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* player/{core,loadfile}: make cover art loading more explicitJan Ekström2021-03-091-1/+2
| | | | | | | | | | | | | Now loading cover art through mp_add_external_file requires an additional argument to be set to true. This way not all video-add commands end up being marked as cover art when they move through mp_add_external_file, as originally changed in 55d7f9ded197d82d172b7baf74b1a07640361ae8 . Additionally, this lets us clean up some logic that would otherwise be duplicated between open_external_files and autoload_external_files, if the logic had been kept split from mp_add_external_file. Fixes #8358
* player: allow vo to be switched at runtimesfan52020-11-271-1/+2
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* command: add delete-watch-later-configVladimir Panteleev2020-10-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This introduces the delete-watch-later-config command, to complement write-watch-later-config. This is an alternative to #8141. The general problem that this change is attempting to help solve has been described in #336, #3169 and #6574. Though persistent playback position of a single file is generally a solved problem, this is not the case for playlists, as described in #8138. The motivation is facilitating intermittent playback of very large playlists, consisting of hundreds of entries each many hours long. Though the current "watch later" mechanism works well - provided that the files each occur only once in that playlist, and are played only via that playlist - the biggest issue is that the position is lost completely should mpv exit uncleanly (e.g. due to a power failure). Existing workarounds (in the form of Lua scripts which call write-watch-later-config periodically) fail in the playlist case, due to the mechanism used by mpv to determine where within a playlist to resume playback from. The missing puzzle piece needed to allow scripts to implement a complete solution to this problem is simply a way to clean up the watch-later configuration that the script asked mpv to write using write-watch-later-config. With that in place, scripts can then register an end-file event listener, check the stop playback reason, and in the "eof" and "stop" case, invoke delete-watch-later-config to delete any saved positions written by write-watch-later-config. The script can then proceed to immediately write a new one when the next file is loaded, which altogether allows mpv to resume from the correct playlist and file position upon next startup. Because events are delivered and executed asynchronously, delete-watch-later-config takes an optional filename argument, to allow scripts to clear watch-later configuration for files after mpv had already moved on from playing them and proceeded to another file. A Lua script which makes use of this change can be found here: https://gist.github.com/CyberShadow/2f71a97fb85ed42146f6d9f522bc34ef (A modification of the one written by @Hakkin, in that this one takes advantage of the new command, and also saves the state immediately when a new file is loaded.)
* audio: reduce excessive logging of delayed audio startwm42020-09-031-0/+2
| | | | | | | Since this is a messy and fragile mechanism, I want it logged (even if it's somewhat in conflict with the verbose logging policy). On the other hand, it's unconditionally logged on every playloop iteration. So add some nonsense to log it only on progress.
* audio: refactor how data is passed to AOwm42020-08-291-6/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This replaces the two buffers (ao_chain.ao_buffer in the core, and buffer_state.buffers in the AO) with a single queue. Instead of having a byte based buffer, the queue is simply a list of audio frames, as output by the decoder. This should make dataflow simpler and reduce copying. It also attempts to simplify fill_audio_out_buffers(), the function I always hated most, because it's full of subtle and buggy logic. Unfortunately, I got assaulted by corner cases, dumb features (attempt at seamless looping, really?), and other crap, so it got pretty complicated again. fill_audio_out_buffers() is still full of subtle and buggy logic. Maybe it got worse. On the other hand, maybe there really is some progress. Who knows. Originally, the data flow parts was meant to be in f_output_chain, but due to tricky interactions with the playloop code, it's now in the dummy filter in audio.c. At least this improves the way the audio PTS is passed to the encoder in encoding mode. Now it attempts to pass frames directly, along with the pts, which should minimize timestamp problems. But to be honest, encoder mode is one big kludge that shouldn't exist in this way. This commit should be considered pre-alpha code. There are lots of bugs still hiding.
* player: fix video paused condition on VO creationwm42020-08-271-0/+1
| | | | | Doesn't take paused_for_cache into account. For consistency; unlikely to matter at all in practice.
* audio: remove delay debug loggingwm42020-08-231-3/+0
| | | | Some absurd useless stuff.
