, because appending files to the playlist in idle mode does not normally start playback. It could happen because there is a short time window where commands are processed before the loop is entered (such as running the command when a script is loaded). The idle mode semantics are pretty weird: if files were provided in advance (on the command line), then these should be played immediately. But if idle mode was already entered, and something is appended to the playlist using "append", i.e. without explicitly triggering playback, then it should remain in idle mode. Try to follow this by redefining PT_STOP to strictly mean idle mode. Remove the playlist->current check from idle_loop(), since only the stop_play field counts now (cf. what mp_set_playlist_entry() does). This actually introduces the possibility that playlist->current, and with it playlist-pos, are set to something, even though playback is not active or being started. Previously, this was only possible during state transitions, such as when changing playlist entries. Very annoyingly, this means the current way MPV_EVENT_IDLE was sent doesn't work anymore. Logically, idle mode can be "active" even if idle_loop() was not entered yet (between the time after mp_initialize() and before the loop in mp_play_files()). Instead of worrying about this, redo the "idle-active" property, and deprecate the event. See: #7543
* player: force update of cache properties even on inactive demuxer cachewm42020-03-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | When the demuxer cache read until the end of the stream, and was finished and completely inactive, the cache properties were not updated anymore via MP_EVENT_CACHE_UPDATE. Unfortunately, many cache properties depend on the current playback position, such as cache-duration or fw-bytes. This is especially visible on the OSC. If everything was cached, seeking around didn't update the displayed forward cache duration. That means checking demuxer_reader_state.idle is not enough. You also need to check whether the current playback position changed. Fix this by explicitly using the current playback position, and update the properties if it changed "enough". "Enough" is 1 second of media time in this example, which may or may not be appropriate. In general, this could probably be done better. There are many other triggers that change the cache state and that are not covered. For now I'm content with getting rid of the obvious problems. I think the OSC problem in particular was caused by changing it from polling to using property change notifications.
* player: remove delayed audio seek thingwm42020-02-291-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | This was a hack that attempted to line up external audio tracks with video. The problem is that if you do a keyframe seek backwards, video will usually seek much farther back than audio (due to much higher keyframe aka seek point distances). The hack somehow made seeking a 2 step process. This existed in 4 different forms in the history of this code base, and it was always very cumbersome. We mostly needed this for ytdl_hook (I think?), which uses the 4th form, which is nicely confined to demux_timeline and is unrelated to the "external" audio tracks in the high level player. Since this is (probably) not really widely needed anymore, get rid of it. Better do this now, than when somehow rewriting all the seeking code (which might happen in this decade or the next or so) and when it wouldn't be easily revertable anymore in case we find we "really" need it unlike expected. There is no issue if hr-seeks are used. Also, you can still use edl files to "bundle" multiple streams as if it was a single stream (this is what ytdl_hook does now).
* player: dumb seeking related stuff, make audio hr-seek defaultwm42020-02-281-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Try to deal with various corner cases. But when I fix one thing, another thing breaks. (And it's 50/50 whether I find the breakage immediately or a few months later.) So results may vary. The default for--hr-seek is changed to "default" (not creative enough to find a better name). In this mode, audio seeking is exact if there is no video, or if the video has only a single frame. This change is actually pretty dumb, since audio frames are usually small enough that exact seeking does not really add much. But it gets rid of some weird special cases. Internally, the most important change is that is_coverart and is_sparse handling is merged. is_sparse was originally just a special case for weird .ts streams that have the corresponding low-level flag set. The idea is that they're pretty similar anyway, so this would reduce the number of corner cases. But I'm not sure if this doesn't break the original intended use case for it (I don't have a sample anyway). This changes last-frame handling, and respects the duration of the last frame only if audio is disabled. This is mostly "coincidental" due to the need to make seeking past EOF trigger player exit, and is caused by setting STATUS_EOF early. On the other hand, this might have been this way before (see removed chunk close to it).