* auto_profiles: add this scriptwm42020-08-051-1/+1
| | | | | | | | | | | | | | | | | | | | | This is taken from a somewhat older proof-of-concept script. The basic idea, and most of the implementation, is still the same. The way the profiles are actually defined changed. I still feel bad about this being a Lua script, and running user expressions as Lua code in a vaguely defined environment, but I guess as far as balance of effort/maintenance/results goes, this is fine. It's a bit bloated (the Lua scripting state is at least 150KB or so in total), so in order to enable this by default, I decided it should unload itself by default if no auto-profiles are used. (And currently, it does not actually rescan the profile list if a new config file is loaded some time later, so the script would do nothing anyway if no auto profiles were defined.) This still requires defining inverse profiles for "unapplying" a profile. Also this is still somewhat racy. Both will probably be alleviated to some degree in the future.
* player: add --term-title optionwm42020-05-251-0/+1
| | | | | | | | | | | | | | This simply printf()s a concatenation of the provided string and the relevant escape sequences. No idea what exactly defines this escape sequence (is it just a xterm thing that is now supported relatively widely?), and this simply uses information provided on the linked github issue. Not much of an advantage over --term-status-msg, though at least this can have a lower update frequency. Also I may consider setting a default value, and then it shouldn't conflict with the status message. Fixes: #1725
* player: remove some display-adrop leftoverswm42020-05-231-2/+0
| | | | | Forgotten in one of the previous commits. Also undeprecates display-adrop since it's out of sight now.
* player: remove duplicated track option setter codewm42020-04-151-0/+2
| | | | Well whatever.
* player: slightly improve use of secondary track selection limitswm42020-04-151-3/+6
| | | | | | Apparently, this was a bit of a mess, which caused the bug fixed by commit ec7f2388af2df. Try to improve this, and only use track selection entries that exist.
* player: remove mysterious declarationwm42020-04-151-2/+0
| | | | ??????????
* player, stats: more silly debug stuffwm42020-04-101-0/+1
| | | | | In addition to stats.c being gross, I don't think master branch code should be littered with debug code. But it's a helpful abomination.
* player: make a function staticwm42020-04-031-1/+0
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* scripting: remove race condition when toggling internal scriptswm42020-03-261-1/+3
| | | | | | | | | | Scripts such as the OSC can be loaded and unloaded at runtime by toggling the option that enables them. (It even works, although normally it's only used to control initial loading.) Unloading was racy because it used the client name; fix this. The load-script change is an accidental feature. And probably useless.
* player: fix subtle idle mode differences on early program startwm42020-03-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the user manages to run a "loadfile x append" command before the loop in mp_play_files() is entered, then the player could start playing these. This isn't expected, because appending files to the playlist in idle mode does not normally start playback. It could happen because there is a short time window where commands are processed before the loop is entered (such as running the command when a script is loaded). The idle mode semantics are pretty weird: if files were provided in advance (on the command line), then these should be played immediately. But if idle mode was already entered, and something is appended to the playlist using "append", i.e. without explicitly triggering playback, then it should remain in idle mode. Try to follow this by redefining PT_STOP to strictly mean idle mode. Remove the playlist->current check from idle_loop(), since only the stop_play field counts now (cf. what mp_set_playlist_entry() does). This actually introduces the possibility that playlist->current, and with it playlist-pos, are set to something, even though playback is not active or being started. Previously, this was only possible during state transitions, such as when changing playlist entries. Very annoyingly, this means the current way MPV_EVENT_IDLE was sent doesn't work anymore. Logically, idle mode can be "active" even if idle_loop() was not entered yet (between the time after mp_initialize() and before the loop in mp_play_files()). Instead of worrying about this, redo the "idle-active" property, and deprecate the event. See: #7543
* player: force update of cache properties even on inactive demuxer cachewm42020-03-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | When the demuxer cache read until the end of the stream, and was finished and completely inactive, the cache properties were not updated anymore via MP_EVENT_CACHE_UPDATE. Unfortunately, many cache properties depend on the current playback position, such as cache-duration or fw-bytes. This is especially visible on the OSC. If everything was cached, seeking around didn't update the displayed forward cache duration. That means checking demuxer_reader_state.idle is not enough. You also need to check whether the current playback position changed. Fix this by explicitly using the current playback position, and update the properties if it changed "enough". "Enough" is 1 second of media time in this example, which may or may not be appropriate. In general, this could probably be done better. There are many other triggers that change the cache state and that are not covered. For now I'm content with getting rid of the obvious problems. I think the OSC problem in particular was caused by changing it from polling to using property change notifications.
* player: remove delayed audio seek thingwm42020-02-291-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | This was a hack that attempted to line up external audio tracks with video. The problem is that if you do a keyframe seek backwards, video will usually seek much farther back than audio (due to much higher keyframe aka seek point distances). The hack somehow made seeking a 2 step process. This existed in 4 different forms in the history of this code base, and it was always very cumbersome. We mostly needed this for ytdl_hook (I think?), which uses the 4th form, which is nicely confined to demux_timeline and is unrelated to the "external" audio tracks in the high level player. Since this is (probably) not really widely needed anymore, get rid of it. Better do this now, than when somehow rewriting all the seeking code (which might happen in this decade or the next or so) and when it wouldn't be easily revertable anymore in case we find we "really" need it unlike expected. There is no issue if hr-seeks are used. Also, you can still use edl files to "bundle" multiple streams as if it was a single stream (this is what ytdl_hook does now).
* player: dumb seeking related stuff, make audio hr-seek defaultwm42020-02-281-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Try to deal with various corner cases. But when I fix one thing, another thing breaks. (And it's 50/50 whether I find the breakage immediately or a few months later.) So results may vary. The default for--hr-seek is changed to "default" (not creative enough to find a better name). In this mode, audio seeking is exact if there is no video, or if the video has only a single frame. This change is actually pretty dumb, since audio frames are usually small enough that exact seeking does not really add much. But it gets rid of some weird special cases. Internally, the most important change is that is_coverart and is_sparse handling is merged. is_sparse was originally just a special case for weird .ts streams that have the corresponding low-level flag set. The idea is that they're pretty similar anyway, so this would reduce the number of corner cases. But I'm not sure if this doesn't break the original intended use case for it (I don't have a sample anyway). This changes last-frame handling, and respects the duration of the last frame only if audio is disabled. This is mostly "coincidental" due to the need to make seeking past EOF trigger player exit, and is caused by setting STATUS_EOF early. On the other hand, this might have been this way before (see removed chunk close to it).
* player: set playback_pts in hr-seek past EOF casewm42020-02-281-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Hr-seek past the last frame instantly enters EOF, which means handle_playback_time() will not set playback_pts to the video PTS (as all video frames are skipped), which leads to the playback time being taken from the last seek target. This results in confusing behavior, especially since the seek time will be clipped to the file duration for display, but not for further relative seeks. Obviously, the time should be set to the last video frame, so use the last video frame as fallback if both audio and video have ended. Also, since the same problem exists with audio-only playback, add a fallback for audio PTS too. We don't know which was the "last" fragment of media played (to decide whether to use the audio or video PTS as the fallback), but it doesn't matter since the maximum works. This could lead to some undesired effects. In particular the audio PTS is basically a bad guess, and is for example not clipped against --end. (But the ridiculous way audio syncing and clamping currently works, I'm not going to touch that shit unless I rewrite it completely.) The cover art case is slightly broken: using --keep-open with keyframe seeks will result in 0 as playback PTS (the video PTS). OK, who cares, it got late. Also casually get rid of last_vo_pts, since that barely made any sense at all. Fixes: #7487
* scripting: add a way to run sub processes as "scripts"wm42020-02-191-0/+1
| | | | | | | | | | This is just a more convenient way to start IPC client scripts per mpv instance. Does not work on Windows, although it could if the subprocess and IPC parts are implemented (and I guess .exe/.bat suffixes are required). Also untested whether it builds on Windows. A lot of other things are untested too, so don't complain.
* scripting: load scripts from directorieswm42020-02-011-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | The intention is to provide a slightly nicer way to distribute scripts. For example, you could put multiple source files into the directory, and then import them from the actual script file (this is still unimplemented). At first I wanted to require a config file (because you need to know at least which scripting backend it should use). This wouldn't have been too hard (could have reused/abused the mpv config file parsing mechanism, and I already had working code that was just 2 function calls). But probably better to do this without new config files, because it might become a pain in the distant future. So this just probes for "main.lua", "main.js", etc., until an existing file is found. Another important change is that this skips all directory entries whose name starts with ".". This automatically excludes the "." and ".." special directories, and is probably useful to exclude random crap that might be lying around in the directory (such as editor temporary files, or OSX, in its usual hrmful, annoying, and idiotic modus operandi, sharting all over any directories opened by "Finder"). Although the changelog mentions the docs, they're added only in a later commit.