* player: set playback_pts in hr-seek past EOF casewm42020-02-281-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Hr-seek past the last frame instantly enters EOF, which means handle_playback_time() will not set playback_pts to the video PTS (as all video frames are skipped), which leads to the playback time being taken from the last seek target. This results in confusing behavior, especially since the seek time will be clipped to the file duration for display, but not for further relative seeks. Obviously, the time should be set to the last video frame, so use the last video frame as fallback if both audio and video have ended. Also, since the same problem exists with audio-only playback, add a fallback for audio PTS too. We don't know which was the "last" fragment of media played (to decide whether to use the audio or video PTS as the fallback), but it doesn't matter since the maximum works. This could lead to some undesired effects. In particular the audio PTS is basically a bad guess, and is for example not clipped against --end. (But the ridiculous way audio syncing and clamping currently works, I'm not going to touch that shit unless I rewrite it completely.) The cover art case is slightly broken: using --keep-open with keyframe seeks will result in 0 as playback PTS (the video PTS). OK, who cares, it got late. Also casually get rid of last_vo_pts, since that barely made any sense at all. Fixes: #7487
* scripting: add a way to run sub processes as "scripts"wm42020-02-191-0/+1
| | | | | | | | | | This is just a more convenient way to start IPC client scripts per mpv instance. Does not work on Windows, although it could if the subprocess and IPC parts are implemented (and I guess .exe/.bat suffixes are required). Also untested whether it builds on Windows. A lot of other things are untested too, so don't complain.
* scripting: load scripts from directorieswm42020-02-011-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | The intention is to provide a slightly nicer way to distribute scripts. For example, you could put multiple source files into the directory, and then import them from the actual script file (this is still unimplemented). At first I wanted to require a config file (because you need to know at least which scripting backend it should use). This wouldn't have been too hard (could have reused/abused the mpv config file parsing mechanism, and I already had working code that was just 2 function calls). But probably better to do this without new config files, because it might become a pain in the distant future. So this just probes for "main.lua", "main.js", etc., until an existing file is found. Another important change is that this skips all directory entries whose name starts with ".". This automatically excludes the "." and ".." special directories, and is probably useful to exclude random crap that might be lying around in the directory (such as editor temporary files, or OSX, in its usual hrmful, annoying, and idiotic modus operandi, sharting all over any directories opened by "Finder"). Although the changelog mentions the docs, they're added only in a later commit.
* scripting: make player error when attempting to load unknown scriptswm42020-01-191-1/+1
| | | | | | It's ridiculous that --script=something.dumb does not cause an error. Make it error, and extend this behavior to the scripts/ sub-dir in the mpv config dir.
* player: avoid underrun wakeup loopwm42019-12-161-0/+1
| | | | | | | | | | | | | | | | | | The VO underrun detection (just a weak heuristic) added in commit f26dfb flagged the underrun state every time it was checked, and since the check happened in every playloop iteration, this caused the playloop to wake up itself on every iteration. It burned an entire core while in this state. Fix this by flagging this condition only once (as it should be), and requiring that a frame is displayed to trigger it again. This makes it work similar as the audio underrun check. The bug report referenced below says --demuxer-thread=no avoided this. This is because the demuxer layer doesn't do proper underrun reporting if the reader thread is disabled. Fixes: #7259
* command: shuffle some crap aroundwm42019-11-251-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | This is preparation to get rid of the option-to-property bridge (mp_on_set_option). This is a pretty insane thing that redirects accesses to options to properties. It was needed in the ever ongoing transition from something to... something else. A good example for the need of this bridge is applying profiles at runtime. This obviously goes through the config parser, but should also make all changes effective, for which traditionally the property layer is used. There isn't much left that needs this bridge. This commit changes a bunch of options (which also have a property implementation) to use option change notifications instead. Many of the properties are still left, but perform unrelated functions like OSD formatting. This should be mostly compatible. There may be some subtle behavior changes. For example, "hwdec" and "record-file" do not check for changes anymore before applying them, so writing the current value to them suddenly does something, while it was ignored before. DVB changes untested, but should work.
* options: deprecate --video-sync=display-adropwm42019-11-171-0/+1
| | | | A stupid thing that will probably be in the way.
* player: remove commented declarationwm42019-11-171-1/+0
| | | | It was commented almost 2 years ago in a "rewrite everything" commit.
* video: do not disable display-sync on A/V desyncwm42019-10-171-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | On a audio/video desync by more than 0.5 seconds, display-sync mode was disabled, and not enabled again (until playback restart, e.g. a seek). The idea was that it this only happens when this playback mode is broken and can't perform well anyway (A/V desync is a clear indication that something is very wrong). Instead of behaving like a god damn POS, it should revert to the more robust audio-sync mode. Unfortunately, this could happen sporadically due to temporary system performance problems, such as toggling fullscreen. Users didn't like this, and asked for a function to disable it, or to recover in some other way. This mechanism is questionable anyway. If an ignorant user enables display-sync, and encounters problems with it (without being able to determine that display-sync is messing up), the player will still behave like a POS on every playback, and even after every seek. It might actually be helpful to fail more consistently. Also, I've found that it's sill relatively reliable anyway even without this mechanism. So just remove the fallback. Fixes: #7048
* player: partially rework --cache-pausewm42019-10-111-0/+5
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