* scripting: make player error when attempting to load unknown scriptswm42020-01-191-1/+1
| | | | | | It's ridiculous that --script=something.dumb does not cause an error. Make it error, and extend this behavior to the scripts/ sub-dir in the mpv config dir.
* player: avoid underrun wakeup loopwm42019-12-161-0/+1
| | | | | | | | | | | | | | | | | | The VO underrun detection (just a weak heuristic) added in commit f26dfb flagged the underrun state every time it was checked, and since the check happened in every playloop iteration, this caused the playloop to wake up itself on every iteration. It burned an entire core while in this state. Fix this by flagging this condition only once (as it should be), and requiring that a frame is displayed to trigger it again. This makes it work similar as the audio underrun check. The bug report referenced below says --demuxer-thread=no avoided this. This is because the demuxer layer doesn't do proper underrun reporting if the reader thread is disabled. Fixes: #7259
* command: shuffle some crap aroundwm42019-11-251-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | This is preparation to get rid of the option-to-property bridge (mp_on_set_option). This is a pretty insane thing that redirects accesses to options to properties. It was needed in the ever ongoing transition from something to... something else. A good example for the need of this bridge is applying profiles at runtime. This obviously goes through the config parser, but should also make all changes effective, for which traditionally the property layer is used. There isn't much left that needs this bridge. This commit changes a bunch of options (which also have a property implementation) to use option change notifications instead. Many of the properties are still left, but perform unrelated functions like OSD formatting. This should be mostly compatible. There may be some subtle behavior changes. For example, "hwdec" and "record-file" do not check for changes anymore before applying them, so writing the current value to them suddenly does something, while it was ignored before. DVB changes untested, but should work.
* options: deprecate --video-sync=display-adropwm42019-11-171-0/+1
| | | | A stupid thing that will probably be in the way.
* player: remove commented declarationwm42019-11-171-1/+0
| | | | It was commented almost 2 years ago in a "rewrite everything" commit.
* video: do not disable display-sync on A/V desyncwm42019-10-171-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | On a audio/video desync by more than 0.5 seconds, display-sync mode was disabled, and not enabled again (until playback restart, e.g. a seek). The idea was that it this only happens when this playback mode is broken and can't perform well anyway (A/V desync is a clear indication that something is very wrong). Instead of behaving like a god damn POS, it should revert to the more robust audio-sync mode. Unfortunately, this could happen sporadically due to temporary system performance problems, such as toggling fullscreen. Users didn't like this, and asked for a function to disable it, or to recover in some other way. This mechanism is questionable anyway. If an ignorant user enables display-sync, and encounters problems with it (without being able to determine that display-sync is messing up), the player will still behave like a POS on every playback, and even after every seek. It might actually be helpful to fail more consistently. Also, I've found that it's sill relatively reliable anyway even without this mechanism. So just remove the fallback. Fixes: #7048
* player: partially rework --cache-pausewm42019-10-111-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The --cache-pause feature (enabled by default) will pause playback for a while if network runs out of data. If this is not done, then playback will go on frame-wise (as packets are slowly read from the network and then instantly decoded and displayed). This feature is actually useless, as you won't get nice playback no matter what if network is too slow, but I guess I still prefer this behavior for some reason. This commit changes this behavior from using the demuxer cache state only, to trying to use underrun information from the AO/VO. This means if you have a very large audio buffer, then cache-pausing will trigger once that buffer is depleted, which will be some time _after_ the demuxer cache has run out. This requires explicit support from the AO. Otherwise, the behavior should be mostly the same as before this commit. This does not care about the AO buffer. In theory, the AO may underrun, then the player will write some data to the AO buffer, then the AO will recover and play this bit of data, then the player will probably trigger the cache-pause behavior. The probability of this happening should be pretty low, so I will hold off fixing this until the next refactor of the AO chain (if ever). The VO underflow detection was devised and tested in 5 minutes, and may not be correct. At least I'm fairly sure that the combination of all the factors should make incorrect behavior relatively unlikely, but problems are possible. Also, the demux_reader_state.underrun field may be inaccurate. It's only the present state at the time demux_get_reader_state() was called, and may exclude past underruns. In theory, this could cause "close" cases to be missed. Then you might get an audio underrun without cache-pausing acting on it. If the stars align, this could happen multiple times in the row, effectively making this feature not work. The most user-visible consequence of this change is that the user will now see an AO underrun warning every time the cache runs out. Maybe this cache-pause feature should just be removed...
* loadfile: don't always accidentally always prefetchingwm42019-09-291-0/+1
| | | | | | | | | | | | | | demux_start_prefetch() was called unconditionally in two cases. This is completely wrong. I'm not sure what part of my brain died off that something this obviously wrong went in. The prefetch case is a bit more complicated. It's a different thread, so you can't access just access mpctx->opts there. So add an explicit field for this, which is the simplest way to get this done. (Even if it's bad factoring.) Fixes: c1f1a0845e03885eebe63 Fixes: 556e204a112ee286972e5
* demux, command: add a third stream recording mechanismwm42019-09-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That's right, and it's probably not the end of it. I'll just claim that I have no idea how to create a proper user interface for this, so I'm creating multiple partially-orthogonal, of which some may work better in each of its special use cases. Until now, there was --record-file. You get relatively good control about what is muxed, and it can use the cache. But it sucks that it's bound to playback. If you pause while it's set, muxing stops. If you seek while it's set, the output will be sort-of trashed, and that's by design. Then --stream-record was added. This is a bit better (especially for live streams), but you can't really control well when muxing stops or ends. In particular, it can't use the cache (it just dumps whatever the underlying demuxer returns). Today, the idea is that the user should just be able to select a time range to dump to a file, and it should not affected by the user seeking around in the cache. In addition, the stream may still be running, so there's some need to continue dumping, even if it's redundant to --stream-record. One notable thing is that it uses the async command shit. Not sure whether this is a good idea. Maybe not, but whatever. Also, a user can always use the "async" prefix to pretend it doesn't. Much of this was barely tested (especially the reinterleaving crap), let's just hope it mostly works. I'm sure you can tolerate the one or other crash?
* player: fix --loop with backward playbackwm42019-09-191-0/+1
| | | | | | | | | | | Obviously should seek back to the end of the file when it loops. Also remove some minor code duplication around start times. This isn't the correct solution by the way. Rather than hoping we know a reasonable start/end time, this stuff should instruct the demuxer to seek to the exact location. It'll work with 99% of all normal files, but add an appropriate comment (that basically says the function is bullshit) to get_start_time() anyway.
* player: modify/simplify AB-loop behaviorwm42019-09-191-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This changes the behavior of the --ab-loop-a/b options. In addition, it makes it work with backward playback mode. The most obvious change is that the both the A and B point need to be set now before any looping happens. Unlike before, unset points don't implicitly use the start or end of the file. I think the old behavior was a feature that was explicitly added/wanted. Well, it's gone now. This is because of 2 reasons: 1. I never liked this feature, and it always got in my way (as user). 2. It's inherently annoying with backward playback mode. In backward playback mode, the user wants to set A/B in the wrong order. The ab-loop command will first set A, then B, so if you use this command during backward playback, A will be set to a higher timestamps than B. If you switch back to forward playback mode, the loop would stop working. I want the loop to just continue to work, and the chosen solution conflicts with the removed feature. The order issue above _could_ be fixed by also switching the AB-loop user option values around on direction switch. But there are no other instances of option changes magically affecting other options, and doing this would probably lead to unexpected misery (dying from corner cases and such). Another solution is sorting the A/B points by timestamps after copying them from the user options. Then A/B options set in backward mode will work in forward mode. This is the chosen solution. If you sort the points, you don't know anymore whether the unset point is supposed to signify the end or the start of the file. The AB-loop code is slightly better abstracted now, so it should be easy to restore the removed feature. It would still require coming up with a solution for backwards playback, though. A minor change is that if one point is set and the other is unset, I'm rendering both the chapter markers and the marker for the set point. Why? I don't know. My test file had chapters, and I guess I decided this looked better. This commit also fixes some subtle and obvious issues that I already forgot about when I wrote this commit message. It cleans up some minor code duplication and nonsense too. Regarding backward playback, the code uses an unsanitary mix of internal ("transformed") and user timestamps. So the play_dir variable appears more than usual. To mention one unfixed issue: if you set an AB-loop that is completely past the end of the file, it will get stuck in an infinite seeking loop once playback reaches the end of the file. Fixing this reliably seemed annoying, so the fix is "just don't do this". It's not a hard freeze anyway.
* player: make a function staticwm42019-09-191-1/+0
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* Implement backwards playbackwm42019-09-191-0/+1